METAL GEAR SOLID V: THE PHANTOM PAIN
42 Achievements
1,000
150-200h
Army
Raised all Teams/Units to level 50.
35
3.32%
How to unlock the Army achievement in METAL GEAR SOLID V: THE PHANTOM PAIN - Definitive Guide
For this achievement all teams must be at Lvl 50 or above at the same time. The Team's maximum capacities can be increased through building more platforms for that team (up to a maximum of 4 per team per base) or building more Command Platforms (raises all teams maximum capacities albeit by a smaller margin and again a maximum of 4 Command Platforms can be built per base). The teams are as follows.
Combat
Base Development
Research & Development (R&D)
Security
Support
Intelligence
Medical
You want to be extracting staff right the way through this game with the focus being most on R&D and Base Development I would suggest as you will be ahead of the curve in terms of equipment you can deploy with and have a nice, constant stream of materials running in. Bear in mind though that you won't be getting the really high end staff members until later in the game as when you first start out you'll be finding recruits with C grade stats if your'e lucky.
Essentially this one is a long haul. As mentioned above you should be Fultoning as many vaguely useful recruits as possible as higher level teams really do make the game easier and more enjoyable.
Like many people I have seen talk about this game, I completely ignored the FOB missions to begin with (not least because the servers were buggered at launch) but after completing all the missions and maxing out my Mother Base with most teams between about LVL 47 and 51 and the dreaded security team at a measly 34 I thought I needed to do something drastic.
Just to explain things regarding the Security team a little better, as far as I know at the time of writing this is how it works.
The Security Team is the last team that you will unlock, it does not have it's own Platform and thus you can't raise team capacity by building additional platforms, as far as I'm aware, Security Team size is dictated by your number of Command Platforms and recruitment to the Security Team is dictated by the Combat Grade. However, higher level Combat recruits will be put into the Combat Unit automatically and the less skilled recruits who can't fit in the Combat Unit go to the Security Unit.
Of course, you can manually move staff around, which I forgot about a very short way in to the campaign as the game does a good job of putting guys where they should be but could potentially make this a little easier, provided you have the manpower to pull guys away from other teams to bring the Security Team up while maintaining the others above 50 too.
In the postgame you can at times find 3 out of 4 or 5 S ranked soldiers per Guard Post when you're lucky so don't fret if you're playing and keep getting poor staff members as they do scale with progression.
Hope this helps at all if anyone is unsure on the requirements and if anyone has anything to add please comment and i'll add in any useful information.
Cheers
This achievement requires you to have all seven Teams/Units at Level 50 or higher at the same time. As you extract enemy soldiers during your playthrough, they will slowly raise the level of the unit they are best suited for depending on their skill level in that specific Team/Unit. This is how the game’s Mother Base Auto-Assign feature works behind the scenes. For example, when you are out in Afghan or Africa scanning an enemy guard post or outpost, you will notice that each enemy has “vitals” on the right side of the screen. On this mini-stat board, they will have a grade between E and S++ for each skill, with E being the lowest and most common grade level for early-game soldiers, and S++ being the highest and most rare grade level for late-game soldiers. If you extract an enemy that has a C-ranking in Combat, an A-ranking in R&D, and a B-ranking in everything else, the game will auto-assign them to the R&D Unit. If the R&D Team was already full before that soldier was assigned, the game will get rid of the lowest ranking member on that Team to make room for the new candidate. If the extracted soldier were to have a B-ranking for all their stats, the game will assign them wherever there is room.
The seven units for this achievement are as follows:
- Combat
- Security
- R&D
- Base Development
- Support
- Intel
- Medical
When working on this achievement, it would be best to prioritize the development of your Command platforms at Mother Base (build all four before building anything else), as this will raise the maximum capacity of soldiers for each Team/Unit, thus allowing you to have more soldiers and by extension, increase the level of that platform quicker.
On top of this, you will want to constantly scan and extract the best soldiers you can find during your playthrough. The iScope used for scanning soldiers will usually reveal low stats, such as E, D, or C-ranking soldiers, but don’t fret; in the early stages of this game, that’s what’s going to happen. Extract these enemies anyways and as you progress through the game, soldiers will begin to have higher stats.
All in all, this achievement is going to take a long time to unlock. Work on extracting as many enemies as possible from the beginning of your playthrough and all the way through the game’s final missions. Truth be told, you may even have to grind out certain missions late-game, such as Missions 29 or 30, to find A++ and S-ranking soldiers for your Teams/Units.
Keep in mind that the Security Team is the last team you will unlock, so it will be tremendously behind in terms of its level compared to the other six teams. In addition to this, it does not have its own platform. Instead, any “leftover” soldiers - that are not of priority rank - that cannot fit on your Combat Unit will be assigned to the Security Team. This means your Security Team will start off with E, D, and C-ranking members. In order to raise your Security Team then, you should manually transfer soldiers with a high Combat skill grade to the Security Unit, which will then raise the level of your Security Team but slightly lower the level of your Combat Team.
In order to counter this, I found the following to be an excellent method late-game: Once your Combat Team has reached Level 50+, let’s say Level 52, begin making room on your Security Team by dismissing the lower ranking soldiers, and then transferring a few A and A+ soldiers from the Combat Team to the Security Team until the Combat Unit is at Level 50. Likewise, if any of your other Teams are above Level 50 and have soldiers that have A or A+, or even A++ rankings in Combat, begin to transfer them out until that team is lowered to Level 50. What you’ll be doing here is deliberately lowering all your Units to a bare minimum of Level 50, while slowly and steadily raising the Level of your Security Team to catch up.
Though a confusing method to explain through text any further, players will undoubtedly figure this out for themselves as they grind out the extraction of soldiers late-game and work with self-managing their seven teams so that they are all Level 50 or higher at the same time. Once that has been achieved, the achievement will unlock.
As the game progresses, soldiers for the recruit will have better stats.
Over time, when A++ class workers accumulate everywhere, it will already be above level 50.
https://youtu.be/cBKpXN4OBaU
https://youtu.be/_FbfL_1a4bc
If some squad falls short, transfer A++ people there (pay attention to the specialty) and higher from squads that are already over level 50.
If all 50+ units have already been assembled, except for the “guard” (since it is formed on a residual basis), we try to manually shuffle soldiers from more advanced units of the Base into it. Constant forays for soldiers of level “A++” and “S” are mandatory .