Mass Effect Legendary Edition

Mass Effect Legendary Edition

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120-150h

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No One Left Behind

No One Left Behind

ME2: Keep your team alive through the suicide mission

75 XP

18.0%

How to unlock the No One Left Behind achievement in Mass Effect Legendary Edition - Definitive Guide

Wanted to make a straightforward and comprehensive guide for this achievement because it can be annoying if you dont know exactly whats up with this one.

There are checkpoints the game checks for after you go through the Omega-4 Relay, the Tartarus Debris Field, the Collector Base, and the Hold the Line sections.

i modeled this solution off of the Mass Effect Wiki and ign website with my own personal injections.



Tartarus Debris Field

Silas Armor Check

This happens when the Oculus lasers attack your ship and checks if you have upgraded this at the Normandy upgrade center.

If you did upgrade this, then Jack will live.
If you did not upgrade this, then Jack will not live.

Cyclonic Shield Check

The next check is whether you upgraded the Normandy's shields.

If you did upgrade this at the station, nobody will die.
If you didnt, a squad member will die, in this order:

Kasumi > Legion > Tali > Thane > Garrus > Zaeed > Grunt

The order will change based on who you have recruited and have taken with you into the shuttle bay. (If you didnt upgrade the shields and want a specific member to survive, put them in your squad to make sure they surive this part).



Thanix Cannon Check

The third and last checkpoint for this section is for the heavy cannon upgrade.

If you did upgrade this option, everyone survives this part.
If you didnt upgrade, someone will die in this priority order:

Thane > Garrus > Zaeed > Grunt > Jack > Samara / Morinth.

Since this takes place right after the cargo bay fight, theres no way to protect any unloyal squad members with this one.


Collector Base


Vent Specialist

The first option inside the base you are faced with is picking a vent specialist to go alone, and also a second fireteam leader. You'll NEED to pick a loyal squad member for them to live. if you dont, they will die at the end. It is only the person who you pick as the Vent Specialist who will be at risk of dying here.


For the Vent Specialist, you should pick a Loyal Tali, Loyal Legion or Loyal Kasumi.
For the Fireteam Leader, you should pick a Loyal Miranda, Loyal Jacob or Loyal Garrus.

If you fail to pass even one of the above checks, the Vent Specialist will die.

you need to pick a tech expert as the Vent Specialist since only they can pull off the vent task. Additionally, the Fireteam Leader needs to be someone with experience leading a team. However, even if you meet the above requirements, if either the Vent Specialist or the Fireteam Leader are NOT Loyal, the Vent Specialist will die.

(i personally chose a loyal Tali for the vent and Jacob for the second team leader).

Normandy Crew



After this section you meet the Normandy Crew, the one part i found particuarly frustrating in the design of the game. According to Game Informer, how many missions you did before lauching this one determines whos left alive.


If you did zero Missions / Assignments and went through the Omega-4 Relay as soon as possible, all of the crew will survive.
If you did 1-3 Missions / Assignments after the crew were kidnapped, half of the crew will die, including Kelly, Gabby, Ken, and Mess Sergant Gardner .
If you did 4 or more Missions / Assignments after the crew were kidnapped, all of them except Dr. Chakwas will die.

I personally wasnt able to find a way in my playthrough to have all loyal squad members and immediately go into the suicide mission to save the entire crew, so perhaps do Tali's loyalty mission as soon as it becomes available as i put hers off till the end.


Long Biotic Walk and Second Fireteam

At this point you will split into two teams, and you will need to choose a Biotic Specialist and a leader for the second fireteam.

For the biotic specialist

If you pick a Loyal Jack, Samara or Morinth, your team will survive.
If your pick is anyone else, and/or Disloyal, then a member of your accompanying squad will die, in the following order of priority:
Thane > Jack > Garrus > Legion > Grunt > Samara > Jacob > Mordin > Tali > Kasumi > Zaeed > Morinth.

(for some reason i found out Miranda isnt capable of doing this part, even though she claims she can so i wouldnt pick her).

