Maquette

Maquette

23 Achievements

4-5h

PS5
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Run, Move, Run!

Run, Move, Run!

Entered the Arch Tower on your first try.

7.8%

How to unlock the Run, Move, Run! achievement in Maquette - Definitive Guide

This Achievement is earned in the final Chapter The Exchange for entering the Arch Tower on your first try.

You'll come to a section where you interact with a blue Owl looking Statue and a lever will appear.

Before pulling the lever to start the timed puzzle pause and create a manual save that you can reload if you mess up.

Pull the lever and quickly make your way to the main dome area.

Grab the miniature version of the dome and quickly move it to the Arch Tower. (The Arch Tower has butterflies in front of it and a broken arch)

You can press cn_RT to push the dome away from you to save a second.

Now quickly make your way inside of the Arch Tower before the doors close and if you do it on your first attempt the achievement will unlock.

Reload the manual save if you were too slow.

I show this Achievement in my Walkthrough starting at 33:30 minutes.
17
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20 Jul 2023 09:08

3 Comments
Autosave does work for this, you don't need a manual save at all
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By RidleyDeckard on 01 Aug 2023 07:58
For those who use monitors in the 21:9 aspect ratio
There is a flaw that when activating the lever to open the door, simply nothing happens, there is no ticking sound effect and the door does not even open.

It is necessary to change the resolution within the game (one that is not 21:9)
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By Eli Feitosa on 06 May 2024 16:02
Walkthrough is very well done, Cheetahzooie. Definitely helped me with some of the side achievements.
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By Tankr13 on 07 May 2024 20:06
View all 3 comments Show less comments
This achievement is in the final chapter, "The Exchange". It is rewarded upon completing the timed tower puzzle on the first level pull of the chapter's playthrough. Do not pull the lever more than one time, and do not pull the lever until step one below is complete. The solution to the puzzle is as follows:

• Move the 'home dome' near the tower with the timed lever (after the arches materialize)
• Pull the timed lever
• Run into the 'home dome'
• Move the 'home dome' next to the tower opposite the timed-lever-tower (the end of the row of arches, blue butterflies fluttering by the door)
• Run out of the 'home dome' and through the doors of the tower opposite the timed-lever-tower

The achievement will pop immediately after walking through the doors.

Notes: MUST be the first lever pull of the chapter's playthrough. Chapter select is available after the game is completed. Likely to be missed on a blind playthrough, but can be grabbed later.
5
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20 Jul 2023 06:19

Make sure you have a manual save during the last chapter "The Exchange" if you want to attempt this prior to speed running the levels. The only thing I can think of is to make sure to be on the left of the arches when you enter the centre sphere and maybe use the trigger to push the smaller sphere away when moving it towards the destination. I didn't use the trigger barely made it. Repeat it as many times as you need to, learn the quickest route first and when you are ready to attempt the trophy, restart the level.
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03 Mar 2021 03:28

This achievement can be unlocked in 'The Exchange', the final chapter in the game. Eventually you'll reach a tower and interacting with something inside will cause a series of arches to appear. In order to unlock the achievement, you need to flip the nearby switch and make it through the gates of the tower on the opposite side of the arches before time runs out. This is doable by running to the dome immediately after flipping the switch, moving the dome to the tower and running through the doors but you can make this a lot easier by repositioning the dome before flipping the switch. If you're having issues, refer to the video below.
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Make sure you have a manual save during the last chapter "The Exchange" if you want to attempt this prior to speed running the levels. The only thing I can think of is to make sure to be on the left of the arches when you enter the centre sphere and maybe use the trigger to push the smaller sphere away when moving it towards the destination. I didn't use the trigger barely made it. Repeat it as many times as you need to, learn the quickest route first and when you are ready to attempt the trophy, restart the level.
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03 Mar 2021 03:28

Level "Exchange". When you enter one of the towers, a lever and arches will appear at the exit leading to the next tower. Don't press the lever right away. When you press the lever, the doors temporarily open in the tower opposite, there is no point in running straight ahead, you still won’t have time. Therefore, we take the dome and move it closer to the tower with the switch, press the lever, go into the dome and move it to the opposite tower where the door opens, run in and activate the item.

I advise you to save before this moment so as not to replay the level.
2
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03 Mar 2021 10:14

2 Comments
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By AndreyFox1995 on 03 Mar 2021 19:16
The trophy is really glitchy. The only sure way to get it 100% is to not skip the cutscene before pulling the lever. That is, first we interact with the owl, the video starts, we wait for it to end and only then we start running
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By Xardaz on 09 Apr 2021 16:18
The trophy is buggy, I ran it 5 times before it dropped out, and the first 4 were no different from the 5
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09 Mar 2021 21:58

2 Comments
I confirmed that the trophy was buggy, I reloaded the save and re-entered the game 5 times, and it never helped, the door to where I needed to run was closed and would not open. Only actions: reloading the save, and then restarting the chapter helped.
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By maksikanets on 15 Mar 2021 12:44
The trophy is not glitchy. You just need to perform all the actions very quickly, since the door you need to run to closes over time. If the doors are closed, restart the level/save.
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By masking on 22 Mar 2021 02:13