Metal Gear Solid V: Ground Zeroes
15 Achievements
1,000
15-20h
Xbox One
Xbox Series
Skilled
Cleared any mission (including Side Ops and Extra Ops) with a S-rank
150
2.35%
How to unlock the Skilled achievement in Metal Gear Solid V: Ground Zeroes - Definitive Guide
Here's a guide on how to get the S-rank on the main mission called Ground Zeroes. Play it on Normal difficulty. You can easily get an S-rank without playing on hard so why make it difficult?
To get the S-rank you have to be quick (I got after clearing the mission in about 11 minutes), get through the mission without being detected (Reflex mode will be your best friend) and without killing anybody (use the silenced tranq. gun by pressing down on the d-pad)
I will try to explain it as best as possible on how I did it. But if you're struggling or don't really know what I mean watch the video at the end of the solution. Any feedback on where I could improve the text guide would be appreciated!
At the beginning of the mission wait until the search light is gone and move along the right wall. Climb up, follow the path and drop down to the road. Now follow the road to your left until there it splits to the right. Go to the right but immediately jump over the fence on your left side. Walk between the tents there and afterwards turn to your right again to get back to a road. If you've done this super fast you'll have to wait until the jeep is gone.
Run towards the camp where Chico is being held. You'll have to run to get close to the guard on the road there. Reflex mode will kick in, making him an easy target to tranq.
Stay close to the wall on the left side. There will be a guard on the cliff on your left and one in the camp. Wait on your position above until the guard at the cliff turns his back to you. Run towards him and tranq him. Get into the camp and to Chico fast enough and the other guard won't notice.
After you picked up Chico you'll want to leave the same way you got in. But watch out, the second guard will be to your right just as you leave the prisoner area. Tranq him and move on. Follow the cliffside until you can walk down to a small ledge. It will lead you to the first place where you can call in the evac chopper. Just be quick and the guards on the road won't notice.
After the chopper picked up Chico you want to climb up the wall in front of you. Follow the wall on the right side until you arrive at the road. Wait until the truck driver gets back to his vehicle and tranq the guard on your left. Now hop onto the back of the truck.
Stay on the back of the truck until you see a small building on your right side. Jump off and crawl underneath the building. On the other side you will find an open sewer. Crawl through it. Get out of it and stick to the right wall to get the admin building.
Now you want to haul ass sticking to the left wall. Right after the first generator (or whatever it is) will be a guard. Run up to him and hit RT to melee him. Move forwards towards the stairs but watch out for the camera there. Get down and sneak past the guard. At the bottom you can now free Paz.
Almost there! You want to get out of there the same way you got in. Wait until the guards stopped talking. When the guard is going up the stairs follow him and take him out. Watch out for the camera again! To get the guard in front of the door you want to get up onto the walkway on your left side. Tranq him and get to the open area.
You want to use the evac where you started the mission. Stick to the right wall and follow it all the way around. After a while you'll see an AA gun. Tranq both guards next to it. Follow the right side again until there will be a spot where you can walk down the hill.
Get to the street in front of you. There will be one guard there that you can easily take out. Either sneak up on him or run up to him and take him out using Reflex mode.
There is only one more guard between you and the S-rank! Don't follow the road. Instead you'll want to stay on the right side of the fence. At the end of the fence you want to take a sharp right to get a guard house right around the corner. You need to get to the door or you probably won't be able to take out the guard. When you tranqed him just get to the fence leading to the area where you started the mission. Call in the chopper, get Paz in there and voilà you should be done!
To get the S-rank you have to be quick (I got after clearing the mission in about 11 minutes), get through the mission without being detected (Reflex mode will be your best friend) and without killing anybody (use the silenced tranq. gun by pressing down on the d-pad)
I will try to explain it as best as possible on how I did it. But if you're struggling or don't really know what I mean watch the video at the end of the solution. Any feedback on where I could improve the text guide would be appreciated!
At the beginning of the mission wait until the search light is gone and move along the right wall. Climb up, follow the path and drop down to the road. Now follow the road to your left until there it splits to the right. Go to the right but immediately jump over the fence on your left side. Walk between the tents there and afterwards turn to your right again to get back to a road. If you've done this super fast you'll have to wait until the jeep is gone.
Run towards the camp where Chico is being held. You'll have to run to get close to the guard on the road there. Reflex mode will kick in, making him an easy target to tranq.
