Persona 4 Golden
49 Achievements
1,000
80-100h
PC
Xbox One
Xbox Series
The Lounge Is Closed
Rescue Rise Kujikawa. Details for this achievement will be revealed once unlocked
35
16.44%
How to unlock the The Lounge Is Closed achievement in Persona 4 Golden - Definitive Guide
Story-related, cannot miss.
After trading information with the paparazzi by the river in the Samegawa Flood Plains (on the 25th June, the day after you start looking for information), you’ll gain access to Rise’s dungeon, the Marukyu Sriptease.
On the 11th floor of the Marukyu Striptease you’ll find Shadow Rise, who you have to beat to save Rise Kujikawa. It can be a tricky fight if you come in slightly underleveled like I did, but that was for a reason - so that I could get the most out of Rise’s battle lines next month when hunting for Hardcore Risette Fan (10G). If you’re interested, I was a level 32, when you should ideally be a level 35.
In terms of attacks, Shadow Rise isn’t too hard. She casts a lot of fire spells and also casts Fire Break a lot, so if you have Fire immune Personas, use them (I rotated between Hua Po and Senri, meaning my main character was effectively immune to her attacks).
While she might be using fire attacks, she’s not actually immune to them. So debuff Shadow Rise with Rakunda if you have it, and get Chie to buff Yukiko (especially if she has Agilao at this point).
It’s key that you have some kind of cure Panic or a few Amrita Sodas for this fight too, as Shadow Rise’s Mind Slice can easily inflict Panic.
At the supposed halfway point, Shadow Rise will cast Supreme Insight, which makes her invincible. This is your time to heal your whole party and buff, whilst also guarding.
At this point the fight breaks off and you’ll have to finish off the fight against Shadow Teddie instead. The Shadow Teddie fight is actually much tougher, but fear not, you’ll start with full HP and SP for this fight, which is a massive help. If you die though, you have to beat Rise all over again, so don’t take too many risks - which can be tricky, as he has an insane amount of health.
First things first, Shadow Teddie absorbs ice. So don’t use ice attacks. At all. It’s also handy to have a Persona with Dekunda here too, as he’ll drop your defence very often. Casting Dekunda means he wastes a turn every few turns. Now, the key here is two-part. 1. When he uses Mind Charge, get everyone to guard. And watch out for Foolish Whisper, which inflicts Silence. And 2. When he lifts his paw and charges up, you actually have 1 turn before you need to guard, so make use of it. If everyone is guarding when he uses Nihil Hand, you’ll all block it.
And finally, another few bits of note: watch out for Nullity Guidance, which dizzies one of your party for a turn; and remember, status ailments only last two turns.
It’s a long fight, one of attrition, but if you play it carefully, you can beat both Shadow Rise and Shadow Teddie with relative ease. Even if you’re underleveled.
The last date to save Rise Kujikawa is July 9th, so make sure you’ve done it by then.
After trading information with the paparazzi by the river in the Samegawa Flood Plains (on the 25th June, the day after you start looking for information), you’ll gain access to Rise’s dungeon, the Marukyu Sriptease.
On the 11th floor of the Marukyu Striptease you’ll find Shadow Rise, who you have to beat to save Rise Kujikawa. It can be a tricky fight if you come in slightly underleveled like I did, but that was for a reason - so that I could get the most out of Rise’s battle lines next month when hunting for Hardcore Risette Fan (10G). If you’re interested, I was a level 32, when you should ideally be a level 35.
In terms of attacks, Shadow Rise isn’t too hard. She casts a lot of fire spells and also casts Fire Break a lot, so if you have Fire immune Personas, use them (I rotated between Hua Po and Senri, meaning my main character was effectively immune to her attacks).
While she might be using fire attacks, she’s not actually immune to them. So debuff Shadow Rise with Rakunda if you have it, and get Chie to buff Yukiko (especially if she has Agilao at this point).
It’s key that you have some kind of cure Panic or a few Amrita Sodas for this fight too, as Shadow Rise’s Mind Slice can easily inflict Panic.
At the supposed halfway point, Shadow Rise will cast Supreme Insight, which makes her invincible. This is your time to heal your whole party and buff, whilst also guarding.
At this point the fight breaks off and you’ll have to finish off the fight against Shadow Teddie instead. The Shadow Teddie fight is actually much tougher, but fear not, you’ll start with full HP and SP for this fight, which is a massive help. If you die though, you have to beat Rise all over again, so don’t take too many risks - which can be tricky, as he has an insane amount of health.
First things first, Shadow Teddie absorbs ice. So don’t use ice attacks. At all. It’s also handy to have a Persona with Dekunda here too, as he’ll drop your defence very often. Casting Dekunda means he wastes a turn every few turns. Now, the key here is two-part. 1. When he uses Mind Charge, get everyone to guard. And watch out for Foolish Whisper, which inflicts Silence. And 2. When he lifts his paw and charges up, you actually have 1 turn before you need to guard, so make use of it. If everyone is guarding when he uses Nihil Hand, you’ll all block it.
And finally, another few bits of note: watch out for Nullity Guidance, which dizzies one of your party for a turn; and remember, status ailments only last two turns.
It’s a long fight, one of attrition, but if you play it carefully, you can beat both Shadow Rise and Shadow Teddie with relative ease. Even if you’re underleveled.
