Payday: The Heist

Payday: The Heist

41 Achievements

66-88h

PS3
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Easy street

Easy street

Beat HEAT STREET on OVERKILL difficulty, with your group accuracy being at 60% or higher. To complete this challenge, everyone in your crew will have to have played the heist from the start.

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How to unlock the Easy street achievement in Payday: The Heist - Definitive Guide

This is one of the hardest trophies. You need to play the Heat Street heist on highest difficulty, which is Overkill. The trophy also requires that the entire team have an overall accuracy of 60%. Add each player's accuracy with each other and then divide the total with the number of players. The result should be at least 60 for the trophy.

To make this easier, make sure to use either a weapon with high accuracy like the M308 Rifle or a shotgun like the Reinbeck. If at least one pellet of the shotgun hits a target, it counts as a 100% hit for that shot. The M308 Rifle unlocks at rep 17 of the Sharpshooter tree and the Reinbeck unlocks at rep 13 of the Support tree. Good crew bonuses would be 'Sharpshooters' to increase accuracy and 'Protector' to increase the body armor. The team should choose either one ammo bag and three doctor bags, or two of each.

Turn off the 'Play with team AI' option since AI will ruin the accuracy. Even though it's possible to get this trophy in single-player mode, it would be quite hard for one player to complete the heist on Overkill difficulty with an accuracy of 60% without any AI.

A good strategy to do this is with 4 players. What you want to do is have two players complete the objectives and killing enemies while the other two hide. The players that hide need to kill 1 civilian with 1 shot to make their accuracy 100% for the entire heist. After that they should not fire any shots for the entire heist and only hide. The two other players who complete objectives should always hide during assaults and only do objectives and kill enemies in between assaults. The players who do the killing must keep accuracy on at least 20% each. The players who hide don't need any crew bonuses so let them hold a crew bonus that nobody else has. The two players who do the killing can have the same crew bonus if you want.

At the start of the heist, all players should run all the way to the van without killing enemies. You will skip a big portion of the heist and will save ammunition. It's risky but if all players stay together then the shots fired by the law is even out on all players. Run along the walls and use back allies to sneak past the enemies. Make sure to hide and regenerate your shields time to time before you continue running. Since it's at the beginning of the heist it's easy to restart if it doesn't go well.

There is a good place to hide at the van. You will see a few containers and a pile of gray bricks by the wall near the van. Jump onto the bricks and then jump up to the small platform between the green and blue containers. From there jump onto the red container and stay hidden there. All players can stay here while an assault is ongoing. When the assault ends, only the players who complete objectives will jump down and push Matt to the goal.

The players who kill enemies and complete objectives can increase their accuracy by shooting a dead corpse with a shotgun. You can only do this with the two shotguns in the game which are the 'Locomotive 12 G' and 'Reinbeck'.

All players that have played the heist from the beginning will receive the trophy once the heist ends.

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So... There should be 4 of you. Two of you kill civilians at the very beginning and NEVER shoot again. Immediately, during the first run, you run to the place with the car and hide there on the left side. Those two who don’t shoot should hide behind a trash can and always sit there. Just let him climb out when it is necessary to raise people. The remaining two shoot and try to quickly run after the canisters. When the guy gets out of the car, don’t wait for the “Attack” to end, but immediately run out, clear the area and kill him. For half the attack and plus for the “breathing space” you can push him almost to the end. In any case, when you almost push it, don’t take it further than the fence (I think you’ll understand what kind of fence it is), because if you do, an endless “Attack” will begin and then you definitely won’t get through. Push him to this fence and go back. Then the attack will begin, you fight back and as soon as it ends, immediately run and push him to the end. In this case, if everything goes well, you will complete the mission just when the endless “Attack” begins.
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01 Dec 2011 15:36

1 Comment
The meaning of this strategy is that the 2 people from the team who do not shoot at enemies at all until the end of the mission, having killed one civilian at the beginning of the mission, each receive 100% accuracy. The difficulty of this situation lies in deciding which of your team will work as shooters; all the difficulty of this trophy will fall on these people, since they need to manage to get 20% accuracy and cover the asses of 2 other comrades who will not shoot at all. At the general council, decide who will be the shooters and who will be just ballast, you can compare statistics and whoever has higher accuracy will carry the entire mission on himself. The most important thing is not to die and reach the end. Mandatory arsenal - 2 first aid kits, 2 cartridges, bonus Shapshooter, bonus aggressor, 2 protectors. Weapon to choose from, which one is good to play and use (the machine gun has quite a lot of cartridges, it is better, of course, to take it) - the main thing that shooters need to know is to try to shoot “MILK” as little as possible, it is better to shoot in bursts, but more accurately, since the fact that a player with a shotgun can be grabbed by a shocker and then he will not have 100%, even if he then kills all civilians on his way with headshots.

PS - You should only start this trophy when you have this alignment - 145-145-145-145, otherwise you can forget about 60% accuracy, you just won’t survive.
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By ilyxaxa on 14 Feb 2012 14:17
4 players all 4 shotgun Reinbeck 880/COMPACT-5/BRONNCO 2 first aid kits and 2 cartridge chambers 2 protectors 1 aggressor and 1 sharp shooter We run to the construction site, turn left and into the alley, leaving the alley: Two with protectors (group A) are killed because of the SWAT van 4-6 heavy special forces and run across the street to a dead end with two blue containers, throwing a pharmacy and a cartridge case. They are preparing to take on the wave. (Under no circumstances sit close to the containers, enemies can pass through the containers) The other two (Group B) continue to run to the location with the car. and once at the location they carry canisters and, if necessary, hide to the left of the entrance in the barrier (they cannot use the pharmacy and cartridges). After the target crawls out, group B must, despite the wave, bring the target to group A and run to them (for the Pharmacy and cartridges if necessary) take cover (When it’s hot, it’s better not to run through the Crowd, but to wait for the moment) As soon as the wave ends, three clear the area, and the fourth leads the target to the parking lot. You have about 40 seconds before the wave starts; if you are in the parking lot, there is no need to run back, move forward. As soon as the door to the stairs opens, one pushes the target and looks back, three clear the path to the road. and here is a small random area with doors. Two doors. Group B needs the door to the right of the blue trash cans. Through it we go around to the right of the enemies and run to the SWAT van, thereby preventing the enemies from respawning. Clear the area and go to the end of the straight line. In front of the fence, you give a command to the target once (even if the target does not last until the end) and the four of you run to the right behind the SWAT van and throw a cartridge and a pharmacy behind two boxes. Group B takes ammo and a pharmacy if necessary and runs behind the yellow taxi. Group A stays and waits for the wave to start. As soon as a red triangle appears, indicating the beginning of the wave, Group A runs to the target and brings it back to the end. A helicopter will arrive, if you are lucky, then after the wave you will have time to clear the territory, if not, then wait until the helicopter flies away and Group A should try to give a command to the target to leave. As soon as the target stands up, Group A reloads and takes the target away. Group B can try and join them. Until the helicopter to victory and cross your fingers)) (It doesn’t matter if Group B dies at the end, everyone will receive the reward.)
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14 Jan 2012 10:45