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Haiku
Find all three scrolls in every level.
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How to unlock the Haiku achievement in Mark of the Ninja: Remastered - Definitive Guide
PuckJunkie
TrueAchievements
TrueAchievements
20 Oct 2018 18:42
Each of the twelve levels in the main game has three scrolls. You do not have to pick them up in order. You can pick them in entirely separate runs of the same level, or backtrack to find one you missed, or whatever. Whenever you retrieve a scroll, you can immediately quit out of the level, or die, or restart the checkpoint, and the scroll will permanently show up as having been retrieved for the purposes of this achievement. However, the 1,000 points you receive for the scroll resets along with the checkpoint if you go back to a point before you collected it - you will have to re-obtain the scroll for the 1,000 points, but not for the achievement.
Collecting scrolls also spans playthroughs; if you start your New Game + run, scrolls you collected in your normal playthrough will show up as having been collected. This is also true for seals.
One scroll in every level (except the first level) are protected by little mini-puzzles called "challenge rooms". If you have difficulty getting past one of them, check out the TA guides for the achievement
Following is a text guide for each level's scroll locations, alongside a link to that level's pictures from the XBLAfans guide. The two in conjunction should leave no doubt as to where to find the scroll. The text is hidden behind spoiler tags in case you prefer to only look at one specific level.
• Scroll 1: As soon as you get the grappling hook, move up the next shaft and go left rather than right to find the room with the first scroll. • Scroll 2: After you acquire the darts, you'll find a room with 2 guards standing directly under a chandelier. You can use the darts to drop the chandelier and kill both of them; a room to their left has the second scroll. • Scroll 3: When Ora says "See that door? Don't open it yet," the room on the other side of that door contains the last scroll. It's on the far side of the room from you.
• Scroll 1: After the transformer you'll eventually come to an area with lasers to the right and below you (right after you take out a power box to deactivate some electrical wires hanging in your way). Take out the power boxes to these lasers and keep moving to the next area, where one guard is standing to the right of two doorways. Above him, slightly closer to you than to the guard, is a vent in the ceiling. Follow it and you'll find yourself in your first challenge room. Complete the challenge to get the first scroll. • Scroll 2: When you enter the security tower, you'll get a chapter title "A Spire of Glass and Steel". Immediately go back out the vent you entered from and head as far left as you can. The second scroll is here, one story below the vent you just existed, and a level above ground level. • Scroll 3: When you hear a voice announce they are turning the lights on for floor 19, you're close to the last scroll. You should be exiting a vent on the right side of a room. The room to the left of that has an exit to the far left of its upper story. To get there, keep in mind that you can jump up behind the the guy standing there on the upper floor looking out over the lower floor. It looks like a floor - it is - but you can jump through it and land behind him, then jump up and grapple over his head. The exit is straight up from there, but the last scroll is through a vent on the left.
• Scroll 1: The first time you pick a lock, you're close to the first scroll. Be forewarned: it can be a pain in the ass. Once you've picked that lock, go left and proceed up the staircase, making a right one level up. You'll have another lockpick at the last door, and the scroll is on the other side of that door. It's guarded by a laser. Time it: open the door as soon as it's safe, RUN, pick up the scroll, RUN, close the door. It can be done without setting off the alarm. Your other option is slightly cheap but very effective: run over, pick up the scroll, and when the alarm goes off, reset your checkpoint. You keep the scroll but not the points from it. • Scroll 2:After you meet the first shield guy, head down, then right. Past the dumpster and guards, head all the way to the right and into a small vent. You will encounter the second challenge room and your second scroll in this level. • Scroll 3: Finally, your last scroll takes place after you move an elevator out of your way, soon after the very short cutscene when you catch up with the courier. Once you've gotten the elevator to move down and you can go up the shaft, you'll be in a room with two pairs of sweeping lasers. In the middle is a grapple point; directly below the grapple point is a vent that leads to the last scroll.
• Scroll 1: Once you get indoors, you’ll almost immediately encounter a room has two normal guards, a shield-carrying guard, and a dog. The first scroll is also in this room at the bottom right, beneath the two guards talking. • Scroll 2: on the left side of the elevator shaft, the second vent from the bottom leads to a room with a vent in the ceiling. The scroll is in that vent. • Scroll 3: Also while in midst of messing with the gas valves: one of the gas valves is in the center of a room, underneath the chandelier. Entering from the elevator shaft, the second room up the right side will have one gas vent, then the vent on the top of that room will lead to this one. The vent leading to the challenge room and the third scroll is to your right as you enter this room from the floor grate.
• Scroll 1: Toward the beginning, when you enter a room with 3 motion sensors that you can crawl above and then turn off with a switch, there is a vent on the far right side of the room at the bottom. It takes you to a challenge room for your first scroll in this level. • Scroll 2: After you go directly across the bottom of the elevator shaft, you'll enter a room with a few lasers. On the top left is a horizontal laser moving up and down. If you time it correctly, you can run under the laser, pick up the scroll, and run back before it hits you. Have your smoke bombs equipped (if you have them), and if you are nervous about making it out, throw one toward the right side of the laser to buy you some time. • Scroll 3: After you finally exit the elevator shaft, you’ll pass one room with two guards and then come to a room with two guards facing the entrance. To enter, you can drop into a vent to move under them and come up behind them. The scroll is in a room above this one, accessible through any of the three vents in the ceiling.
