Merge & Blade

Merge & Blade

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41-54h

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Xbox One
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Abyss Part 7

Abyss Part 7

Clear the 35th floor into darkness

20

0.04%

How to unlock the Abyss Part 7 achievement in Merge & Blade - Definitive Guide

Heads up: this achievement requires a lot of grinding and will likely be very frustrating for you. I estimate that it took me between 15 and 20 hours from floor 1 to floor 35. Also, this is the first guide I've written and English is not my first language, so please excuse any mistakes in that regard.

I used two different strategies for the Into The Dark levels, both with their own advantages and disadvantages, but generally the same tactics apply.

1. Puppy Character
The Puppy is the strongest character in the game, if you're lucky. Stunning enemies in a 2x3 grid is pretty good on its own, but you will only do 23 damage per enemy, which is less than a level 1 Farmer. However, getting a "Character ATK" card (the one that adds damage, not the one that will multiply damage) will give you a huge damage boost and make you extremely powerful in the early game. When playing with Puppy, getting these cards is the #1 priority.
A big disadvantage of course is that if you don't get these cards, or if you don't get them early enough, it will be a lot more challenging. Another disadvantage is that you will have to place Puppy in the first or second row, and on the lower floors some enemies will be able to kill you with few hits, even on the early rounds. Info, as it's a bit confusing: when I say "lower floors", I mean floors 20-35, as you go downstairs, not the ones with low numbers.

2. Prophet Character
Compared to the Puppy, the Prophet is safer to play and generally relies less on luck. He will do a lot of damage to a random enemy from anywhere on the grid, but is very slow. Early on, I've found that the best tactic with him is to plaster the grid with Farmers, Blacksmiths and Footmen, intentionally not combining them to have as many units on the grid as possible. Then, position the Prophet as far out of the line of fire as possible and use the units as cannonfodder while the Prophet kills all enemies. Here, the "Character ATK" cards are still very good, but reducing the attack time and getting more health is more important. With only about 1000 health, having any of the stronger enemies attack the Prophet is an instant death sentence.

Getting It Done
As of April 15th 2024 there is an exploit which will make this a lot easier: normally, when losing multiple times in a row, you will be sent back to the upper floors, erasing some of your progress. However, Alt-F4-ing before your character dies will prevent this from happening. I wasn't able to try if this also works on Xbox, but closing the game might do the job.
With the exception of the character-specific priorities, you should first take "Academy"-cards to try to unlock the Priests as fast as possible. After that, take cards that will give you more turns and combine your units to actually get Priests on your grid.
Now, get more "Academy"-cards until you unlock the Barbarians. These will be the highest units you will need. If you get the Alchemists on accident or because there was only a +2 or +3 card available, it won't ruin your game, but generally, I've found the Barbarians to be the better choice as your main attack units in the later rounds. The reason for this is that I always tried to fill the entire first row with Barbarians to get the most out of their 1x3 attack pattern, allowing 3 front row units to attack the strongest enemy at the end of a round. Barbarians also attack faster, which can make an important difference. Getting anything higher than Alchemists is overkill, you will most likely never get them on the grid anyways.
In 95% of cases, I have gone for the most difficult stages. Especially on the lower floors, I found that the difference in enemy difficulty between easy, medium and hard dungeons is not too big, but the rewards on the hard levels were almost always better. Having good cards with better rarities is not guaranteed, but you need to take every advantage you can get.

General Tips
  • Try to get high combos. Early on, having more units on the grid is better than having a few strong ones, but you should also try to build up swaps so you don't run out of them at the end and have to take a card.
  • Speaking of swaps, your main use for them should be to get your character out of the line of fire and to get the stronger units towards the front of the grid. Another good use is to make a combo that will unlock a new unit for you, but I don't recommend on using them just to try and build high combos and make room on the grid.
  • Make sure you know the attack patterns of enemies. Some will only attack units on the second row, some will attack on the third row, some will attack diagonally, etc.
  • Quantity is often better than quality. Depending on the circumstance, having 3 units on the grid might be better than combining them to 1 stronger unit
  • Use up your recons on the later, more challenging rounds. You can also use 1 or 2 in the beginning, but definitely save 1 for the last battle.
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15 Apr 2024 09:39

17 Comments
How is this mode unlocked? I've done all the achievements before this last update.
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By ImiltheWinged on 19 Apr 2024 19:29
Your tactic is very close to mine, (the use of barbarians, and not getting more academy cards is exactly what I do), I also use the prophet just like you said, I don't have the puppy because that's a paid DLC, but I use the King instead, front row of barbarians some priests mixed with farmers without merging for the king bonus.