Second Fireteam Leader

This works similar to the Vent Specialist section.

If you pick a Loyal Miranda, Loyal Jacob or Loyal Garrus, they will survive.
If you pick anyone else, or somebody not Loyal, they will die.

However this time, it would be person directly who you pick who is in risk of dying if they arent Loyal.

Crew Escort

If you choose somebody Loyal to escort the crew, both the escort and the crew will survive.
If you choose somebody Disloyal to escort the crew, the escort will die but the crew survives.
If you DON'T decide to give the crew an escort, the crew will die.

If strong characters like Grunt, Garrus or Zaeed have died before this point, you'll want to avoid sending another strong character as the Escort here as that may negatively affect the outcome of the Hold the Line section.

(i personally chose a loyal Kasumi for this).
(Note: The Crew Escort section here is NOT necessarily for this particular achievement. If the crew happens to die, you can still get the achievement. i just personally like to save as many people as I can).

Finale

The last actual decision you need to make is who will accompany you and who will hold the line in the endgame here. This first decision is easy.

If a Squad Mate you take with you is Loyal, they will live.
If a Squad Mate you take with you is NOT Loyal, they will die.

Holding the line


This part was easily the most annoying to try and figure out. This section is calculated differently from all the other sections for some reason.


Essentially, whether a squad member lives or dies is determined by an average Point value determined on who makes up the group, and whether or not they are loyal. Here are the base point values of your Squad Mates:

4 Points: Grunt, Zaeed, Garrus
2 Points: Thane, Legion, Jacob, Miranda, Samara / Morinth
1 Point: Jack, Kasumi, Tali, Mordin
If any squad member is not Loyal, their point value is reduced by 1.

The average number of Points the team has will determine how many of them die. If the average is above 2, everyone on the team will live. Anything below that will risk up to three party members dying.

While the exact requirements will vary, in general an average of 1.5 will result in one death, an average of 1 will get two deaths, and an average of 0.5 - 0 will get three deaths. This means that if four or more characters are left to Hold the Line, it's impossible to have all of them die.

The pecking order of deaths is:

Mordin > Tali > Kasumi > Jack > Miranda > Jacob > Garrus > Samara / Morinth > Legion > Thane > Zaeed > Grunt

Because deaths caculated on the team's average Point value, a smaller team can still survive if strong characters are present. For example, Grunt can survive entirely on his own because even his Disloyal point value is 3. Having a Disloyal Tali with Grunt will still result in both of them living, because the team's Point average will be 2.

Basically the more loyal squad members you have, the better youll be in this section.

If Shepard Lives

The final check in the Suicide Mission is at Shepard's jump towards the Normandy.

If 2 or more squad mates have survived, Shepard successfully makes the jump and will live.
If 1 or 0 squad mates have survived, Shepard doesn't make the jump and will die.



Best of luck to you and upvote if this is straightforward and helpful :)
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26 May 2021 22:02

35 Comments
first guide that i've seen that contains all the right details, even with one unloyal member, still got it, if i could like the post more than once, i would.
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By LaTrickster2 on 27 May 2021 08:11
Couple things you should mention. This unlocks as the last achievement, after the beat the game achievement. Second the crew member does not seem to matter, I unlocked this with half the crew dying (not team members).