Stay close to the wall on the left side. There will be a guard on the cliff on your left and one in the camp. Wait on your position above until the guard at the cliff turns his back to you. Run towards him and tranq him. Get into the camp and to Chico fast enough and the other guard won't notice.
After you picked up Chico you'll want to leave the same way you got in. But watch out, the second guard will be to your right just as you leave the prisoner area. Tranq him and move on. Follow the cliffside until you can walk down to a small ledge. It will lead you to the first place where you can call in the evac chopper. Just be quick and the guards on the road won't notice.
After the chopper picked up Chico you want to climb up the wall in front of you. Follow the wall on the right side until you arrive at the road. Wait until the truck driver gets back to his vehicle and tranq the guard on your left. Now hop onto the back of the truck.
Stay on the back of the truck until you see a small building on your right side. Jump off and crawl underneath the building. On the other side you will find an open sewer. Crawl through it. Get out of it and stick to the right wall to get the admin building.
Now you want to haul ass sticking to the left wall. Right after the first generator (or whatever it is) will be a guard. Run up to him and hit RT to melee him. Move forwards towards the stairs but watch out for the camera there. Get down and sneak past the guard. At the bottom you can now free Paz.
Almost there! You want to get out of there the same way you got in. Wait until the guards stopped talking. When the guard is going up the stairs follow him and take him out. Watch out for the camera again! To get the guard in front of the door you want to get up onto the walkway on your left side. Tranq him and get to the open area.
You want to use the evac where you started the mission. Stick to the right wall and follow it all the way around. After a while you'll see an AA gun. Tranq both guards next to it. Follow the right side again until there will be a spot where you can walk down the hill.
Get to the street in front of you. There will be one guard there that you can easily take out. Either sneak up on him or run up to him and take him out using Reflex mode.
There is only one more guard between you and the S-rank! Don't follow the road. Instead you'll want to stay on the right side of the fence. At the end of the fence you want to take a sharp right to get a guard house right around the corner. You need to get to the door or you probably won't be able to take out the guard. When you tranqed him just get to the fence leading to the area where you started the mission. Call in the chopper, get Paz in there and voilà you should be done!
11 Comments
What's reflex mode?
By Kongo Dragon on 20 Mar 2014 15:47
Right when an enemy sees you the game will go into slow motion for a couple of seconds. Thats Reflex mode
By Muetschens on 20 Mar 2014 16:32
This achievement can easily be done on any of the 6 available missions, and can be unlocked using any of the missions. It is also required for you to get an S Rank on all 6 for the following achievement:
You can find a guide on how to get S Rank on ALL the missions HERE.
Additionally, this achievement is easily attained on the first mission "Ground Zeroes" using the following method:
The Hero achievement in Metal Gear Solid V: Ground Zeroes worth 887 pointsClear all missions (including Side Ops and Extra Ops) with a S-rank
You can find a guide on how to get S Rank on ALL the missions HERE.
Additionally, this achievement is easily attained on the first mission "Ground Zeroes" using the following method:
3 Comments
Thanks a Lot. You can Even Rekord a Checkpoint and get the S-Rank.
By iquilla79 on 10 Mar 2015 22:02
Worked on my First run where I made it to the Extract. Great guide Thanks!
By Danny Dibo on 02 Oct 2016 16:03
This is incredibly easy to do in the "Classified Intel Acquisition" Side Op, if done properly you'll never even have to take out a single enemy. It will also get you the mission-based trophy for the level.
Stay in the vehicle the entire trip until it comes to a stop, wait for the driver to leave, then sneak behind the building on the left side. You'll come to a ladder, climb up and head to the tower in front of you. There is a security camera right inside the doorway, so peek around and take it out; then grab the cassette tape on the desk. Sprint back to the truck as a soldier will make their way towards the tower to check the camera, but you should be long gone before you are spotted.
Take the same route back to the truck and lay down inside. You'll have to wait a few minutes (depending on how quick you got the tape and came back), but the driver will return and drive out of the area. Just be sure to stay prone so you aren't spotted while leaving.
The Infiltration trophy in Metal Gear Solid V: Ground Zeroes worth 34 pointsClear the "Classified Intel Acquisition" Side Op while riding in the back of a truck
Stay in the vehicle the entire trip until it comes to a stop, wait for the driver to leave, then sneak behind the building on the left side. You'll come to a ladder, climb up and head to the tower in front of you. There is a security camera right inside the doorway, so peek around and take it out; then grab the cassette tape on the desk. Sprint back to the truck as a soldier will make their way towards the tower to check the camera, but you should be long gone before you are spotted.
