Ori and the Will of the Wisps
37 Achievements
1,000
20-25h
Speed Demon
Completed all Spirit Trials
50
3.36%
How to unlock the Speed Demon achievement in Ori and the Will of the Wisps - Definitive Guide
Of note: the game disables all of your shards except Sticky when you start a race. You used to be able to pause and re equip shards but per user report below that has been disabled. Dash is crucial, knowing WHEN to dash. A video is not necessary for this one as you have the ghosts to race. However, I have included race activation points (finish lines) in the collectibles video.
Thinking back, there was definitely a point- likely after the hand to hand quest- when keystones were clearly marked like everything else on the map. Even from way across the map.
I was short one keystone as I was nearing the end of my normal playthrough and finishing sidequests. I had tried to get through Midnight Burrows earlier in my run and couldn't, but must've gotten one keystone there, left, and used it on a different keystone door. When I eventually went back to that area for the sidequest, I collected the three keystones the map showed that were there and needed a fourth, but the only keystones left on the map for me were the four for the last remaining keystone door in Baur's Reach (to a time trial). I got one there so I could finish the Midnight Burrows sidequest for the sidequest achievement, finished the game and cleaned up collectibles, and here I am with three keystones and none on my map.
I'm willing to bet that opening a keystone door makes it so the expected nearby keystones disappear from the map, making it so the one I missed is actually there somewhere, just not indicated. I'll use the story walkthrough later today to explore areas with keystone doors to see if I can find it.
I remember that keystones were showing up on my map and since there are none left visible, either one glitched out or one is there and is just not indicated on the map for whatever reason. It could literally be any keystone in the game and without knowing specifically where they are all are initially, I don't know that it's realistic for me to track it down even if it was assuredly there somewhere.
Spirit Trials are races where Ori has to travel from the starting point to the finish point as fast as possible. To activate them, Ori needs to locate and interact with the finish point first, and then head to the starting point to begin the race. There are 8 Spirit Trials and their locations are as follows:
- Inkwater Marsh
- Kwolok's Hollow
- The Wellspring
- Baur's Reach
- Mouldwood Depths
- Luma Pools
- Windswept Wastes
- Silent Woods (finish point is inaccessible until the active ability Launch is acquired)
When racing for the first time, a semi-transparent spirit would appear as well and race against Ori. This is the developer's ghost and Ori must reach the finish point before it does. It should be noted that Ori does not have access to the Spirit Shard skill Triple Jump and the active ability Launch, and the trials in late-game areas can be a little challenging, so some practice is recommended.
Please refer to the Hand to Hand quest in "Completionist" or the following video for the locations of all Trials. All credit goes to its maker, Trophygamers.