Minecraft: Story Mode

Minecraft: Story Mode

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To Boldly Go…

To Boldly Go…

Completed Chapter 6 of Episode 5

50

How to unlock the To Boldly Go… achievement in Minecraft: Story Mode - Definitive Guide

Story related, can't be missed.

See below for the walkthrough:

Chapter 6:

Choice 1: Tried to rescue Isa

• Uninitiated dialogue begins.
• While falling to the ground, the player notices land below when a new dynamic is featured and you will need to guide Jesse in the direction of water to survive. Once you resurface from the water, after previously being submerged thereby, Lukas will be found already safe and sound and string of uninitiated dialogue shall commence from there.
• A short while later, raining monsters will be seen coming down from above. From there, a quick time event will eventually appear and prompts you to act quickly.
• Rapid Button pressing is needed as you will gather dirt after the dialogue options. Simply press the correct button as instructed and so fulfill the obligations. This will only begin more uninitiated dialogue.
• Rapidly push the button shown and make your way up the dirt skyscraper.

Choice 2: Tried to help Lukas

• Uninitiated dialogue begins.
• While falling to the ground, the player notices land below when a new dynamic is featured and you will need to guide Jesse in the direction of water to survive.
• A short while later, raining monsters will be seen coming down from above. From there, a quick time event will eventually appear and prompts you to act quickly.
• Button pressing of rapid succession is needed as you will gather dirt after the dialogue options. Simply press the correct button as instructed and so fulfill the obligations. This will only begin more uninitiated dialogue.
• Rapidly push the button shown and make your way up the dirt skyscraper.

Your choice mostly only affects whether or not Lukas is present with Jesse and Isa.

Your story bridges together at this point.

• Prepare yourself for a quick time event that will come all of a sudden once you reach the top, followed by even more which come in direct unison to that one not too far down the line.
• After slaying and evading, Ivor will tackle the player and protect you from three Ghasts' explosive fireballs. Uninitiated dialogue begins.
• Run forward to pass through the doorway guarded by Gill and Maya, which brings you to the throne room after a short transition. Reggie is then shown talking to Aiden. Uninitiated dialogue begins again.
• Quick time events accompanied by button pressing in rapid succession is incoming. Fortunately, you know the deal by now and it’s nothing new to you.
• Eventually, you will be prompted to move forward towards Aiden for what is a final showdown. What you can now expect is uninitiated dialogue to begin, quick time events to follow and then some more uninitiated dialogue.

Major Choice:

Chose to kick Aiden over the edge, chose to help Aiden to safety or chose to walk away.

Choice 1: Chose to kick Aiden over the edge

• Here the outcome is that Jesse forcibly grabs Aiden and mercilessly kicks him into the stream of water, that carries him to the edge, which also sends him to the ground. Aiden is not seen again until reach the ground.
• Uninitiated dialogue begins.
• Move the player forward to advance down the waterfall.
• Uninitiated dialogue begins.
• Aiden will reappear and have contempt towards you and won’t speak to you for kicking him over the edge.

Choice 2: Chose to help Aiden to safety

• Jesse helps Aiden to safety and is thanked by him for doing so, whereas Reggie suggested that it’s more than he deserves. Aiden will be seen in when players are finding a way of escape.
• Uninitiated dialogue begins.
• Move the player forward to advance down the waterfall.
• Uninitiated dialogue begins.
• Aiden expresses sorrow for his past actions. He apologizes for causing trouble and regrets it from what can be seen. Before he walks away, he exclaims to having no desire in competing with Jesse from this point onward.

Choice 3: Chose to walk away

• A quick time event will happen as Aiden runs towards you angrily, which results in Jesse punching him into the stream of water, that carries him to the edge, which also sends him to the ground, much like choosing to kick him over the edge. Aiden is not seen again until reaching the ground.
• Uninitiated dialogue begins.
• Move the player forward to advance down the waterfall.
• Uninitiated dialogue begins.
• Aiden will reappear and have contempt towards you and won’t speak to you for walking away.

Your story bridges together at this point.

Major Choice:

Made Isa and Milo share power or chose to leave Isa in charge.

Choice 1: Made Isa and Milo share power

• The consequences are unknown to how this choice affects future gameplay. However, shared power is given to both Isa and Milo, in hopes of maintaining a good community.

Choice 2: Chose to leave Isa in charge

• The consequences are unknown to how this choice affects future gameplay. However, Isa is left in charge while we are left under the pretence that she will be running things no differently than before.

Your story bridges together at this point.

• Uninitiated dialogue begins.
• Interact with the portal.
• After entering the portal, the player is shown how many more portals lie within. With the story's arc extending, we can expect to see our heroes on more adventures in future episodes.
• The chapter ends here.

You should earn this trophy after meeting the above requirements!

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After resolving the conflict with Aiden, making an important decision and having a conversation with the Founder you will 'head home' to end the episode and unlock this achievement.

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