Take the same route back to the truck and lay down inside. You'll have to wait a few minutes (depending on how quick you got the tape and came back), but the driver will return and drive out of the area. Just be sure to stay prone so you aren't spotted while leaving.
1 Comment
Will personally recommend this solution, as this also netted me the ‘Infiltration’ trophy, so if you don’t have that yet, try this method!
By toxennz on 20 Jan 2023 06:15
There are some great guides but I thought I'd add one to address what I believe to be the most efficient approach to start the game off. If you want to 100% complete the game in the most efficient manner, you will need to complete the main mission on normal at least twice. After completing it the first time, you will have to play it one more time to mark all the targets. Accordingly, it is most efficient to get your S rank score & rescue the escapee during your first playthrough and get the cassette tapes and insignia when you mark the enemies. To sum up, the most efficient approach to the game is to play the main mission on normal only twice. Rescue all prisoners including the escapee to be executed in your first main mission playthrough and get an S rank. Mark all enemies and get all cassettes & insignia during your second playthrough without regard to score. You may even get a negative score.
If you're playing with a guide, it is quite easy to get an S rank on the main mission during your first playthrough. The below video guide or narrative guide or both together can be used to get you an easy S ranking. If you use the guide(s) while you are playing, use the XBox button on your controller to pause rather than the View button:
No Combat Alerts 5250
No Kills 3500
7 Prisoners Rescued 24500
No Retries 5250
No Reflex 5250
Recover escapee 3500
Total: 47250
Accordingly, we can take some time to reduce our exposure and ensure a relatively risk free approach. One of the keys to making this work is to get the escapee. It gets you an achievement and the escapee is worth double a regular prisoner--3500 points as a prisoner & another 3500 as an escapee.
Try to shoot the enemies from cover or from their side. At the start, press down on the D pad to equip the stun pistol--we want no kills. Avoid the searchlight, climb up and shoot the watch tower guard from the side. Take the time to note an efficient shot. Using the regular reticle, aim for the head and shoot when it turns red. Since this is a low risk approach, you will be using the regular reticle at fairly close range. This has the advantage of making the shot easier as well as the red visual cue that is lacking in the long range reticle.
Drop down. Two guards are talking at the gate. Before they finish & move away, shoot the guard on the left. Wait for the other guard to notice. Shoot him when he stands over the first guard. This ensures that both guards will be hidden from sight by the barrier saving risk of discovery or the time it would take for you to move them.
Open the gate. Reload and proceed straight ahead until you see a guard. Crawl towards him and shoot him in the head. Stay low and proceed forward slowly until a guard appears looking away from you. Shoot him in the head. Go forward on the ground and look left shooting the guard in the head.
Taking out these guards ensures you have clear egress when you extract Paz. Turn around and take your first right. Jump over the fence to the left and go to the right corner where you find the escapee. Pick him up. Turn around retracing your steps to the gate you used to enter the complex. Place the prisoner outside the gate behind a tarpaulin on the fence. He will not be discovered and you can leave him there until you extract Paz. Reenter the gate and turn right hugging the fence until you come to a rock outcrop. Cross the street turn right and hop over the fence. Cross the road and enter the compound. Crawl through it using a big silo to get your bearing. You will want to scale the fence and cross the road to the right of this silo. An ideal place is to go between some porta potties to the right of the silo. Consult your map by pressing the menu button if you need to.
Once you cross the road, pop into the guard shack to get some extra stun gun ammo. Then proceed carefully down towards the POW compound hugging the wall to the right and staying down close to the ground. Use your binoculars to identify an enemy inside the compound and one closer to you. Shoot the one closer to you when he cannot be seen by the one inside the compound. If you can, conceal his body but only if the enemy inside the compound is at a safe distance and turned away. Use the mark on the compound enemy to take him out when convenient. Continue around the compound and take out the enemy near the gate. If you are in doubt, crawl so that you can approach him safely.
Open the compound. The prisoner on the near left corner is Chico. Leave him to the end. Take the other four prisoners to the nearest landing zone. Consult your in game map. There is a ridge that gets you there quickly and safely. After securing these 4, open Chico's cage. Skip the cut scene. The cut scene, skipped or not, causes 3 enemies to spawn near by. If this is your first time contacting either Chico or Paz, the following will unlock a few seconds after you open the cell door:
To reduce your risk leave Chico for the time being because you cannot crawl while carrying him. Leave the compound and mark the lowest enemy. Go above the ridge you used earlier. Staying on the high ground, crawl towards the two enemies just below you. Shoot the one facing you first and then the one whose back is turned towards you. Crawl forward and take out the enemy you marked as you left the compound.
