LEGO The Incredibles
51 Achievements
1,000
15-20h
Xbox One
Xbox Series
Jack-Jack Attack!
Used all of Jack-Jack's different powers
10
2.0%
How to unlock the Jack-Jack Attack! achievement in LEGO The Incredibles - Definitive Guide
You'll will unlock Jack-Jack as part of the story in chapter 3 Revelations
Here are his powers
Default baby Jack-Jack powers
Jump for steel baby
Hold for laser eye (use to cut through a golden objects)
Teleport through the void green walls
Hold to multiply Jack-Jack
Hold when able to build something to use telekinesis can also be used on rocks and objects involving mini kits
Hover over water this one is specific to this variation
Jack-Jack Fire powers
Jump for blazing steel baby
Hold for fire stream (also used to cut golden objects)
Set fire to camp fire or specific light-able objects for mini kits usually
Can light up Dark Passages as well
Jack-Jack Monster powers
Jump grand slam
Hold for rage animation (not sure if it counts but try it anyway)
Can bull doze through objects (like Mr. Incredible)
All variations of Jack-Jack can fit through grates
and all three have there own super move a.k.a the hold then tap it a bunch move.
Also it goes without saying but attack and defeat at least one enemy with all three variations of Jack-Jack.
Hope this helps.
Here are his powers
Default baby Jack-Jack powers
Jump for steel baby
Hold for laser eye (use to cut through a golden objects)
Teleport through the void green walls
Hold to multiply Jack-Jack
Hold when able to build something to use telekinesis can also be used on rocks and objects involving mini kits
Hover over water this one is specific to this variation
Jack-Jack Fire powers
Jump for blazing steel baby
Hold for fire stream (also used to cut golden objects)
Set fire to camp fire or specific light-able objects for mini kits usually
Can light up Dark Passages as well
Jack-Jack Monster powers
Jump grand slam
Hold for rage animation (not sure if it counts but try it anyway)
Can bull doze through objects (like Mr. Incredible)
All variations of Jack-Jack can fit through grates
and all three have there own super move a.k.a the hold then tap it a bunch move.
Also it goes without saying but attack and defeat at least one enemy with all three variations of Jack-Jack.
Hope this helps.
29 Comments
Jack-Jack Monster also can breakthrough cracked walls (like Mr. Incredible) with X. I don't know if this counts towards the achievement, but it was one of the things that I did before it popped for me (not the last thing though).
By Rainith on 23 Jun 2018 20:21
Thanks for this list so much, the lighting of dark spaces was the last one for me.
By Boogie on 24 Jun 2018 00:55
You would think it would only be the two different attacks on each of his three modes - it's not. Credit goes to reddit user Nightwolf2142 for a very detailed list, this helped me (ive cleaned this up and changed xbox buttons to playstation). The thing I needed, was lit up a dark place in firemode.
Regular mode:
Regular mode:
- Steel baby on jump thump ( then )
- Laser Eye () on Golden objects (both to melt but also to cut)
- Teleport through walls (teleportable walls have a blue square)
- Multiply (hold )
- Telekinesis (assemble and utilize)
- Beat an enemy with regular attacks and the Super move
- Hover over water pools
- Teleport from pole to pole
- Crawl through vents.
- Flaming Steel baby on jump thump ( then )
- Fire Stream ( on Golden objects - again both melt and cut)
- Set fire to campfires and lightable objects
- Illuminate dark zones
- Crawl through vents
- Beat an enemy with a regular attack and Super attack.
- Jump slam on jump thump ( then )
- Rage animation on
- Break smashable walls with
- Crawl through vents
- Beat an enemy with a regular attack and Super attack
If you hold the change character button and alternate between the different Jack-Jack variations, then you will see below the variant name, the symbols of the powers that you need to use for each variant for this achievement. That is how I got this achievement. 🤷🏼♂️ Even though some of the variants have the same power, I used it with all of them.
