Oxenfree

Oxenfree

13 Achievements

1,000

12-14h

PC
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Ghost Stories

Ghost Stories

Found all of the hidden anomalies.

200

2.38%

How to unlock the Ghost Stories achievement in Oxenfree - Definitive Guide

Anomalies are little stone cairns that can be tuned with your radio, unlocking an audio. Your dial indicator will turn red when you are near one.

You can start to collect these as soon as you visit Harden Tower for the first time, but two of them require que WAL Radio, that you'll unlock during the story. Unlike the letters, there's not always an anomaly on every zone, and some of them will have two. So this is the list of the 12 anomalies:

NOTE: If the achievement doesn't unlock when it should, try this suggestion from Holzi91: "Hey, I justed wanted to add: sometimes this achievement does not unlock, when you find the last anomaly. In that case quit the game and start it again. The achievement should unlock during the start".

- Epiphany Field (2)

Under a lamppost, a little to the right of the lighthouse.

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On the turn of the path, left from the bunker entrance.

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- Towhee Woods (1)

Jump over the chasm in the middle of the zone, then go down the climbable wall just before the exit signpost.

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- Bridge Stand (2)


Go up from the power station.

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Near the small graveyard under the bridge, bottom left.

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- Camp grounds (2)

Below the ruined lookout point, left of the bridge.

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Near the bench, top right.

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- Relay point (1)

Take the left path from the well and jump across the gap. The anomaly is between the trees.

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- Milner Outpost (1)

Near the firing range, bottom left.

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- US Army RCS

Below the ladder, bottom left of the screen.

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- Facilities (1)

Inside the locked door above the room with three beds. Requires the WAL Radio.

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- Discovery Cliff (1)

Inside the small house, top right of the screen. Requires the WAL Radio.

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16 Jan 2016 20:09

6 Comments
Is there a point of no return for this?
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By psybOltOn on 05 May 2023 15:58
Thanks, I'll add it right now
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By amenazamenor JF on 16 Jan 2016 21:39
Hey, I justed wanted to add: sometimes this achievement does not unlock, when you find the last anomaly. In that case quit the game and start it again. The achievement should unlock during the start.
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By holzi91 on 16 Jan 2016 21:14
Why did you not copy the frequencies from the walkthrough to go along with this solution?
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By EaSkateVideo on 01 Feb 2018 13:44
For the two in Epiphany Field, the frequency under the lamppost is 105.1, and at the turn it's 102.3
Towhee Woods is 103.5
Bridge Stand - Go up from the power station. is 101.1, Near the small graveyard under the bridge, bottom left. is 99.9
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By skittlebiz on 30 Apr 2020 17:22
I still haven't gotten the achievement after finding and tuning into all of them...
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By MrFrenchFry on 21 May 2020 14:40
View all 6 comments Show less comments
There are a total of 12 anomalies available in the game, and they appear as a small formation of rocks that can be tuned into using the radio. Some of them are found behind locked doors, so it is advised that you wait until you unlock the new radio before going for all the collectibles. While going for anomalies, you should also go for Maggie Adler's Letters in order to unlock:
OXENFREEAdler Letters, Pt. 3The Adler Letters, Pt. 3 achievement in OXENFREE worth 189 pointsCollect all of Maggie's letters.


A video guide showing all 25 collectibles available in Oxenfree can be found below:
0:12 - Maggie Adler Letter #13 - Main Street
0:54 - Maggie Adler Letter #4 - Main Street
1:20 - 105.1 Anomaly - Epiphany Field
1:44 - Maggie Adler Letter #1 - Epiphany Field
1:58 - Open Estate Gate
2:02 - 100.3 Anomaly - Discovery Cliffs
2:29 - Maggie Adler Letter #6 - Discovery Cliffs
2:42 - Maggie Adler Letter #12 - Beacon Beach
2:56 - 102.3 Anomaly - Epiphany Field
3:36 - Maggie Adler Letter #3 - Harden Tower
4:04 - Maggie Adler Letter #11 - Towhee Woods
4:41 - 103.5 Anomaly - Towhee Woods
5:26 - 99.9 Anomaly - Bridge Stand
5:57 - Maggie Adler Letter #8 - Bridge Stand
6:05 - 101.1 Anomaly - Bridge Stand
6:45 - 91.5 Anomaly - Camp Grounds
7:21 - Maggie Adler Letter #9 - Camp Grounds
7:44 - 97.9 Anomaly - Camp Grounds
8:28 - 106.7 Anomaly - Relay Point
8:56 - Maggie Adler Letter #10 - Relay Point
9:09 - 89.9 Anomaly - Facilities
9:40 - Maggie Adler Letter #5 - Facilities
9:56 - 94.3 Anomaly - US Army RCS
10:23 - Maggie Adler Letter #7 - US Army RCS
10:31 - 104.7 Anomaly - Milner Outpost
10:47 - Maggie Adler Letter #2 - Milner Outpost
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17 Jan 2016 02:25

5 Comments
Really helpful video. Thanks!
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By bennjjee on 03 Apr 2016 18:50
Dunno if this is because of the latest (as of July 2016) patch, but letter no 4 actually located just above that building in the video - in front of the Antiques store.
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By gomofob on 14 Jul 2016 17:06
I haven't played the entire game but it's very impressive that you put pictures in this guide. Well done
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By E vee dub on 18 Sep 2017 15:52
Gomofob THANK YOU.
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By fighterx93chipp on 08 Nov 2019 06:14
@Gomofob Spot on thank you
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By Mr MahHa on 05 May 2021 23:10
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You can begin collecting the letters and finding the anomalies after you go back to Main Street and get the new radio that has more stations to search. Gaming Since Gaming has made a very simple to follow video guide for all the collectibles which you can watch below, which starts as soon as you get the new radio and takes you to the locations you'll need to progress the story as well.

Entering the bomb shelter is the point of no return, so you'll want to do all the collectibles before entering there.

Note: The anomaly in Towhee Woods is mislabled in the video and comments as 104.7.  It is in actuality 103.5.

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Scattered throughout the game you may notice rock piles – cairns – that indicate a spot where you should stand and use your radio to find a hidden frequency. There are 12 of them in the game.

Unlike the Adler letters, you can start collecting these whenever you come across them, but I recommend just waiting until you start collecting the Adler letters to start activating them, as you will be revisiting all the locations in the game anyways, and many of the cairns require the upgraded radio (found via story progression) to activate. It's just easier to wait.

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