With the enemies gone, you can call the helo. Go back and get Chico. Take him to the landing zone and put him down. Skip the cut scene. Leave Chico to the last and load the other 4 prisoners by pressing and holding the button. A prompt will appear when near the helo. The reason you left Chico to the end is because the chopper leaves when you load him and you needed to have everyone else aboard first.
Now, go back up the hill hugging the wall to your right. Crouch or crawl when you see a guard leaning against a barrier and a truck. The truck driver will go towards the guard, pause a while and then leave. As soon as he gets out of sight, take out the guard behind the barrier by pressing when near him. This pulls him over the barrier and ensures he will not be seen by the driver getting in the truck. If you shoot him, there is a chance the driver will notice and come to revive him.
Jump in the back of the truck and crouch. On Hard difficulty, you will have to lie down but on Normal you can crouch. A cut scene triggers when the truck stops. Skip it. Ensure the guard to the right of the truck is facing away. Hop over the right side of the truck and enter the red door. Hug the left wall and take out the guard between the obstacles to your right. He will be facing away and you can crouch up to him and take him out with .
Note the camera in the corner and when it is pointed in the direction of the red door you entered, hug the far wall and slip down the stairs. Crouch and proceed cautiously waiting at the bottom of the stairs for a guard to pass before proceeding behind him. Don't bother taking him out. Enemy disposition changes after you talk to Paz. Go straight and open the cage in the far left corner. This triggers a cut scene. Skip it.
Leave Paz and go back the way you came. Crawl up the stairs towards the point where you slipped behind a guard a moment ago. Go forward enough so you can see a guard facing you. He cannot see you. Take him out. Shoot the other guard who will have his back towards you as he tends to his comrade. Turn left where the guards are and then hug the left wall behind some tanks. Get between the far side tank and the one next to it. Wait for the first of two guards to pass. Shoot the other guard in the body. The first guard will notice if the other is incapacitated with a head shot. The body shot causes the guard to pause. You can then take him out with a head shot.
The first guard will pause as he takes stock of the two incapacitated guards you just took out. Crouch behind him and take him out with . Go back to Paz and retrace your steps up the stairs. Mind the camera and wait till it is pointed in the direction of the red door. Proceed cautiously because there will now be an enemy on your side of the red door. You can take him out but it is less risky to just let him go up the stairs to the left as you use the cover between you to hug the wall to your right and sneak past him.
Exit the red door. Go past the open garage door and take a right at the corner of the building. Use your binos to mark two enemies to your left front in the corner. You will be taking them out. Hug the wall to your right and take a left at the end. When the enemies get close enough to get a good sighting in the normal reticle. Take out the enemy to your left whose back will be towards you. Take out the other enemy as he moves forward to check on his friend causing his back to be towards you. Hug the fence to your right and exit at the first opening. Call the chopper to the nearest landing zone. This is the one right where you started the mission.
The way is safe because you took out the guards earlier. You can follow the red marks and one green mark to the gate. Exit and put Paz down near the landing zone. If the helo is already there, do not put Paz on the chopper yet. Instead, go back down the hill and grab the escapee. Load him onto the chopper. If this is the first time extracting him, you will get the following achievement even before the chopper leaves:
Pick up Paz and press near the helo when the prompt appears to board the helo with her. Your score should be in the 80K range plus or minus depending on your time. You have about 30K of wriggle room so you can afford some reflexes and restarts. As long as you get all 7 prisoners, even a mediocre run will get you a comfortable S rank score.
If this is your first time completing the mission, the following will unlock after the Skilled achievement. It may unlock immediately or after you get the rewards.
During your next normal playthrough, you will need to mark all enemies to unlock trials that are required for an achievement. You will have plenty of time to get the cassette tapes and insignia. Make sure you get Chico's tape #5 in the compound where Paz is held before you contact Chico because it will disappear. Note that the way that we approached the first playthrough, we will have already gotten Chico's tapes #3 and #4.