Jack-Jack will be unlocked early in the campaign. You will use most of his super powers while playing through the story, but there are a few where you will need to find an opportunity (I've marked those as “missable”)
The superpowers you must use are the following:
- Laser beam eyes (regular Jack-Jack)
- Telekinesis (regular Jack-Jack)
- Multiply (regular Jack-Jack - hold to spawn multiple Jack-Jacks) (missable)
- Teleport (regular Jack-Jack - through certain wall panels – basically, special areas that require Voyd) (missable)
- Illuminate (flame Jack-Jack – go into any dark area that requires a lightbulb character – there's one early in the third stage of Level 1) (missable)
- Fire beam (flame Jack-Jack)
- Cracked wall break (monster Jack-Jack)
Jack-Jack can also hover above the water. I don't think that counts as a superpower (it's technically just telekinesis), but if this trophy doesn't unlock for you once you've done the above list, find some water and jump into it as Jack-Jack.
Jack-Jack can be unlocked as you progress in the story. However, other Jack-Jack variants with certain powers will be unlocked later in the story. Most of his super powers will be used while natural gameplay. Hold to switch his power character around. Make sure you are keeping a list of ones you are doing.
Note: It is not known if you need to do the first two in the list with each variant, or if both Laser Eyes are needed for each variant, but doing them couldn't hurt.
Any variant - Jump with then stomp with
Any variant - Press to crawl through a hatch
Regular variant:
- Multiply: Hold
- Laser Eyes: Hold to melt a gold LEGO wall or bricks
- Laser Eyes: Hold to trace around gold LEGO
- Levitate: Jump into water and a force field will appear
- Telekinisis: Hold when near glowing bricks (near the beginning of Chapter 3, 'Revelations' [through the portal])
- Teleport/Portal: Press next to a Voyd portal wall (on the train in Chapter 2, 'Hover Train Hijinx' in Freeplay)
Fire variant:
- Fireball: Hold and aim to set a fire (near the beginning of Chapter 3, 'Revelations' [through the portal])
- Laser Eyes: Hold to melt a gold LEGO wall or bricks
- Laser Eyes: Hold to trace around gold LEGO
- Illuminate: Walk into a dark area (near the beginning of Chapter 9, 'Nomanisan Island' in Freeplay)
Monster variant:
- Pose/Rage: Hold
- Bulldoze: Press next to a strength wall or plow through a strength wall
Use all of these powers once each and the achievement will unlock.
Video courtesy of Flyinnn Hawaiiannn:
Note: It is not known if you need to do the first two in the list with each variant, or if both Laser Eyes are needed for each variant, but doing them couldn't hurt.
Any variant - Jump with then stomp with
Any variant - Press to crawl through a hatch
Regular variant:
- Multiply: Hold
- Laser Eyes: Hold to melt a gold LEGO wall or bricks
- Laser Eyes: Hold to trace around gold LEGO
- Levitate: Jump into water and a force field will appear
- Telekinisis: Hold when near glowing bricks (near the beginning of Chapter 3, 'Revelations' [through the portal])
- Teleport/Portal: Press next to a Voyd portal wall (on the train in Chapter 2, 'Hover Train Hijinx' in Freeplay)
Fire variant:
- Fireball: Hold and aim to set a fire (near the beginning of Chapter 3, 'Revelations' [through the portal])
- Laser Eyes: Hold to melt a gold LEGO wall or bricks
- Laser Eyes: Hold to trace around gold LEGO
- Illuminate: Walk into a dark area (near the beginning of Chapter 9, 'Nomanisan Island' in Freeplay)
Monster variant:
- Pose/Rage: Hold
- Bulldoze: Press next to a strength wall or plow through a strength wall
Use all of these powers once each and the achievement will unlock.
Video courtesy of Flyinnn Hawaiiannn:
This guide was translated automatically.
in addition to all of Jack's abilities, they also need to go into a dark cave or place in fire mode (for example, in a subversive mission).
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