Metro Exodus
68 Achievements
1,500
56-71h
Xbox One
Xbox Series
A Man of Principle
Completed the SAM'S STORY chapter earning the Captain's full trust.
60
0.78%
How to unlock the A Man of Principle achievement in Metro Exodus - Definitive Guide
A man of Principle.
You must earn the Captains trust by the end of game. Very easy to do. A few places though can easily be missed including one of the most important.
Throughout Sam’s journey you’ll be accompanied by the Captain who will give you tasks to do. One task is related to an achievement.
When you do something for the Captain, a flash of light will go off on the screen. Similar to the good moral points that you do in the main game.
Also make sure you have Hints turned on in your options menu otherwise you’ll miss some of these.
These are the things in order:
You must earn the Captains trust by the end of game. Very easy to do. A few places though can easily be missed including one of the most important.
Throughout Sam’s journey you’ll be accompanied by the Captain who will give you tasks to do. One task is related to an achievement.
The Trapper achievement in Metro Exodus worth 32 pointsSet all 5 traps in the SAM'S STORY chapter as the Captain requests.
When you do something for the Captain, a flash of light will go off on the screen. Similar to the good moral points that you do in the main game.
Also make sure you have Hints turned on in your options menu otherwise you’ll miss some of these.
These are the things in order:
24 Comments
I didn't get the achievement but i did everything in this guide , maybe i didn't put down my weapon when i First met him? 😥
By CptRushBodhi on 12 Feb 2020 18:30
That’s strange! This is exactly what I did to earn the captains trust. On the last segment of the game. He’s dialogue mentions the time you first met him and put your gun down. And how you found he’s missing friends. I’ll speed run the DLC tomorrow and try everything again just to make sure!
By M I K 3 ID v on 12 Feb 2020 20:26
To unlock this achievement, you will need to perform certain actions as you play the story, all pertaining to the captain to get his trust, then at the end of the game you need to choose a certain ending. You will know you have performed an action towards this since the screen will flash as you do something, but otherwise there's no way to track your trust with the captain. There are, however, known actions to take to gain enough trust to unlock this achievement.
These are the actions you need to perform:
These are the actions you need to perform:
- The first time you meet the captain, face to face you're climbing up a ladder, he will ask you to put your gun down, so hold to do so.
- You will eventually be fighting your way through a tower block, making your way up and the captain will be the guy at the top who you find and rescue, of a fashion anyway. As you then make your way with him to the next area, he will ask for help in moving a wooden beam blocking your path, so help him with that.
- After traveling with the captain on his boat for some time to get to his hideout, you will sit down and share a drink. At one point, he will suggest he is hungry and you can hold to offer him a can of food.
- After the night of partying with the captain you will need to make your way down the building to progress and he will ask you to set five traps on your way out. See "Trapper" for details on this, but you must set all five before leaving the building.
- The captain will at some point have asked you to find his fallen comrades and the opportunity to do this will be when you're in your boat after beating the second Batwing encounter. The water will be foggy and the area you need to go to will not be directly in your path. You need to work your way through the small area here finding the bodies, then at the top/end of the area you can set off an audio recording and then speak to the captain via radio, telling him what you found.
- The final action you need to take is the choice you make to finish the story. After all is said and done you can either blow the submarine up or let it sail so you can leave for home. You MUST blow the submarine up. This will then end the story and unlock this achievement.
~Highly missable and will require a full chapter run if missed~ ~BUGGY~
Step 1 - When you first meet the Captain. Put your gun down
Step 2 - He will ask you to move a giant wooden block that was used as one of his traps.
Step 3 - Spare the sniper, might not be required but just in case as it's the good option
Step 4 - In the captains hideout, give him food when he moans about not having any (options to use the D-pad will show up)
Step 5 - Sort out his leg. Pretty sure this is part of the story but don't miss the button options
Step 6 - set up all 5 traps as required for Trapper
Step 7 - Find the captains comrades. During the heavy fog part of the chapter, after you've gone through the first building in the boat you'll be heading forward towards the next objective. Turn left and head up until you reach a small area. Follow the path until you find all of the comrades and you will automatically contact the captain. If you've reached the caravan camp you have gone to far.
Step 8 - End game decision, the captain will ask you to do something. Carry this out
Nekov4ego has provided a very in-depth guide and video for this trophy here: LINK
Bug Reports
There are reports that this trophy is not popping even if all the requirements are met and completing the chapter over and over is not working. A console factory reset is so far the only working solution. Head to the Roadmap for an in depth breakdown of all bugs.