The last date to save Rise Kujikawa is July 9th, so make sure you’ve done it by then.
Story-related, cannot miss.
After trading information with the paparazzi by the river in the Samegawa Flood Plains (on the 25th June, the day after you start looking for information), you’ll gain access to Rise’s dungeon, the Marukyu Sriptease.
On the 11th floor of the Marukyu Striptease you’ll find Shadow Rise, who you have to beat to save Rise Kujikawa. It can be a tricky fight if you come in slightly underleveled like I did, but that was for a reason - so that I could get the most out of Rise’s battle lines next month when hunting for the Hardcore Risette Fan trophy. If you’re interested, I was a level 32, when you should ideally be a level 35.
In terms of attacks, Shadow Rise isn’t too hard. She casts a lot of fire spells and also casts Fire Break a lot, so if you have Fire immune Personas, use them (I rotated between Hua Po and Senri, meaning my main character was effectively immune to her attacks).
While she might be using fire attacks, she’s not actually immune to them. So debuff Shadow Rise with Rakunda if you have it, and get Chie to buff Yukiko (especially if she has Agilao at this point).
It’s key that you have some kind of cure Panic or a few Amrita Sodas for this fight too, as Shadow Rise’s Mind Slice can easily inflict Panic.
At the supposed halfway point, Shadow Rise will cast Supreme Insight, which makes her invincible. This is your time to heal your whole party and buff, whilst also guarding.
At this point the fight breaks off and you’ll have to finish off the fight against Shadow Teddie instead.
The Shadow Teddie fight is actually much tougher, but fear not, you’ll start with full HP and SP for this fight, which is a massive help. If you die though, you have to beat Rise all over again, so don’t take too many risks - which can be tricky, as he has an insane amount of health.
First things first, Shadow Teddie absorbs ice. So don’t use ice attacks. At all. It’s also handy to have a Persona with Dekunda here too, as he’ll drop your defence very often. Casting Dekunda means he wastes a turn every few turns.
Now, the key here is two-part. 1. When he uses Mind Charge, get everyone to guard. And watch out for Foolish Whisper, which inflicts Silence. And 2. When he lifts his paw and charges up, you actually have 1 turn before you need to guard, so make use of it. If everyone is guarding when he uses Nihil Hand, you’ll all block it.
And finally, another few bits of note: watch out for Nullity Guidance, which dizzies one of your party for a turn; and remember, status ailments only last 2 turns.
It’s a long fight, one of attrition, but if you play it carefully, you can beat both Shadow Rise and Shadow Teddie with relative ease. Even if you’re underleveled.
The last date to save Rise Kujikawa is July 9th, so make sure you’ve done it by then.
After trading information with the paparazzi by the river in the Samegawa Flood Plains (on the 25th June, the day after you start looking for information), you’ll gain access to Rise’s dungeon, the Marukyu Sriptease.
On the 11th floor of the Marukyu Striptease you’ll find Shadow Rise, who you have to beat to save Rise Kujikawa. It can be a tricky fight if you come in slightly underleveled like I did, but that was for a reason - so that I could get the most out of Rise’s battle lines next month when hunting for the Hardcore Risette Fan trophy. If you’re interested, I was a level 32, when you should ideally be a level 35.
In terms of attacks, Shadow Rise isn’t too hard. She casts a lot of fire spells and also casts Fire Break a lot, so if you have Fire immune Personas, use them (I rotated between Hua Po and Senri, meaning my main character was effectively immune to her attacks).
While she might be using fire attacks, she’s not actually immune to them. So debuff Shadow Rise with Rakunda if you have it, and get Chie to buff Yukiko (especially if she has Agilao at this point).
It’s key that you have some kind of cure Panic or a few Amrita Sodas for this fight too, as Shadow Rise’s Mind Slice can easily inflict Panic.
At the supposed halfway point, Shadow Rise will cast Supreme Insight, which makes her invincible. This is your time to heal your whole party and buff, whilst also guarding.
At this point the fight breaks off and you’ll have to finish off the fight against Shadow Teddie instead.
The Shadow Teddie fight is actually much tougher, but fear not, you’ll start with full HP and SP for this fight, which is a massive help. If you die though, you have to beat Rise all over again, so don’t take too many risks - which can be tricky, as he has an insane amount of health.
First things first, Shadow Teddie absorbs ice. So don’t use ice attacks. At all. It’s also handy to have a Persona with Dekunda here too, as he’ll drop your defence very often. Casting Dekunda means he wastes a turn every few turns.
Now, the key here is two-part. 1. When he uses Mind Charge, get everyone to guard. And watch out for Foolish Whisper, which inflicts Silence. And 2. When he lifts his paw and charges up, you actually have 1 turn before you need to guard, so make use of it. If everyone is guarding when he uses Nihil Hand, you’ll all block it.
And finally, another few bits of note: watch out for Nullity Guidance, which dizzies one of your party for a turn; and remember, status ailments only last 2 turns.
It’s a long fight, one of attrition, but if you play it carefully, you can beat both Shadow Rise and Shadow Teddie with relative ease. Even if you’re underleveled.
The last date to save Rise Kujikawa is July 9th, so make sure you’ve done it by then.
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