Metro 2033 Redux
49 Achievements
25-30h
Enlightened
Find the truth.
5.1%
How to unlock the Enlightened achievement in Metro 2033 Redux - Definitive Guide
You won't know until the final level if you've earned it. If you hear the dark ones whispering 'he is here, he can understand us' as you're going up the tower, BEFORE they start saying 'he has come to destroy us', you'll know you've got it. After the vision with the Dark One at the end of this final mission (Tower), shoot the target locator with your pistol. If you wait too long or shoot the Dark One it won't unlock (although shooting the Dark One is a way to unlock 'If it's hostile, you kill it' once you've gotten this one).
Unfortunately we don't have a definitive answer on how many that majority is. I actually thought I did a pretty good job of getting at least 60% of them my first run, but in so doing I did not get the achievement. So I elected to record a full playthrough getting nearly every possible Moral Point in the game, as well as locating all Diary Pages and pointing out various other achievements along the way.
It's a long video, but if you'd like a good way to follow along as you go to knock a lot of things out, including these pesky Moral Points and Diary Pages, check out the video below.
Follow this similar, yet more simplified, guide by the letter. I even missed a few at the start and some didn't work in the middle, and I just unlocked the achievement:
http://metrovideogame.wikia.com/wiki/Moral_Points
If you get the Enlightened achievement FIRST, you can get the "bad" ending by continuing afterwards. The only way you get to take the shot is if you get enough Moral Points.
What I'm saying is that in 2033, you can get both endings in one playthrough, but if you only get the bad ending, you don't get the cutscene and you have to replay. In Last Light you don't have the option, you HAVE to replay the whole game.
To do this, press Continue when back to the main menu after,
Then, the second time through,
Then stay for the ending.
Here is a great Moral-Point-guide for both Metro games:
http://metrovideogame.wikia.com/wiki/Moral_Points
Try to get as many as possible - you don't need them all. It's also possible to lose Moral Points through certain actions - try to avoid these!
Good luck!
Missable!
This trophy is obtained for achieving the games 'good' ending by sparing the the Dark Ones in the Tower chapter at the end of the game. If you have accumulated enough moral points over the course of the game, once you awaken from the dream sequence a Dark One will say 'we want peace' and you will see another trying to reach for the targeting system, simply shoot it with your Revolver right away to destroy the system and earn the trophy.
Moral points are sort of a hidden counter used to trigger this ending, they do not do anything outside of that, without enough moral points you will trigger the 'Ranger' ending voiding this trophy and will require another playthrough. Therefore I strongly recommend you take heed of the below information.
You can earn moral points by:
- Talking and listening to NPC conversations
- Obeying NPC orders, especially Khan
- Not shooting Dark ones
- Exploring hidden paths in various chapters
- Interacting with objects, such as Artyoms Guitar
- Giving bullets to beggars
For a list of all possible moral points in the game, I strongly advise following this link using it during your playthrough!: Moral Points - Metro Wiki - Locations, Mutants, Characters, Metro System, Achievements, and more!
Bear in mind that a few of the moral do not seem to exist in Redux or have changed slightly, rest assured there are still easily more than enough moral points to unlock this ending!
There is also a very useful video here courtesy of KorbeK Gaming of a full playthrough to achieve the good ending of the game, this also includes collectibles and other misc trophies along the way if you wish to follow it.
This video guide (courtesy of Korbek) takes you through the whole game showing all the morale points, following it will ensure you get enlightenment. In addition you will also get all collectibles, and the guide will also point out any miscellaneous achievements along the way. He will also point out areas where its easy to get some of the fighting/shooting achievements.
I do want to caution those who played Last Light and got the trophy for enlightenment there, its significantly easier, in 2033 you can risk the trophy by missing even one or two morale points while in last light you could skip a lot. Also like mentioned in the other solution some things make you lose points, one example is in Riga there are cash rounds/military rounds besides the guide playing the guitar outside of your dads office, if you take those the screen flashes red and you a lose a point.
In addition, Korbek also has a guide on his page that shows how to get most of the other achievements, just follow the video to his page and there should be another video called Misc Achievements or something similar.
Additionally if playing the double game Redux package there is also a guide for last light including bonus levels.
Edit: Although I don't currently have the trophy, you can check my true achievement, using the same guide I 100% both last light and 2033 on the xbox one. I also used his guide for last light on the ps3. I am currently playing through redux on the ps4.
This achievement is obtained for sparing the Dark Ones at the end of the Campaign. If you managed to earn enough Moral Points during the course of your playthrough, then after awakening from the dream-like sequence, you will see the Dark One laying below the guidance system, reaching for it, trying to stop it - all the while still repeating the message of: "...we want peace…". You will have about twenty seconds to destroy the guidance system and stop the missile strike, thus earning the achievement.
As for Moral Points, they are a hidden system within the game that don't do much other than affect the ability to destroy the guidance system. Without enough Moral Points, you simply cannot obtain this achievement because the standard "Ranger" ending will automatically begin after awakening from the dream-like sequence. Generally, each time you gain a point, your screen will flash white for a few seconds. There are several opportunities to gain Moral Points throughout the game - and you don't need to obtain all of them - so you shouldn't have any issue achieving this ending.
Below, you can find a short checklist of general Moral Points available throughout the game:
- Listening in on friendly NPC and enemy NPC conversations
- Following orders from NPC allies (Bourbon & Khan)
- Giving bullets to beggars
- Exploring alternate paths within a level
- Refusing rewards (Ammo from Sasha's mother)
- Interacting with objects (guitar in Arytom's room, piano in bar, etc.)
For more information on Moral Points, be sure to check out THIS LINK!
This achievement is obtained for sparing the Dark Ones at the end of the Campaign. If you managed to earn enough Moral Points during the course of your playthrough, then after awakening from the dream-like sequence, you will see the Dark One laying below the guidance system, reaching for it, trying to stop it - all the while still repeating the message of: "...we want peace…". You will have about twenty seconds to destroy the guidance system and stop the missile strike, thus earning the achievement.
As for Moral Points, they are a hidden system within the game that don't do much other than affect the ability to destroy the guidance system. Without enough Moral Points, you simply cannot obtain this achievement because the standard "Ranger" ending will automatically begin after awakening from the dream-like sequence. Generally, each time you gain a point, your screen will flash white for a few seconds. There are several opportunities to gain Moral Points throughout the game - and you don't need to obtain all of them - so you shouldn't have any issue achieving this ending.
Below, you can find a short checklist of general Moral Points available throughout the game:
- Listening in on friendly NPC and enemy NPC conversations
- Following orders from NPC allies (Bourbon & Khan)
- Giving bullets to beggars
- Exploring alternate paths within a level
- Refusing rewards (Ammo from Sasha's mother)
- Interacting with objects (guitar in Arytom's room, piano in bar, etc.)
For more information on Moral Points, be sure to check out THIS LINK!
1st - the missiles reached the target
2nd (this trophy) - you shot at the missile guidance device that you installed yourself
On the second playthrough I ran through the game like a complete nit. Constantly received dark flashes.
Result : after killing Black, a cut-scene immediately started, with no choice .