Step 1 - When you first meet the Captain. Put your gun down
Step 2 - He will ask you to move a giant wooden block that was used as one of his traps.
Step 3 - Spare the sniper, might not be required but just in case as it's the good option
Step 4 - In the captains hideout, give him food when he moans about not having any (options to use the D-pad will show up)
Step 5 - Sort out his leg. Pretty sure this is part of the story but don't miss the button options
Step 6 - set up all 5 traps as required for Trapper
Step 7 - Find the captains comrades. During the heavy fog part of the chapter, after you've gone through the first building in the boat you'll be heading forward towards the next objective. Turn left and head up until you reach a small area. Follow the path until you find all of the comrades and you will automatically contact the captain. If you've reached the caravan camp you have gone to far.
Step 8 - End game decision, the captain will ask you to do something. Carry this out
Nekov4ego has provided a very in-depth guide and video for this trophy here: LINK
Bug Reports
There are reports that this trophy is not popping even if all the requirements are met and completing the chapter over and over is not working. A console factory reset is so far the only working solution. Head to the Roadmap for an in depth breakdown of all bugs.
This guide was translated automatically.
This trophy is easy to miss!
To receive the trophy, you will have to earn a positive reputation as a Captain in 5 places.
Here's what you'll need to do:
1) Lower your weapon when you first meet the captain (You will need to do this by pressing very quickly on the d-pad )
2) Help the Captain remove the wooden beam.
3) Give the captain canned food when you set his leg in the shelter. (Press on the cross )
4) Set all five traps at the request of the Captain.
5) Find the captain's lost team and listen to 2 white tape recorders.
6) At the end, blow up the submarine by clicking on the d-pad
Video guide .
PS The sniper you meet in the story can be killed or stunned (It does not affect the trophy)
To receive the trophy, you will have to earn a positive reputation as a Captain in 5 places.
Here's what you'll need to do:
1) Lower your weapon when you first meet the captain (You will need to do this by pressing very quickly on the d-pad )
2) Help the Captain remove the wooden beam.
3) Give the captain canned food when you set his leg in the shelter. (Press on the cross )
4) Set all five traps at the request of the Captain.
5) Find the captain's lost team and listen to 2 white tape recorders.
6) At the end, blow up the submarine by clicking on the d-pad
Video guide .
PS The sniper you meet in the story can be killed or stunned (It does not affect the trophy)
3 Comments
I don’t know what 3 tape recorders there are, I only had 2:
1. When we land next to a corpse almost
2. Near the first mate
Nothing else.
After listening to the tape recorder, the first mate blinked white.
At the end I received a trophy.
1. When we land next to a corpse almost
2. Near the first mate
Nothing else.
After listening to the tape recorder, the first mate blinked white.
At the end I received a trophy.
By ZLoY_Barabawka on 28 Dec 2021 14:18
Fanquery's hint is a little incorrect: After 1 tape recorder, you will go a little further and you will see 2 long beetles. After killing them, you will walk across the bent container. After jumping from the container, you will see the second sailor, after which Sam will talk about the first mate. Moving forward a little you will see 2 tape recorders.
I don’t know for sure about the need to listen to it for a trophy, but the fact of its existence is undeniable.
I don’t know for sure about the need to listen to it for a trophy, but the fact of its existence is undeniable.
By KiruMOON on 23 Apr 2022 14:21
This guide was translated automatically.
1. Lower your weapon during the first meeting with the captain.
2. Give the captain canned food when you set his leg in the shelter.
3. Set all five traps.
4. Save his team (place on the screen in the previous hint).
5. At the end of the DLC, when there is a choice, press left on the d-pad.
Enemies can be cut, shot, blown up. Stealth is not necessary.
2. Give the captain canned food when you set his leg in the shelter.
3. Set all five traps.
4. Save his team (place on the screen in the previous hint).
5. At the end of the DLC, when there is a choice, press left on the d-pad.
Enemies can be cut, shot, blown up. Stealth is not necessary.
2 Comments
I went through it twice, completed all 5 actions from the previous hint, but I didn’t get it. Alternatively, you should probably help the captain remove the trap that blocks the passage when he asks
By alexandr007 on 16 Feb 2020 19:35
At the end you can press left (or do nothing)
By petr211071 on 18 Apr 2020 01:54
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