If you're playing with a guide, it is quite easy to get an S rank on the main mission during your first playthrough. The below video guide or narrative guide or both together can be used to get you an easy S ranking. If you use the guide(s) while you are playing, use the XBox button on your controller to pause rather than the View button:
There are a maximum of 47,250 'fixed' points in the mission not related to time. That is almost enough for the S rank by itself:
No Combat Alerts 5250
No Kills 3500
7 Prisoners Rescued 24500
No Retries 5250
No Reflex 5250
Recover escapee 3500
Total: 47250
Accordingly, we can take some time to reduce our exposure and ensure a relatively risk free approach. One of the keys to making this work is to get the escapee. It gets you an achievement and the escapee is worth double a regular prisoner--3500 points as a prisoner & another 3500 as an escapee.
Try to shoot the enemies from cover or from their side. At the start, press down on the D pad to equip the stun pistol--we want no kills. Avoid the searchlight, climb up and shoot the watch tower guard from the side. Take the time to note an efficient shot. Using the regular reticle, aim for the head and shoot when it turns red. Since this is a low risk approach, you will be using the regular reticle at fairly close range. This has the advantage of making the shot easier as well as the red visual cue that is lacking in the long range reticle.
Drop down. Two guards are talking at the gate. Before they finish & move away, shoot the guard on the left. Wait for the other guard to notice. Shoot him when he stands over the first guard. This ensures that both guards will be hidden from sight by the barrier saving risk of discovery or the time it would take for you to move them.
Open the gate. Reload and proceed straight ahead until you see a guard. Crawl towards him and shoot him in the head. Stay low and proceed forward slowly until a guard appears looking away from you. Shoot him in the head. Go forward on the ground and look left shooting the guard in the head.
Taking out these guards ensures you have clear egress when you extract Paz. Turn around and take your first right. Jump over the fence to the left and go to the right corner where you find the escapee. Pick him up. Turn around retracing your steps to the gate you used to enter the complex. Place the prisoner outside the gate behind a tarpaulin on the fence. He will not be discovered and you can leave him there until you extract Paz. Reenter the gate and turn right hugging the fence until you come to a rock outcrop. Cross the street turn right and hop over the fence. Cross the road and enter the compound. Crawl through it using a big silo to get your bearing. You will want to scale the fence and cross the road to the right of this silo. An ideal place is to go between some porta potties to the right of the silo. Consult your map by pressing the menu button if you need to.
Once you cross the road, pop into the guard shack to get some extra stun gun ammo. Then proceed carefully down towards the POW compound hugging the wall to the right and staying down close to the ground. Use your binoculars to identify an enemy inside the compound and one closer to you. Shoot the one closer to you when he cannot be seen by the one inside the compound. If you can, conceal his body but only if the enemy inside the compound is at a safe distance and turned away. Use the mark on the compound enemy to take him out when convenient. Continue around the compound and take out the enemy near the gate. If you are in doubt, crawl so that you can approach him safely.
Open the compound. The prisoner on the near left corner is Chico. Leave him to the end. Take the other four prisoners to the nearest landing zone. Consult your in game map. There is a ridge that gets you there quickly and safely. After securing these 4, open Chico's cage. Skip the cut scene. The cut scene, skipped or not, causes 3 enemies to spawn near by. If this is your first time contacting either Chico or Paz, the following will unlock a few seconds after you open the cell door:
The Reunion achievement in Metal Gear Solid V: Ground Zeroes worth 51 pointsReunite with Chico or Paz
To reduce your risk leave Chico for the time being because you cannot crawl while carrying him. Leave the compound and mark the lowest enemy. Go above the ridge you used earlier. Staying on the high ground, crawl towards the two enemies just below you. Shoot the one facing you first and then the one whose back is turned towards you. Crawl forward and take out the enemy you marked as you left the compound.
With the enemies gone, you can call the helo. Go back and get Chico. Take him to the landing zone and put him down. Skip the cut scene. Leave Chico to the last and load the other 4 prisoners by pressing and holding the button. A prompt will appear when near the helo. The reason you left Chico to the end is because the chopper leaves when you load him and you needed to have everyone else aboard first.
Now, go back up the hill hugging the wall to your right. Crouch or crawl when you see a guard leaning against a barrier and a truck. The truck driver will go towards the guard, pause a while and then leave. As soon as he gets out of sight, take out the guard behind the barrier by pressing when near him. This pulls him over the barrier and ensures he will not be seen by the driver getting in the truck. If you shoot him, there is a chance the driver will notice and come to revive him.
