PAYDAY 2: CRIMEWAVE EDITION
110 Achievements
2,510
150-200h
A Long Night of Horrors
Prison Nightmare - Get at least 15 keycards on Mayhem or above and do not go in to custody.
10
0.02%
How to unlock the A Long Night of Horrors achievement in PAYDAY 2: CRIMEWAVE EDITION - Definitive Guide
Difficulty: Mayhem
Time Required: Takes minimum of roughly 45 mins
Okay, so to start off, the odds of this achievement glitching for you are pretty high, so I'm just going to outline some solo strategies for this achievement.
Note: You must COMPLETE THE HEIST for the achievement to unlock
Your class build: Dodge or Heavy? Doesn't really matter, as long as you're comfortable with your own playstyle. I tend to favour a heavy build because a dodge build is more luck based and up to chance. Basic skills of a dodge build can be found in the ghost tree. Basic skill for your usual heavy build is the Iron Man aced skill as it unlocks the Improved Combined Tactical Vest.
Equipment: Doctor Bag. First aid kit does not reset downs, but a Doctor Bag does.
Heist Assets: Having an extra ammo bag, doctor bag and grenade case will certainly benefit you in the long run should you use them sparingly throughout your run.
Recommended skills:
Resilience(aced) due to the apparent abundance of flash bangs throughout the level it can save you from unnecessary damage.
Hostage Taker(basic/aced) so that you can regenerate your health without having to use a doctor bag.
Combat Doctor(aced) so that you have 8 uses from your doctor bags plus the additional 2 uses from the heist assets.
Inspire so that you can pick up your AI; believe me when I say that your AI are your crutch. Should you go down because of a taser that you can't find for the life of you, you'll want your AI to be with you the entire time for the extra backup and revive.
Feign Death/Messiah if you get in a situation where your AI are across the map, yet you got downed, this will benefit you for sure.
Of course, you may not be able to afford all of the skills outlined here, but don't worry, they are just recommendations. I'd say prioritize health bonus skills like Hostage Taker. This will help you avoid using doctor bags so you can save them for dire situations.
Perk Decks: Armorer(if playing heavy), because it increases your amor by 35 points. Rogue(if playing dodge), it adds 45% dodge chance on top of your skills. Sicario, because it helps with dodge and amor. Ex-President stores health from every kill you get and gives you health whenever you lose any. Think of it as a vampire effect.
Half of these perk decks are part of a DLC iirc.
General Tips:
-Learn the map so you can run away from a dozer/cloaker and avoid unnecessary damage. Also so that you can have some solid escape routes and be knowledgeable of enemy spawn locations.
-Save Doctor Bags so that you use them when it's necessary. You only have a maximum of 10 uses if you are playing solo, so don't waste them!
-Dragon's Breath Round is an attachment for shotguns and lights the enemies on fire. Definitely useful for tasers because they are too busy being on fire to paralyze you.
-Count your spins! it would be very painful for you to miss the mark by 1 or 2 keycards yet you are not aware. I'd recommend getting 1 bag of cloaker gold each time you place the keycard in the slot and counting with pen/paper. You will collect 2 bags for the first time and then after that collect 1 each time. This is so that you can cross reference your pen/paper with collected bags to keep track of your keycards. You can view collected bags with .
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This trophy will take at least 45 to 55 minutes to get done if working efficiently. In your bid to get this trophy, you must be playing on Mayhem, Death Wish or Death Sentence. It is critical to attempt this insidious test of endurance on Mayhem difficulty if you want to live to see the end of this nightmare. The trophy will pop for all players who didn't go into police custody at the heist completion screen.
This mission is poorly optimized and can get terrible frame drops inside the prison. Due to this recipe for a blue screen crash, this should be attempted with no more than two players to ensure a less chaotic environment.
Begin the heist normally as when going for the other two trophies on this heist. Once you get your second keycard, activate the bag moving mini-game instead of the escape zipline. You will continue the mission alternating between the wheel and bag moving mini-game until obtaining the minimum 15 keycards. Whilst the bag moving mini-game is active, it is best to just completely ignore it. The bags will explode when the timer reaches zero and it puts you at unnecessary risk for a down so be sure to avoid them. Keep a keen eye out for snipers, drills and headless dozers when they spawn as those are the main things that could cause you to fail.
Use any device of your choice to keep tally of how many keycards were acquired throughout the mission. You must complete the mission so it is important not to lose track of your keycards and leave prematurely. As started before, this will take the best part of an hour so make sure you have an adequate amount of time to complete this.