Maquette

Maquette

22 Achievements

1000

2-3h

PC
Xbox One
Xbox Series
Log in or Register to track Maquette achievements progress.
The Maquette

The Maquette

Completed The Maquette.

25

28.84%

How to unlock the The Maquette achievement in Maquette - Definitive Guide

This can be paired with the speedrun achievement:

MaquetteEarlier DatesThe Earlier Dates achievement in Maquette worth 116 pointsCompleted the Maquette under 4 minutes and 10 seconds.


- First you will start facing a Disney tower, walk to the entrance and a cutscene will play, which you can skip with cn_B

- After, turn around and head for the dissolving wall that houses a miniature version of the map you are in. Look to the right side from where you came and remove the red cube blocking your next path with cn_X; I recommend holding on to the cube upon picking it up

- Next move to the right and head to the newly opened entryway. Once you fall, make a 180 and drop the cube if you are still carrying it by double tapping cn_B. You will land and head forward into an elevator where you will pick up a small bridge, which powers on a lever to the right. Press the lever to return up and head for the map

- You should be looking at a small version of where you came as you approach the map, so place the bridge with the corresponding controls on screen to setup the bridge for you to cross in the "to scale world." (cn_B to start placing item, cn_LBcn_RB to rotate held item, cn_LTcn_RT to zoom in and out, and cn_B to drop fully) (use the glowing shadow of your held item to place correctly)

Dropping the bridge should unlock:

MaquetteSize ManipulatorThe Size Manipulator achievement in Maquette worth 85 pointsChanged the size of an object to solve a puzzle.

and
MaquettePrecise PlacementThe Precise Placement achievement in Maquette worth 11 pointsRotated an item for a better fit.


- Return to the prior area, cross the bridge, flip a switch in an elevator and skip a cutscene to reach the top. Pick up a golden ticket and ride another elevator back to the start. Once there, drop the ticket to the right before entering the map room

- Now return to the map and pickup the shrunken ticket to insert into the blue building right of the area where we placed the bridge (double cn_B to insert ticket into the bin). This will open a gate and start a cutscene which you can skip. Immediately after skipping, moonwalk back to the map and flip a small switch on the back end of the blue circus with cn_X

- With that, navigate to the back right of the circus (using the small map as a guide to where you flipped the switch) and move the left of the hidden passage to get a skippable cutscene. This will spawn a key to pickup and take to the hub. Once back, move to the right door insert the key into the door (might need to stand a bit back from the door). Once open, grab the key and move to the map to make a bridge between the newly open door's path and the other edge of the room you just opened; trickier than the prior bridge, but needed for speed

- Once placed, cross the key and enter a room with a skippable cutscene. Once done, backtrack to the hub (may get a cutscene which randomly freezes your controls for longer than inspected) and move the key bridge to the hub for you to pickup and use as a smaller key. With the smaller key picked up, return to the map for the final purple house and use the key on the small red door (may have issues with the key getting stuck on random stuff)

- Finally, regrab the key out of the door and place back in the miniature hub. Doing so will regrow the key, which you can again use as a bridge to cross to the red door you just opened. Once done, cross the bridge and enter the door to skip a cutscene once entered.

You can also follow many of the video guides present online:


(video credit, The Welsh Hunter)
13
1

20 Jul 2023 12:46

1 Comment
This is unnecessarily tight. Really, no room for error.
0
0
By Eric Filtro on 20 Oct 2023 14:53
'The Maquette' is the game's first real introduction to the main gameplay mechanic. Refer to Earlier Dates (50G) for any help with the chapter's puzzles.
0
0
Start
First, we run to the doors of the castle behind the dome and watch a cut-scene about the first meeting and acquaintance of Kenzi and Michael.
The barrier has fallen and we can go inside the dome with a miniature copy of the location.
In the dome, we move the red cube on the miniature to open a passage into the arch.
Golden ticket
We go into the open arch in the standard world and jump down and turn around, there, in a niche, there is a model of the bridge, we select it and press the lever. The elevator will take us upstairs.
Carry the bridge to the miniature under the dome and install it in the place where you jumped down, so that you can cross to the other side.
At this stage we will still be given Precise Placement
We cross the bridge and go up the elevator, there we pick up a huge golden ticket and go back down to the model.
We leave a large golden ticket on the floor outside the dome.
We go to the miniature inside the dome, look at the place where we left our ticket and pick up its smaller copy.
We get the trophy Size Manipulator / Manipulation with size
We go to the door on the right and use a small golden ticket on it
Fair
An inscription will appear on one of the walls of the fair in the far right corner ( to the right of the Ferris Wheel ), remember this wall and return to the layout.
We look at the desired wall in miniature and on the reverse side we see a lever, we pull it, the wall lowers.
In the standard world, we go behind this wall and see a fortune machine, approach it and watch the cut-scene.
Afterwards we pick up the key and go back to the dome. Use this key to open the door to the right of the dome.
More than friends
Then we take out the key and run to the miniature and put the key in place of the missing part of the bridge.
We cross the key to the other side of the bridge and go into Kenzi’s secret place, where the wooden owl is located.
We return to the dome, pick up the key and place it on the floor outside the dome.
Then we go back to the layout and take a miniature copy of the key.
We take the mini-key to the model of the last fourth building and open the mini-door.
Then we take the key again and put it on the ground outside the dome, but inside the miniature, thereby we can grab the normal version of the key in the standard world.
We carry the standard size key to the model and place it instead of the bridge in front of the last building.
We go along the bridge to this building and watch the cut-scene at the end of the chapter.
3
0

05 Mar 2021 15:04