METAL GEAR SOLID V: THE PHANTOM PAIN
42 Achievements
1,000
150-200h
Achieved
Completed all SIDE OPS.
30
0.85%
How to unlock the Achieved achievement in METAL GEAR SOLID V: THE PHANTOM PAIN - Definitive Guide
1. There are total 157 side-ops. The ones marked in yellow are story-related side-ops and will unlock as you progress. Complete these as soon as they appear so that you have a smooth transition in the storyline. They will help unlock further side-ops or missions.
2. A tick mark against a side-op indicates it was completed already. However, a white (or yellow) dot indicates that the side-op is playable (or replayable). If you have no fresh side-ops unlocked, it means that the side-ops next-in-line to be unlocked are overlapping with the replayable side-ops. Just play a few replayable side-ops (with a white dot and a tick mark) to help unlock fresh side-ops in that area of operation.
3. Replayable side-ops don't give any special benefits other than mining GMP. So if you don't want the extra GMP and have other fresh side-ops unlocked, just go for the fresh ones to save time.
4. If you are in free-roam and want to save time, choose your side-ops such that they can all be reached using "delivery points" or are around them. It will also be useful to use EMM-mines to disable service trucks that frequently visit your area of operation before proceeding further because they can surprise you at odd times. They will be normally leaving or arriving at the area of operation near the time when you are dropped at a delivery point. Also, in Africa, be careful about rain while inside a cardboard box (or develop water resistant ones, but that's a long shot).
5. As you complete "Eliminate Tank/Armored Vehicle Unit" Side-ops, in later stages, they will have more capable tanks/armored vehicles and enemy gunships. I recommend developing CGM25 rocket launcher from the get-go so that by this time you would have developed a very potent version of CGM25 (level 5-6) that can one-shot the red gunships. Also, I recommend going to the perimeter of the side-op area (purplish blue circle on the map) and gunning down the gunship first. This will make them send a search party to your last known location. Then you can use stun-arm to incapacitate the entire search party (3-4 soldiers) away from tanks/armored vehicles/snipers. This will save you a lot of time.
6. In the later stages, a lot of side-ops will need you to clear puppet soldiers. They are very easy and would just need CQC. So you can have a very light load-out and save some GMP. Also, stun-arm doesn't work on puppet soldiers.
7. Dying immediately after completing a side-op would still count as a completed side-op and you will start again from last know check-point. You can abuse this to your benefit and save ammo and health, especially while extracting highly-skilled soldiers or prisoners from tricky places like OKB Zero.
8. Regarding Side-op 150 (story-related Spoilers ahead):
This story-related side-op will unlock at the fag end of the game near mission 43, and completing it will
Hope everyone has fun completing this one.
Just to add, the infinite bandana has no bad effect on side ops, either does stealth camo so just abuse those for tank missions if youre having trouble
https://gamefaqs.gamespot.com/ps4/718564-metal-gear-solid-v-...
The Target Practise SIDE OPS are a bit tougher, there's a time limit and some are hidden. So the best way for those is to watch the following video and pause and play along so you won't miss any. Especially the R&D platform is tricky.
There are a total of 157 side ops within the game that must be completed for this achievement. These side ops range from rescuing prisoners and extracting highly skilled soldiers, to eliminating armored vehicles or tank units and extracting wandering Mother Base soldiers. There are even a few story-related/significant Side Ops unique to the main narrative, such as making contact with Huey, taking part in Eli’s combat challenge, finding the whereabouts of Quiet once she goes missing, and engaging in combat training at Mother Base.
Apart from the very few unique side ops, these missions will begin to feel very repetitive in nature since there are usually ten to fifteen of each category. Fortunately, they’re relatively short and act as nice fillers for GMP and Mother Base unit boosts. And as previously mentioned, you can cut down on the time it takes to extract via chopper after a side op is complete by pausing your game and selecting “Return to ACC” without losing your progress.
These side ops do not have ranks like the main missions and can be tackled however quickly or methodically as you wish. Once all 157 side ops have been completed, the achievement will unlock.
You can start a Side Op from the open world by walking into a blue circled area displayed on your iDroid. You can also start these from the ACC by navigating to Missions, then Side Ops. Also, you can have around 15 incomplete side ops before the game stops giving them to you. So, don't worry if you're missing some and you haven't completed them all. Chances are, once you finish the ones you haven't, more will spawn. The trophy will unlock as soon as you've completed the last side op.
There are a total of 157 side ops within the game that must be completed for this achievement. These side ops range from rescuing prisoners and extracting highly skilled soldiers, to eliminating armored vehicles or tank units and extracting wandering Mother Base soldiers. There are even a few story-related/significant Side Ops unique to the main narrative, such as making contact with Huey, taking part in Eli’s combat challenge, finding the whereabouts of Quiet once she goes missing, and engaging in combat training at Mother Base.
Apart from the very few unique side ops, these missions will begin to feel very repetitive in nature since there are usually ten to fifteen of each category. Fortunately, they’re relatively short and act as nice fillers for GMP and Mother Base unit boosts. And as previously mentioned, you can cut down on the time it takes to extract via chopper after a side op is complete by pausing your game and selecting “Return to ACC” without losing your progress.
These side ops do not have ranks like the main missions and can be tackled however quickly or methodically as you wish. Once all 157 side ops have been completed, the achievement will unlock.
you climb to the top of the tower, take the little black man in your arms and step from the tower over the area that is not above the ground itself, but where a piece of the tower support sticks out. Snake falls on him and gets a dislocated leg, which can be straightened right away, while the black kid does not receive any damage and can be safely carried into the helicopter.