Good guide
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By Zic80 on 16 Apr 2024 14:47
This is an excellent guide. So I just got to the 10th floor and it is has already increased a lot in difficulty. I know some people play on PC but did it lock random characters after every successful attempt? Because now that I am on the 11th floor there are three hero's locked that I cannot select.
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By Hexa Fox on 17 Apr 2024 05:08
EDIT: I reached Basement level 6 in the MissionName3 mission and it unlocked the Abyss Part 1 achievement. So it looks like a bug in the naming of the mission.

PS: Great guide!
—————

I cannot find the Into The Dark mission.
I have only these 4 roguelike missions available:

Golem Factory, Night of Battle, Mineral Mine and MissionName3.

Perhaps it’s because I haven’t unlocked the Defeat a Stone Golem achievement from the base game yet?
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By Bomb Jack DK on 17 Apr 2024 05:34
@Hexa Fox, yes I forgot to mention that. I believe it is a bug, it randomly happened to me too. The odd thing is that sometimes you can still select the characters, even if they are locked.
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By ThunderfistDE on 17 Apr 2024 13:06
@ThunderfistDE The developer just now confirmed on their Discord that it is by design. I do not know how bad some of the later waves are but if it manages to lock a few select characters, this could become really tough.
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By Hexa Fox on 18 Apr 2024 01:49
I am curious. If you quit out of the game after beating a few levels will it save your progress? Or do you have to restart from level 1?
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By FaintKitten3455 on 18 Apr 2024 16:34
It saves after every completed stage and doesn’t reset. But if you quit to the menu or die on a stage more than once, it’ll bump you back a stage. I usually do a stage or two at a time then take a break.

And I’ve had the locked characters happen on pc as well. I think it’s just a visual bug, because I’ve been able to use my usual character every time.
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By Trombonafide on 18 Apr 2024 22:42
Visual bug wasn’t the right term. I meant that the locks aren’t working as intended, because I can still use the locked characters. From what I’ve experienced, only one of the three locked characters is actually locked each time.

I also said what I did because exiting to the game’s main menu functions the same as a death. It will give you a siren, then the second time it will kick you back a floor.
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By Trombonafide on 19 Apr 2024 13:26
@Trombonafide Yeah just making sure. I am trying to get this done in case the update makes the locked characters perform as intended or worse we get reset or something. The developer said that the update will not reset current progress but you never know.
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By Hexa Fox on 19 Apr 2024 22:30
I just finished this and Stage 30 was by far the worst for whatever reason. There were a lot of strong enemies both early and late that were able to destroy me no matter what. The only way to beat it was, just as the guide said to use the puppy and get an early attack bonus. That stage alone took me hours to beat.
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By Hexa Fox on 20 Apr 2024 22:43
this mode sucks. been walled on level 10 for 3 hours, keep getting the unfair overpowered red goblins on round 3. they show up give me the middle finger and thats it game over
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By lethelerror on 01 May 2024 23:12
I can't with level 10 :S
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By RubensX on 11 Jun 2024 21:28
From the very beginning every stage, whenever possible, I linked 5-6 characters, which gave me additional moves. I did most of the levels with Elf. He has little health, but his attack is fast and quite strong. I simply placed him away from the opponents' attack line and improved him if I had the opportunity
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By LadyRose90PL on 12 Jun 2024 23:04
Thanks LadyRose, I was able to do 10th floor with Elf :)
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By RubensX on 13 Jun 2024 21:39
@ Trombonafide As I said before developer confirmed on their Discord that the locked characters are an intentional part of progression. I have still been able to use certain characters that have a lock over them though but other times they are actually locked.

Also as of right now closing completely out of the game on Xbox works just like it does on PC. You just have to do it before the "Loss" displays as that is when it first starts saving. So if your character dies you can pause the game, completely close the game from the guide/ side bar and you will not lose progress. Just throwing out what I have learned. This is still not easy and I am not even that far yet.
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By Hexa Fox on 18 Apr 2024 23:13
@Imilthewinged No offense but it has already been mentioned both here and in the forum several times. It looks like the developer forgot to put the correct corresponding name. You go under the Roguelike menu and it is called "MissionName3". Maybe the author could put it in the solution to help as well.
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By Hexa Fox on 19 Apr 2024 22:28
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