Other than that great guide.
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By MrIcyDeath on 27 May 2021 12:23
yeah i meant to add that in, thanks Mricy
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By xHappy Munkeyx on 28 May 2021 20:52
the last thing i could want to do in the world is to give ign any praise at all since they cant even score their damn games correctly but ill put it in to bring joy to your life. i did look it up for the kill order cause i didnt know that. i did play through this mission at least 5 times over to understand how it worked but what do i know you already given the negative so best of luck to you
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By xHappy Munkeyx on 30 May 2021 20:59
+1 from me for having the concise data in order and and allowing me to avoid going to IGN website with ads and terrible load times
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By HateMe4141 on 30 May 2021 22:23
i updated as needed :)
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By xHappy Munkeyx on 30 May 2021 22:26
Always choose Loyal Mordin for sending the crew back. He likes to die otherwise.
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By OSSISS on 31 May 2021 00:27
Might want to put in for those that dont know, if you stop doing main missions at the Reaper IFF mission you have all the time in the world to recruit and do loyalty missions. Then when you get Legion you can immediately get his loyalty mission and do it before the forced sequence where you lose the crew.
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By Aura of Heroism on 07 Jun 2021 03:12
Worth noting that this doesn’t pop alongside the achievement for finishing the mission, but rather a couple of cutscenes later. I though something had gone wrong!
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By Slam Shot Sam on 10 Jun 2021 22:20
I followed this guide exactly and used Grunt and Legion as my final squad mates and Mordin still ended up dead. I have everyone's loyalty, maxed out paragon, saved the entire crew and as far as I can tell have everything complete. Any suggestions or insight? I'm at a loss.
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By Minias666 on 17 Jun 2021 16:38
if you have everyone loyal to you, that shouldnt happen. you have all the ship upgrades right? that sounds bizarre to me. maybe take mordin with you in the final fight? He loves to die for some reason
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By xHappy Munkeyx on 17 Jun 2021 20:18
Good guide. Have taken Miranda and Mordin with me. At it worked unexpected well. No one dies.
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By MurhyMarv on 25 Jun 2021 06:49
I remember in the original that Mordin always died no matter what. I got around it by having Mordin accompany me
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By Sashamorning on 25 Jun 2021 19:59
I personally wasnt able to find a way in my playthrough to have all loyal squad members and immediately go into the suicide mission to save the entire crew, so perhaps do Tali's loyalty mission as soon as it becomes available as i put hers off till the end.
Don't get the reaper IFF until you've done everyone's or all but 1 loyalty missions.
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By Dr Cobalt Jedi on 22 Jul 2021 01:17
I have done everything on this guide and Legion dies no matter what I do, I hate this bugged out ass of an achievement.
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By on 29 Jul 2021 23:38
take legion and mordin with you in the final boss fight then perhaps so they dont die.
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By xHappy Munkeyx on 29 Jul 2021 23:48
I did and legion still died.
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By on 29 Jul 2021 23:55
Is that because legion cannot be loyal if you jump straight in the Omega-4 relay to keep the crew save? I believe Legion is recruited by completing the finding IFF mission. If you do a mission after that some of your crew will die.
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By Tha Real Cuber on 11 Aug 2021 08:17
I did legions loyalty mission, the crew dieing doesn't affect the achievement only your squad mates. He just died no matter where I put him, I am done with this game so it doesn't matter anyway. Also, the game gives you time to do his loyalty mission before the crew is captured.
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By on 11 Aug 2021 10:07
Seems the crew section of this solution is backwards! Have done all missions available and have the full crew returning to Normandy, not just Dr Chakwas as this solution states
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By darkrealmslord on 19 Jan 2022 17:18
I would just like to confirm that keeping the non-squad Normandy crew alive is *not* required to get this achievement. I just finished a playthrough and I lost all of the crew (except Chakwas), but I still got the achievement. (Fair warning, it doesn't pop until the very last cutscene of the game, so be patient!)
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By skythrock on 22 Jan 2022 05:16
Great guide, thanks for all this work. toast
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By Broon43 on 31 Jul 2022 02:36
I'm not sure why, but Mordin died while holding the line. Every single squad member was loyal, and survived the mission up to this point, but Mordin was randomly dead in the ending cutscene and I didn't get credit. Wtf?
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By Dabima on 30 Aug 2022 00:45
Once the crew is kidnapped, as I recall from the 360 version, and internal timer starts which then results in a certain number of crew deaths for every so many hours you go beyond a certain limit. I don’t remember the details
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By SwordofWhedon on 10 Sep 2022 21:51
I couldn't find anything referencing "Silas Armor." The upgrade is called "Heavy Ship Armor" in the game, and the description refers to it as "Silaris armor." Please update the guide to reflect this.
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By Vektor0 on 11 Dec 2022 10:40
I still got this achievement despite half my crew being killed, and by crew I mean the ones who were abducted before the final mission
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By Fuzzy Churro on 09 Jun 2023 02:13
As Fuzzy Churro said, I also didn't save half the abducted crew as I did too many missions before heading through the relay and still got the achievement.
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By St3phosaurus on 18 Aug 2023 18:09
It unlocks after talking to the Illusive Man just in case anyone is worried it hadn't unlocked for them
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By Arador on 22 Dec 2023 03:13
Fiz tudo que o guia pediu mas meu Morbin morreu, aí achei que a conquista não tinha aparecido pq eu fiz varias missões antes de ir pra missão suicida, aí rejoguei e coloquei Morbin para escoltar a tripulação e pipocou depois que zerei, pena que iniciei no 3 sem Morbin, antes de rejogar😢
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By GreatLiuKang23 on 09 Mar 2024 00:43
If you looking for time to do whatever missions you want, crew loyalty or otherwise, the best time to do this it prior to the Retrieve Reaper IFF Mission. Before that you get interrupted and force into story missions and after this you can trigger the Collector attack and abduction so that will lead to you losing some of the non-squad crew (doesn't effect the achievement but more an FYI).

