METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

42 Achievements

1,000

150-200h

Xbox One
Xbox Series
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Achieved

Achieved

Completed all SIDE OPS.

30

0.85%

How to unlock the Achieved achievement in METAL GEAR SOLID V: THE PHANTOM PAIN - Definitive Guide

As there are no guides for this, I will add one with a few useful pointers that I wish I had known from the beginning. Please let me know if you have any feedback or suggestions and I will gladly add them here.

1. There are total 157 side-ops. The ones marked in yellow are story-related side-ops and will unlock as you progress. Complete these as soon as they appear so that you have a smooth transition in the storyline. They will help unlock further side-ops or missions.

2. A tick mark against a side-op indicates it was completed already. However, a white (or yellow) dot indicates that the side-op is playable (or replayable). If you have no fresh side-ops unlocked, it means that the side-ops next-in-line to be unlocked are overlapping with the replayable side-ops. Just play a few replayable side-ops (with a white dot and a tick mark) to help unlock fresh side-ops in that area of operation.

3. Replayable side-ops don't give any special benefits other than mining GMP. So if you don't want the extra GMP and have other fresh side-ops unlocked, just go for the fresh ones to save time.

4. If you are in free-roam and want to save time, choose your side-ops such that they can all be reached using "delivery points" or are around them. It will also be useful to use EMM-mines to disable service trucks that frequently visit your area of operation before proceeding further because they can surprise you at odd times. They will be normally leaving or arriving at the area of operation near the time when you are dropped at a delivery point. Also, in Africa, be careful about rain while inside a cardboard box (or develop water resistant ones, but that's a long shot).

5. As you complete "Eliminate Tank/Armored Vehicle Unit" Side-ops, in later stages, they will have more capable tanks/armored vehicles and enemy gunships. I recommend developing CGM25 rocket launcher from the get-go so that by this time you would have developed a very potent version of CGM25 (level 5-6) that can one-shot the red gunships. Also, I recommend going to the perimeter of the side-op area (purplish blue circle on the map) and gunning down the gunship first. This will make them send a search party to your last known location. Then you can use stun-arm to incapacitate the entire search party (3-4 soldiers) away from tanks/armored vehicles/snipers. This will save you a lot of time.

6. In the later stages, a lot of side-ops will need you to clear puppet soldiers. They are very easy and would just need CQC. So you can have a very light load-out and save some GMP. Also, stun-arm doesn't work on puppet soldiers.

7. Dying immediately after completing a side-op would still count as a completed side-op and you will start again from last know check-point. You can abuse this to your benefit and save ammo and health, especially while extracting highly-skilled soldiers or prisoners from tricky places like OKB Zero.

8. Regarding Side-op 150 (story-related Spoilers ahead):
This story-related side-op will unlock at the fag end of the game near mission 43, and completing it will
. Also, you should not use the Butterfly insignia in your Motherbase emblem design. Know that
and is a very frustrating mission and it will take some time to develop a strategy to defeat it. As there won't be any
, you will have the same weapons on you as what you had during Side-op 150. But you can always supply-drop whatever you want. Also,
in your remaining missions and side-ops.

Hope everyone has fun completing this one.
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20 Mar 2018 07:23

4 Comments
The fag end?? lol

Just to add, the infinite bandana has no bad effect on side ops, either does stealth camo so just abuse those for tank missions if youre having trouble
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By Dualmilion on 03 Apr 2018 03:38
hi; so i cant keep quiet to get this chievos..?
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By Maxterfeak3 on 23 Oct 2019 07:50
For some reason I'm not getting this one even though I completed them all, anyone else?
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By Coldplays1 on 18 Jun 2022 19:47
just to add after you beat mission 45
*** Spoiler - click to reveal ***
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By Brendan695 on 08 May 2020 13:54
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Most SIDE OPS are quite easy and short, however there's 157 of them so this takes a while. They're also farily straight-forward and the location is usually marked. So there's no dire need for a guide. But! It's always nice to have one, to check what you still have left to do. So here is a list with all SIDE OPS with a small description and useful information. All credit to vinheim!

https://gamefaqs.gamespot.com/ps4/718564-metal-gear-solid-v-...

The Target Practise SIDE OPS are a bit tougher, there's a time limit and some are hidden. So the best way for those is to watch the following video and pause and play along so you won't miss any. Especially the R&D platform is tricky.

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15 Nov 2018 11:14

There are a total of 157 side ops within the game that must be completed for this achievement. These side ops range from rescuing prisoners and extracting highly skilled soldiers, to eliminating armored vehicles or tank units and extracting wandering Mother Base soldiers. There are even a few story-related/significant Side Ops unique to the main narrative, such as making contact with Huey, taking part in Eli’s combat challenge, finding the whereabouts of Quiet once she goes missing, and engaging in combat training at Mother Base. 

