Nobody Saves the World

Nobody Saves the World

41 Achievements

34-40h

PS5
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Did you try turning it off and on again?

Did you try turning it off and on again?

Complete the Legendary Dungeon: Ancient Robot

17.1%

How to unlock the Did you try turning it off and on again? achievement in Nobody Saves the World - Definitive Guide

This achivement is unmissable and will unlock when you do the second of 2 dungeons that require 40 wands to gain access and have a shard piece to collect to progress the storyline. These two dungeons will be on opposite sides of the map with the Ancient Robot (Which recommends level 24) being the one on the WEST.

Enemies in this dungeons will have Dark, sharp and light wards so bring powers accordingly.
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14 Dec 2022 05:16

Story-related; cannot be missed. 

This Legendary Dungeon is in the west, and is technically the third dungeon (based on level requirements) in the game. Before you can access it, you'll need to join the Thieves Guild (see Lesser Peon (15G) for more information on joining). Once you do, you'll be able to open this dungeon for 40 stars.

Modifiers:
  1. Explosive corpses
  2. Melee attacks +50% crit chance
The important thing here is to be aware of what the exploding corpses actually entail. After killing enemies, a light shines up and then there is a small explosion around, but the explosion also sends out four projectiles in each of the four cardinal directions. These projectiles are very important to be aware of and avoid, because if you're just gunning down a line of enemies straight ahead of you, you'll have tons of projectiles flying at you that can very quickly drain your health. Make sure to move back and forth to dodge these projectiles.

The first floor is similar to the first dungeon: it takes place on a medium sized loop of a path, rife with enemies, and you need to kill 105 enemies to open the gate to the next floor. Nothing special here, just keep your distance and avoid the projectiles when enemies explode, since they are in large groups here. The second floor is just a small loop from one set of stairs to the next, with a gated fight chamber. Nothing complicated here though, especially compared to the previous floor. After only two simple floors, you'll face the boss.

The boss here is a bigger version of the enemies you've been encountering that shoot balls at you, and those balls shoot spikes out. Like all boss fights, tons of adds as well. But again, once you kill the boss, the fight ends, so like always, my recommendation is to focus on the boss to kill him as quickly as possible. Just be aware that when you kill the boss, if there are a ton of regular enemies on screen, they will all "die," resulting in tons of explosions and projectiles everywhere, so be prepared to avoid them if you're close to death.

Like the previous fights, I again used the Slug, with the Ranger's poison damage perk and his Arrow Flurry ability. I started the fight off by using my entire mana bar with Arrow Flurry into the boss, taking off more than one full health bar. I then switched to the standard Slug attack, which is strong, deals poison, and regenrates mana. Once my mana bar was full, I did another nonstop Arrow Flurry on the boss and this finished it off. I also had Slime Slide equipped, and used it to quickly move from one side of the arena to the other if enemies were swarming me from all sides. Because of how much stuff can end up on the screen here, it's best to kill the boss as quickly as possible.

This achievement will unlock as soon as you pick up the Gem Shard.
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