The Reaper IFF mission needs you to activate it so this is the point you can do whatever and not risk losing anything. Once you do the IFF mission and acquire Legion, speak to Legion and do his loyalty mission immediately. This is what I did when I got this achievement and I was able to do his loyalty mission and the next time I went to the map, the Collector attack triggered.

You should be able to do his mission but unknown what exactly triggers the story. I'd advise doing everything prior to IFF, Legion immediately after IFF then the final run and you should be guchi.
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By o PENN o on 28 May 2021 21:18
Even with guides (excellent summary above), I was having a hard time getting the right mix ... always seemed to be in the final "Holding the Line" portion. This summary may be helpful to other idiots like me ...
With all squad mates loyal:
Initial Assignments
Legion was my Vent Specialist
Garrus was my Fire Team Lead
I had Miranda and Thane joining me (as I needed the Warp Specialist achievement and there are a ton of enemies with barriers here)

After surviving the vents, you go on the Long Walk and require a biotic specialist. As stated in the above guide, avoid Miranda ... she will cause someone to die. My team was:
Samara as my Biotic Shield Caster
Jacob leading the Second Team
Tali acting as Escort

For the final fight, I continued to roll with Miranda and Thane. With Tali out of the mix and taking two squad mates with values of '2', I maximized the numeric average of the nine squad mates I left behind.

This strategy gave me the achievement.
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By Trimbler on 04 Jun 2021 05:29
This guide worked wonders, but i had to restart the entire mission as i reached the Finale. The reason being that the guide was slightly hard to interpret. I recommend everyone to save between the stages just in case.
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By Rezurrect3d on 10 Jun 2021 20:27
I had the exact same problem. Every squad-member was loyal, the ship was fully upgraded and i followed this guide step by step, but Mordin always died while i was fighting the final fight together with Grunt and Zaeed.

I finally managed to get the achievement by sending Mordin as the escort for the crew and taking Grunt and Kasumi with me to the final fight.
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By OnkelAndi76 on 23 Jun 2021 18:17
It's Silaris armor, not Silas armor.

Thanix cannon check: "Since this takes place right after the cargo bay fight, theres no way to protect any unloyal squad members with this one." The word "unloyal" should be removed. Loyalty has nothing to do with this or any of the ship upgrade checks.

Miranda does not have to be loyal as the second fireteam leader. She has plot armor to keep her alive - and cannot die no matter what you do - until you reach the squad selection screen for the final fight.