Jump in the back of the truck and crouch. On Hard difficulty, you will have to lie down but on Normal you can crouch. A cut scene triggers when the truck stops. Skip it. Ensure the guard to the right of the truck is facing away. Hop over the right side of the truck and enter the red door. Hug the left wall and take out the guard between the obstacles to your right. He will be facing away and you can crouch up to him and take him out with .
Note the camera in the corner and when it is pointed in the direction of the red door you entered, hug the far wall and slip down the stairs. Crouch and proceed cautiously waiting at the bottom of the stairs for a guard to pass before proceeding behind him. Don't bother taking him out. Enemy disposition changes after you talk to Paz. Go straight and open the cage in the far left corner. This triggers a cut scene. Skip it.
Leave Paz and go back the way you came. Crawl up the stairs towards the point where you slipped behind a guard a moment ago. Go forward enough so you can see a guard facing you. He cannot see you. Take him out. Shoot the other guard who will have his back towards you as he tends to his comrade. Turn left where the guards are and then hug the left wall behind some tanks. Get between the far side tank and the one next to it. Wait for the first of two guards to pass. Shoot the other guard in the body. The first guard will notice if the other is incapacitated with a head shot. The body shot causes the guard to pause. You can then take him out with a head shot.
The first guard will pause as he takes stock of the two incapacitated guards you just took out. Crouch behind him and take him out with . Go back to Paz and retrace your steps up the stairs. Mind the camera and wait till it is pointed in the direction of the red door. Proceed cautiously because there will now be an enemy on your side of the red door. You can take him out but it is less risky to just let him go up the stairs to the left as you use the cover between you to hug the wall to your right and sneak past him.
Exit the red door. Go past the open garage door and take a right at the corner of the building. Use your binos to mark two enemies to your left front in the corner. You will be taking them out. Hug the wall to your right and take a left at the end. When the enemies get close enough to get a good sighting in the normal reticle. Take out the enemy to your left whose back will be towards you. Take out the other enemy as he moves forward to check on his friend causing his back to be towards you. Hug the fence to your right and exit at the first opening. Call the chopper to the nearest landing zone. This is the one right where you started the mission.
The way is safe because you took out the guards earlier. You can follow the red marks and one green mark to the gate. Exit and put Paz down near the landing zone. If the helo is already there, do not put Paz on the chopper yet. Instead, go back down the hill and grab the escapee. Load him onto the chopper. If this is the first time extracting him, you will get the following achievement even before the chopper leaves:
The Rescue achievement in Metal Gear Solid V: Ground Zeroes worth 116 pointsIn the "Ground Zeroes" mission, rescue the prisoner to be executed and extract him via chopper
Pick up Paz and press near the helo when the prompt appears to board the helo with her. Your score should be in the 80K range plus or minus depending on your time. You have about 30K of wriggle room so you can afford some reflexes and restarts. As long as you get all 7 prisoners, even a mediocre run will get you a comfortable S rank score.
If this is your first time completing the mission, the following will unlock after the Skilled achievement. It may unlock immediately or after you get the rewards.
The Downfall achievement in Metal Gear Solid V: Ground Zeroes worth 58 pointsClear the "Ground Zeroes" mission
During your next normal playthrough, you will need to mark all enemies to unlock trials that are required for an achievement. You will have plenty of time to get the cassette tapes and insignia. Make sure you get Chico's tape #5 in the compound where Paz is held before you contact Chico because it will disappear. Note that the way that we approached the first playthrough, we will have already gotten Chico's tapes #3 and #4.
The Best mission to get this on is "Intel Operative Rescue" Side Op if you do this in tandom with the Pacifist Trophy you will get two in one.
I got this with zero kills 50 knock outs and 1 retry so don't worry about failing. If you lose more than once restart mission.
To do it press down on the D-Pad to pull out the non-lethal pistol and just start popping people. If they are running I did not have to lead them just aim and shoot right at them.
I got this with zero kills 50 knock outs and 1 retry so don't worry about failing. If you lose more than once restart mission.
To do it press down on the D-Pad to pull out the non-lethal pistol and just start popping people. If they are running I did not have to lead them just aim and shoot right at them.
1 Comment
I gave an up-vote for this solution - I got the trophy this way before actually even reading it, which totally shocked me considering I've never played a MGS game before and am not very good at it!
Just as an indicator as to how simple it is, I actually finished with 5 retries and still got the S rank, as well as Pacifist trophy.
Just as an indicator as to how simple it is, I actually finished with 5 retries and still got the S rank, as well as Pacifist trophy.
