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Patron achievements progress.
Cummulatively 25 citizens have died due to malnutrition.
Build a Gatherer's shelter.
Have at least 5 Hunting lodges built in your town.
Have at least 10 Orchards built in your town.
Reach your stockpile maximum when the limit is at least 50.000.
Produce 12.000 pieces of Jewelry.
Grow your town to 50 Citizens.
Complete your first research.
Have at least 3 Markets built in your town.
Have at least 5 Pottery Workshops built in your town.
Build the Laborer's Guildhouse.
Have at least 10 Ranches built in your town.
Grow your town to 1000 Citizens.
Have at least 7 Coal Mines built in your town.
Have at least 5 Inns built in your town.
Settle 50 immigrants in your town.
Have at leaast 10 Wells or Stone wells built in your town.
Accumulate 100.000 coins.
Survive 25 years in cold or temperate climate.
Have at least 5 Churches or Cathedrals built in your town.
Have at least 5 Guardhouses built in your town.
Upgrade the Gathering Hall to the Townhall.
Have at least 75 Houses of any kind built in your town.
Your town has overcome 5 firestorms.
Grow your town to 500 Citizens.
Upgrade the Council Hall to the Royal Hall.
Have at least 5 Fields built in your town.
Have at least 5 Fisherman's huts built in your town.
Sell 10.000 coins worth of goods.
Build the Patron's Mansion.
Have at least 25 beautifications built in your town.
Have at least 5 Distilleries built in your town.
Have at least 50 statues built in your town.
Produce 20.000 Fine Garments.
Complete the entire research tree.
Have at least 50 Peasants and 50 Laborers in your town.
Have at least 10 Herbalist's huts built in your town.
Build the Merchant's Guildhouse.
Cummulatively 75 citizens have died due to illness.
Your town has overcome its first open rebellion against your rule.
Have at least 5 Schools built in your town.
Accumulate 1.000.000 coins.
Have at least 50 Peasants, 50 Laborers and 50 Merchants in your town.
Upgrade the Townhall to the Council Hall.
Produce 20.000 pieces of Furniture.
Grow your town to 125 Citizens.
Sell 50.000 coins worth of goods.
Survive 25 years in tropical or dry climate.
Build the Gentry Guildhouse.
Survive the first winter.
Cummularively 50 citizens have died due to hypothermia.
Make 100 citizens leave your town.
Sell 150.000 coins worth of goods.
Upgrade the Town house to the Gathering Hall.
Build the Peasant's Guildhouse.
Have all 4 social classes with an average happiness over 95%.
Have at least 7 Sawmills built in your town.
Have at least 50 members of each social class in your town.