I will add, by way of a tip, that loyal Tali is the best crew escort, as she is one of the bottom-tier characters for the hold the line section, and her powers are ineffective for the long walk and useless against the final boss. I like to take loyal Mordin and loyal Miranda for the final fight, because they are bottom-tier and middle-tier, respectively, for purposes of holding the line, and their powers (Mordin's incinerate and Miranda's warp) are very useful against both Collectors and the final boss. Plus, there's bonus dialogue with Miranda if you choose to destroy the base.
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By Lt Davo on 10 Jun 2023 18:59
Managed to get this with a disloyal Tali and all other members loyal. I sent Kasumi to escort the crew.

For the final fight, I took Mordin and Tali with me. Mordin made it but Tali died offscreen.

Just before the final squad selection, there is a "biotic shield" section where someone holds up a bio shield while you progress through the level. You can save before asking your biotic to resume the walk. Or you could restart the mission, there's an autosave created for that. I reloaded a manual save I had made, and replayed from there.

This time I brought Mordin and Jack, leaving disloyal Tali to hold the line and everyone survived.

Also I also confirm the non-squad Normandy crew is *not* Required. I took on at least 2 loyalty missions after the crew was abducted.
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By Frostbyte99999 on 14 May 2022 16:31
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i'll include a short video guide, but pretty much right before the 'acquire reaper iff' mission, make sure just about everyone is loyal (no more than two disloyal, better if no one is), but instead of giving a very open vague guide, i'll just tell you what to do so you dont get confused or mess up cuz a lot of guidies online are just awful.

Make sure to have all Normandy upgrades, use ONLY loyal people (if not loyal they'll die), and select the following people when asked for:

Tech Specialist: Tali or Legion
Fireteam Leader: Garrus or Miranda
Biotic Specialist: Jack or Samara/Morinth
Diversion Leader: Garrus
Crew Escort: ANY Loyal Person

After this it'll ask you to pick two people to the boss fight while the rest hold the line, instead of trying to explain the number value system, just take Kasumi and Tali. (Mordin and Jack also work too)

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29 May 2021 07:59

Some excellent guides on here already. I just wanted to let you know that if this doesnt pop, after the credits select to continue the game.

You can reload previous saves from here but if you forgot or made a wrong save there is an option to RESTART this mission
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09 Jun 2021 19:24

There's a full guide for the 360 version of this achievement. I will copy the info down below and link the original. All credit for this guide is with @Major Alenko

Since the Prima guide was utterly useless for figuring out the endgame and there seems to be a great deal of confusion on the boards about how this works, I thought I'd spend some time running different teams through the endgame to see what variables are at work.

Space Battle.
If the Normandy is not properly upgraded, each missing upgrade will result in a team member death before you even start the assault on the Collector base. If you take this team member with you during the oculus fight, or haven't recruited them, or they are dead, a different character dies instead.

-No Silaris Armor: Oculus beams punch through; Jack dies.
-No Cyclonic Barrier Shielding: Engine core overloads; Tali (or Legion or Thane) dies.
-No Thanix Cannon: Normandy charges in with main guns; Thane (or Garrus) dies.

Base Assault.
For the assault itself, there appear to be three types of characters that are required for the various key roles:

-If the Tech Specialist is not one of those listed below, they will die at the first rendevous.
-If the first Fireteam Leader is not a leadership character, the Tech Specialist will die at the first rendevous.
-If the second Fireteam Leader is not a leadership character, they will die at the second rendevous.
-If the Biotic Specialist is not powerful enough, one of your current squad members will be swarmed by seekers and die.
-If the crew survivors are not escorted, they will die (any character can do this and the crew will live).
-If the Heat Exchanger valves are not opened in time, the Tech Specialist will die and you're forced to restart.
-If there aren't enough Combat Specialists left behind to hold the line while you fight the last boss, characters die
-Some characters are worth more as Combat Specialists than others; these point values are still being tested
-Characters with low point values are the first to die if there aren't sufficient points to hold the line

The following characters are the only ones that will succeed at their respective roles:

Tech Specialist
* Tali
* Legion
* Kasumi

Leadership
* Miranda
* Jacob
* Garrus

Biotic Specialist
* Samara / Morinth
* Jack

Crew Escort
* Any loyal character

Combat Specialist
* Zaeed
* Grunt
* Garrus
* possibly other partial contributors

Disloyalty (Normal Loyalty).