By A_Tennis_Giraffe on 13 Oct 2016 23:32
I found Classified Intel Acquisition to be very easy to do, following this video made by PowerPyx.
When doing the level like this you'll also get the following trophy:
When doing the level like this you'll also get the following trophy:
The Infiltration trophy in Metal Gear Solid V: Ground Zeroes worth 34 pointsClear the "Classified Intel Acquisition" Side Op while riding in the back of a truck
You can get this on any one of the below but the quickest of my guides is for 'Eliminate the Renegade threat' in 2 min 52 secs.
Eliminate the Renegade Threat - S Rank - Hard
TIME 2:52.705 | 34436
ENEMY COMBAT ALERTS 0 | 7500
KILLS 2 | -400
PRISONERS RESCUED 0 | 0
HELICOPTERS LOST 0 | 0
RETRIES 0 | 3750
NO REFLEX | 7500
BOTH TARGETS RECOVERED | 0
-------------------------------------------------------
SCORE | 52786
Ground Zeroes | S Rank - Hard
TIME 31:02.310 | 32690
ENEMY COMBAT ALERTS 0 | 5250
KILLS 0 | 3500
PRISONERS RESCUED 6 | 21000
HELICOPTERS LOST 0 | 0
RETRIES 0 | 5250
NO REFLEX | 5250
-------------------------------------------------------
SCORE | 72940
Destroy the Anti-Air Emplacements - S Rank - Hard
TIME 4:10.667 | 33417
ENEMY COMBAT ALERTS 0 | 8250
KILLS 0 | 2750
PRISONERS RESCUED 0 | 0
HELICOPTERS LOST 0 | 0
RETRIES 0 | 4125
NO REFLEX | 8250
MOTHERBASE AGENTS RECOVERED | 0
-------------------------------------------------------
SCORE | 56792
Classified Intel Acquisition - S Rank - Hard
TIME 4:59.983 | 38515
ENEMY COMBAT ALERTS 0 | 6000
KILLS 0 | 2000
PRISONERS RESCUED 0 | 0
HELICOPTERS LOST 0 | 0
RETRIES 0 | 3000
NO REFLEX | 6000
CLASSIFIED INTEL RECOVERED | 0
-------------------------------------------------------
SCORE | 55515
Intel Operative Rescue - S Rank - Hard
TIME 10:57.173 | 23996
ENEMY COMBAT ALERTS --- | ---
KILLS 0 | 250
PRISONERS RESCUED --- | ---
HELICOPTERS LOST --- | ---
RETRIES 0 | 375
NO REFLEX | ---
-------------------------------------------------------
SCORE | 24621
Jamais Vu - S Rank - Hard
TIME 8:32.728 | 21889
ENEMY COMBAT ALERTS 0 | 1200
KILLS 0 | 1200
PRISONERS RESCUED --- | ---
HELICOPTERS LOST --- | ---
RETRIES 0 | 400
NO REFLEX | 1200
------------------------------
SCORE | 25889
Eliminate the Renegade Threat - S Rank - Hard
TIME 2:52.705 | 34436
ENEMY COMBAT ALERTS 0 | 7500
KILLS 2 | -400
PRISONERS RESCUED 0 | 0
HELICOPTERS LOST 0 | 0
RETRIES 0 | 3750
NO REFLEX | 7500
BOTH TARGETS RECOVERED | 0
-------------------------------------------------------
SCORE | 52786
Ground Zeroes | S Rank - Hard
TIME 31:02.310 | 32690
ENEMY COMBAT ALERTS 0 | 5250
KILLS 0 | 3500
PRISONERS RESCUED 6 | 21000
HELICOPTERS LOST 0 | 0
RETRIES 0 | 5250
NO REFLEX | 5250
-------------------------------------------------------
SCORE | 72940
Destroy the Anti-Air Emplacements - S Rank - Hard
TIME 4:10.667 | 33417
ENEMY COMBAT ALERTS 0 | 8250
KILLS 0 | 2750
PRISONERS RESCUED 0 | 0
HELICOPTERS LOST 0 | 0
RETRIES 0 | 4125
NO REFLEX | 8250
MOTHERBASE AGENTS RECOVERED | 0
-------------------------------------------------------
SCORE | 56792
Classified Intel Acquisition - S Rank - Hard
TIME 4:59.983 | 38515
ENEMY COMBAT ALERTS 0 | 6000
KILLS 0 | 2000
PRISONERS RESCUED 0 | 0
HELICOPTERS LOST 0 | 0
RETRIES 0 | 3000
NO REFLEX | 6000
CLASSIFIED INTEL RECOVERED | 0
-------------------------------------------------------
SCORE | 55515
Intel Operative Rescue - S Rank - Hard
TIME 10:57.173 | 23996
ENEMY COMBAT ALERTS --- | ---
KILLS 0 | 250
PRISONERS RESCUED --- | ---
HELICOPTERS LOST --- | ---
RETRIES 0 | 375
NO REFLEX | ---
-------------------------------------------------------
SCORE | 24621
Jamais Vu - S Rank - Hard
TIME 8:32.728 | 21889
ENEMY COMBAT ALERTS 0 | 1200
KILLS 0 | 1200
PRISONERS RESCUED --- | ---
HELICOPTERS LOST --- | ---
RETRIES 0 | 400
NO REFLEX | 1200
------------------------------
SCORE | 25889
See the "Hero" achievement for more detail.