• Scroll 1: After you’ve entered the castle (without detection, if you were going for that seal), you'll need to turn off a machine that has sweeping lasers guarding it. You'll then exit the castle and scale the wall. When you get to the top, go left past one guard, and when you get to the far left there's a vent on the floor leading to the first scroll. • Scroll 2: From scroll 1, head right, past where you came up to this area. The floor will slope down, level out, then slope down again; drop down there. Go left, drop down, head right a bit and drop down again. Use the crate at the bottom to block the lasers on your right, and the other crate to jump up to the wall on the right of the scroll that is above you. • Scroll 3: After you kill the first catacombs guard, head left all the way, down, move a crate out of your way, and keep heading left until you find a challenge room that has the last scroll.
• Scroll 1: Early on, you drag a big iron crate out of the way to progress. Immediately to the right of this crate, there is another crate you can drag out of the way to reveal the path to the next scroll. • Scroll 2: Halfway up the shaft (where you ride can a crate vertically up, and doing so without getting off until the top nets you a seal), you'll see a guard standing on a platform to the right of a vent. Go in the vent to find a challenge room and the second scroll. When you exit and make it to the top of the immediate area, you'll get the second seal. Note that you can get here without ever getting on the crate or starting it moving – there’s just the one jump you have to run in order to make. If you do that, you can get this scroll and the seal as well. The game mistakenly awards it to you if you never get on the crate. • Scroll 3: You'll soon enter a room with three lasers, two crates, and three switches. Exit to the left, at the top of the room, to make your way across a chasm to the last scroll.
• Scroll 1Soon after you are introduced to elites, you’ll see an elite talking to a regular guard. They’re standing directly underneath a chandelier. From that spot, go right through the lower vent. You'll find a lone guard, after you take him out, you'll be standing over two more elites and a gas-mask guard. From the room they’re in, you can go into another room to the left. The scroll is there. If you've released the poison gas, you'll have to move fast. • Scroll 2After you move back through the spot where the chandelier was, move past a crate and some lasers to find an upgrade spot; from there, move to the far right vent in the ceiling, which will take you to a challenge room and the second scroll in this level. • Scroll 3: After you disable the chopper, move toward the level end. The level end is marked with the next little yellow flame-looking thing like many checkpoints you've seen before. Do not touch the checkpoint; instead, drop down just to the right of that room. Once down, you'll see vent on the lower part of the wall on your left. The scroll is in there.
• Scroll 1: After the first pickpocket, you'll go to the left of them and up into a ceiling vent (this may be blocked by a crate if you didn't move it earlier; just go back around, move it to the right, then come back). To the left, inside the vent, is the first scroll. • Scroll 2: Back past where you pickpocketed the first key, you'll move back outside to the right and then head up. The door you can now open with the key is left, but up on the right side you'll see a vent that leads to a challenge room and the second scroll. • Scroll 3: After you go past the first door, go all the way left past one dog and scale the left side of the structure. The last scroll is as high as you can get on the left side of the building.
• Scroll 1: After a bit, you'll encounter a sandstorm, and Ora will remind you to use your Farsight. The next building - the one next to you on your right - has an entrance to an underground area on the far right side of the building at ground level. When you get down there, make your way past the tripwires to the scroll at the left side. • Scroll 2: From Dosan, enter the next building and make your way underground. When you get underground, head left until you can’t go left any further except through a vent in the wall. Enter it to get to the challenge room. Note that if you go above ground to do the other areas first, you may be coming from the sumi area underground rather than the building aboveground. If that’s the case, just head left from the sumi and don’t go above ground when you can – just keep heading left. • Scroll 3: Between Dosan’s tools (needles) and the key carrier, above ground, is an entrance to a small area. The tools and the key carrier are noted points on your map. There is a guard patrolling near a gong to the left of the entrance, and an upgrade point to the right. The scroll is guarded by two guards and two dogs.
• Scroll 1After you exit the first building (the one you start in), the scroll is at the top left of the next building, inside. It’s only accessible from entering at the ground floor; you’ll have to make your way past the stalkers. • Scroll 2: Once you exit the second underground area, you'll get a new splash title "Path to the Hills". Immediately up the hill on your right is a vent in the ground that leads to a challenge room and another scroll. • Scroll 3: Back outside, head to the right and go down at the first opportunity. You'll get a new objective - sneak past the stalkers. From the entrance, you'll need to head right while staying on the top level. Follow the ceiling to the right and you can't miss it. There's a stalker that can be a problem, trapping you near the scroll. Kill her with the conveniently located trap if you can.
• Scroll 1: At the second train, you can go left or right. Go right. The train briefly illuminates a light-sensitive barrier on the right; you have to wait until a train is coming and then quickly drop past it and under the train to your last challenge room. If you've solved all of the other challenge rooms to this point, finishing this one will unlock the Of The Mind achievement. • Scroll 2: After you’ve recovered your weapons and moved on, Ora will mention the area being covered with stalkers and will suggest you go down into the tunnels to avoid them. Don't. The building immediately on your right has the second scroll at the top. Enter the building, make your way out the right side, and get all the way up to the very top, watching the stalkers and using serenity to avoid them and quickly get up the building. The scroll is in a horizontal passage at the very top of the building, you'll need to enter it from the right side. • Scroll 3: Back down at ground level to the right of this building is a gong, and just past it is access to an underground passage. One floor below ground level, find a vent on the right side that will go to a room with the final scroll. If you've kept up with all the scrolls, that will give you the Haiku achievement.
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20 Oct 2018 18:42
3 Comments
Thorough guide. The picture links no longer work. But, the text guide is precise. +1
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By KJer25 on 06 May 2020 11:36
Dang. I'd like to update the links, but casual searches find nothing comparable right now, and I can't make my own. If anyone comes across suitable pics, let me know in the comments and I'll update.
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By PuckJunkie on 06 May 2020 14:36
It’s not really worth the effort at this point. The text guide is great. Awesome game. But it’s wiped my save from crashing a couple times.