Not having a character's loyalty has different effects depending on what you do with them:

-Having disloyal characters in the above key roles will result in deaths, regardless of whether they are suitable or not.
-A disloyal crew escort will sacrifice their lives to protect the crew (the crew will still make it).
-Disloyal characters don't get as many 'points' as loyal characters when holding the line and are more likely to die
-Keeping disloyal characters in your active squad prevents them from dying, except for...
-In the final boss fight, disloyal characters in your active squad will be crushed by rubble after the fight and die.
-If all team members are dead, Shepard misses the final jump and lets himself fall to his death rather than risk Joker's life.
-Note that with all 11 team members recruited, it's actually not possible to kill off all of them and get yourself killed.


Kidnapped Normandy Crew. ( Not essential for the achievement)
If you do not go through the Omega-4 relay quickly enough after the Collectors kidnap the Normandy crew, the captured crew members will die off in the endgame. Watching Kelly get liquefied was particularly horrifying. Who dies depends on how many missions you did after the Joker level (actual clock time does not affect the outcome, nor do relay jumps, fuel spent, or landing on Illium/Omega/Citadel/Tuchanka; any quest, big or small will count though):

-If you use the relay immediately, everybody survives; Horizon colonist gets liquified instead.
-If you do one mission, Kelly, engineer Daniels, mess sergeant Gardner, and half the crew dies.
-If you do two missions or more, everyone except Dr. Chakwas dies.

Legions loyalty mission.
Note that if you activate Legion and learn about his loyalty quest immediately after the Reaper IFF mission, the Collector attack / Joker level will wait for one extra mission before triggering. This allows you to complete all the loyalty quests before the crew is even kidnapped (assuming you did the other ones already).

The X-Factor.

Some people also report having trouble keeping a character (typically Mordin) alive at the end, where they must hold the line until Shepard kills the last boss. This seems to be related to a choice or choices made during the final mission, as rearranging team roles from the same savegame will affect whether this mysterious death happens or not.

Mass Effect 2No One Left BehindOSSISSThe No One Left Behind achievement in Mass Effect 2 worth 105 pointsKeep your team alive through the suicide mission


I will add that, while Mordin is useless in most areas of the game, he is a champion at being able to escort the survivors back to your ship.
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18 May 2021 19:13

This achievement requires that every possible team member survive the "suicide mission" at the end of the game. To ensure that this happens, you will first need to complete each person's loyalty mission. There are separate achievements for each of these you can consult if you need any info on those. You also need to upgrade specific parts of the Normandy. Then, during the final assault, you will need to make sure you pick the right person for the right job - and again, you must have completed their loyalty mission for them to succeed and survive. The Normandy upgrades and acceptable job choices are below.

Normandy Upgrades:
  • Silas Armor
  • Cyclonic Shield
  • Thanix Cannon
Squad Jobs:
  • Vent Specialist: Tali, Legion, Kasumi
  • Fireteam Leaders: Miranda, Jacob, Garrus
  • Biotic Specialist: Jack, Samara, Morinth
  • Second Fireteam Leader: Miranda, Jacob, Garrus
  • Crew Escort: Anyone loyal (Mordin)
  • Hold the Line: Grunt, Zaeed
  • Final Squad: Anyone loyal (Zaeed, Thane)
I put in bold which specific choices I made when I unlocked the achievement.
 
It's worth noting that crew members dying does NOT void this achievement. It is entirely dependent on your recruited teammates. To save as many crew members as possible, you will want to make sure you don't do many missions after recruiting Legion. The best option is to do every assignment, loyalty mission, and main story quest up to the point you need to recruit Legion, then immediately do his loyalty quest after that mission, and then move into the final story quests. Again, saving the crew is optional though.
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