Apart from the very few unique side ops, these missions will begin to feel very repetitive in nature since there are usually ten to fifteen of each category. Fortunately, they’re relatively short and act as nice fillers for GMP and Mother Base unit boosts. And as previously mentioned, you can cut down on the time it takes to extract via chopper after a side op is complete by pausing your game and selecting “Return to ACC” without losing your progress. 

These side ops do not have ranks like the main missions and can be tackled however quickly or methodically as you wish. Once all 157 side ops have been completed, the achievement will unlock. 

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There are 157 Side Ops in the game. This may seem daunting at first, but they're actually very short and do not feature ranks or mission tasks. Also, many of the Side Ops are series of the same subject repeated in different locations. For example, Side Ops 151 to 157 are all target practices on the deck of Mother Base. I recommend you tackle these after your first or second playthroughs as your gear will be upgraded and you will have developed skills. For example, some of the Side Ops require you to eliminate vehicles, which is much easier to do if you have an upgraded Fulton device.

You can start a Side Op from the open world by walking into a blue circled area displayed on your iDroid. You can also start these from the ACC by navigating to Missions, then Side Ops. Also, you can have around 15 incomplete side ops before the game stops giving them to you. So, don't worry if you're missing some and you haven't completed them all. Chances are, once you finish the ones you haven't, more will spawn. The trophy will unlock as soon as you've completed the last side op.
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There are a total of 157 side ops within the game that must be completed for this achievement. These side ops range from rescuing prisoners and extracting highly skilled soldiers, to eliminating armored vehicles or tank units and extracting wandering Mother Base soldiers. There are even a few story-related/significant Side Ops unique to the main narrative, such as making contact with Huey, taking part in Eli’s combat challenge, finding the whereabouts of Quiet once she goes missing, and engaging in combat training at Mother Base. 

Apart from the very few unique side ops, these missions will begin to feel very repetitive in nature since there are usually ten to fifteen of each category. Fortunately, they’re relatively short and act as nice fillers for GMP and Mother Base unit boosts. And as previously mentioned, you can cut down on the time it takes to extract via chopper after a side op is complete by pausing your game and selecting “Return to ACC” without losing your progress. 

These side ops do not have ranks like the main missions and can be tackled however quickly or methodically as you wish. Once all 157 side ops have been completed, the achievement will unlock. 

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29
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11 Sep 2015 13:34

3 Comments
With side tasks everything is simple, you can use everything that is available to you since there is no rank for completing tasks. But don’t forget, the more you kill everyone and everything, the more your fragment grows in your head!))))
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By PsyGoDuck on 04 Oct 2015 22:52
The children were forced to sit in a jeep in groups of 3.
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By XEPOBATA on 06 Nov 2018 21:58
Half, or even most of the side missions can be completed after the main missions. Just about everything will be pumped up, which is what we need to quickly run through these sometimes boring tasks. There are too many monotonous ones, in my opinion. IMHO
1. Equipment. For example, I take with me an RPG + Bandanity (for endless ammunition) + some kind of camouflage system (there seem to be 3 of them). Well, as a plus, it wouldn’t be bad to have a Fulton teleport.
2. Take D-Dog as your partner to quickly highlight your opponents.
3. It is not necessary to evacuate by helicopter. It is enough to return to the VCU through the main menu.

Regarding specific types of missions.
1. For example, evacuation of a prisoner or soldier. You can, without killing anyone, penetrate the base (with the stealth mode on) and hit the target. And if the target is indoors, then Fulton teleport helps. Even if you fulton right under the enemies’ noses, they still stand there and don’t understand what’s happening, and the side ops is already done!
2. Destruction of units or equipment. The easiest way is to shoot at fighters with RPGs, and it is better to fulton the equipment. Personally, the Boss’s horn did not grow larger from such killings. Perhaps this has a stronger effect on story missions.
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By Frankie13 on 05 Feb 2016 15:47
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If you have reached the point of searching for and evacuating the little Indians who escaped from the base, and you do not have a baby Fulton, then you can remove one of the little Indians from a high tower as follows:
you climb to the top of the tower, take the little black man in your arms and step from the tower over the area that is not above the ground itself, but where a piece of the tower support sticks out. Snake falls on him and gets a dislocated leg, which can be straightened right away, while the black kid does not receive any damage and can be safely carried into the helicopter.
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02 Oct 2015 17:38