Please refer to "Hero" for more information regarding the S-rank criteria for each mission in the game.
This guide was translated automatically.
The goal is to complete the mission without ever revealing yourself or killing anyone. At most you can knock out the enemy.
Passage of the mission "Ground Zeroes" with rank "S"
Completing the mission "Deja-Vu" with rank "S"
Completing the mission "Destroying air defense points" with rank "S"
Completing the mission "Intelligence Collection" with rank "S"
Completing the mission "Scout Rescue" with rank "S"
Completing the mission "Destroy the traitors" with rank "S"
Passage of the mission "Ground Zeroes" with rank "S"
Completing the mission "Deja-Vu" with rank "S"
Completing the mission "Destroying air defense points" with rank "S"
Completing the mission "Intelligence Collection" with rank "S"
Completing the mission "Scout Rescue" with rank "S"
Completing the mission "Destroy the traitors" with rank "S"
1 Comment
It’s already late, I’m writing, but still.. The main hint is not entirely correct
You can kill, restart, etc., the main thing is to gain the required number of points, the bulk is gained over time, completing additional. tasks and hostage rescue. If you killed, say, 3-5 soldiers, but completed the mission quickly and saved the hostages, then most likely you will be given an S rank
You can kill, restart, etc., the main thing is to gain the required number of points, the bulk is gained over time, completing additional. tasks and hostage rescue. If you killed, say, 3-5 soldiers, but completed the mission quickly and saved the hostages, then most likely you will be given an S rank
By VELZIE on 10 Nov 2016 19:58
This guide was translated automatically.
The following factors are taken into account:
number of kills (bonus for completing without killing, penalty for each kill)
number of alarms (bonus for passing without alarms, penalty for each alarm)
passing time (bonus for passing faster than the estimated time, penalty for exceeding it)
number of prisoners rescued (bonus for each rescued)
number of reboots (bonus for completing without reboots, penalty for each reboot)
number of lost helicopters (penalty for each helicopter)
using Reflex Mode (bonus for non-use)
and conditions specific to each task:
Ground Zeroes: Rescue the Escaped Prisoner
Eliminate the Renegade Threat: Evacuate both targets
Classified Intel Acquisition: Get a real data cassette
Destroy the Anti-Air Emplacements: Rescue MSF agents
Déjà-Vu: Reconstruct scenes (bonus for each scene)
Only you can choose how to score points. You can quickly fly through the task and get a huge bonus for time, or you can save prisoners and this will more than cover the points for the time spent.
number of kills (bonus for completing without killing, penalty for each kill)
number of alarms (bonus for passing without alarms, penalty for each alarm)
passing time (bonus for passing faster than the estimated time, penalty for exceeding it)
number of prisoners rescued (bonus for each rescued)
number of reboots (bonus for completing without reboots, penalty for each reboot)
number of lost helicopters (penalty for each helicopter)
using Reflex Mode (bonus for non-use)
and conditions specific to each task:
Ground Zeroes: Rescue the Escaped Prisoner
Eliminate the Renegade Threat: Evacuate both targets
Classified Intel Acquisition: Get a real data cassette
Destroy the Anti-Air Emplacements: Rescue MSF agents
Déjà-Vu: Reconstruct scenes (bonus for each scene)
Only you can choose how to score points. You can quickly fly through the task and get a huge bonus for time, or you can save prisoners and this will more than cover the points for the time spent.