Magic Duels
49 Achievements
1,000
300-500h
Xbox One
Xbox Series
Auramancer
Attached four Auras to the same creature
30
2.42%
How to unlock the Auramancer achievement in Magic Duels - Definitive Guide
I was able to do this with less than 5 booster packs opened. I went with white/blue because of the synergy and even some fetch opportunities (Heliod's Pilgrim and Boonweaver Giant are in the starter box). Include lots of auras, of course.
Note that if you turn off simplified targeting, you can attach ANY aura to your creatures, even cards like Dehydration. These do count.
The achievement unlocks as soon as the fourth aura is attached - no need to win. If you manage to fetch an enchantment, you'll also snag this:
Note that if you turn off simplified targeting, you can attach ANY aura to your creatures, even cards like Dehydration. These do count.
The achievement unlocks as soon as the fourth aura is attached - no need to win. If you manage to fetch an enchantment, you'll also snag this:
The Totem Guide achievement in Magic Duels worth 19 pointsSearch your library for an enchantment card
2 Comments
I was having trouble with this one as the AI kept nuking my creature between my third and fourth aura. I finally resolved to use a White/Green deck to take advantage of mana ramp and Primal Huntbeast who has hexproof.
All was going well until thesmarta$$ clever AI decided to start nuking the enchantments themselves. To get around this I waited until I drew 4 Auras and dropped them all at once.
TL;DR: Use Primal Huntbeast (Green 3/3, hexproof) and drop all 4 auras at once if you are having problems getting this normally.
All was going well until the
TL;DR: Use Primal Huntbeast (Green 3/3, hexproof) and drop all 4 auras at once if you are having problems getting this normally.
By XenixF47 on 04 Aug 2015 00:28
I did this rather easily with the red/white deck mentioned in Nihilist Mike's solution for Solo Slugger.
By napoearth on 21 Apr 2018 02:26
Using a White Deck makes this very easy. It has a lot of Auras on it and they don't use much mana. Putting 4"Heliod's Pilgrim" makes this even easier because it puts an Aura card of your choice to your hand.
Just put 4 of them on a single creature within any amount of turns without letting it die.