Pinball FX3
110 Achievements
1,495
31.5-56.5h
Arachnophobia
You have defeated the spiders in the cellar on the Sorcerer's Lair table!
5
16.97%
How to unlock the Arachnophobia achievement in Pinball FX3 - Definitive Guide
To start, you need to begin the Arachnid Attack main mode. Hit all 3 of the flashing circular targets at the top of the table (no need to hit each individually, hitting any of the 3 will light up another one instead of needing to hit each specific one in FX2). Once this is done, make sure Arachnid Attack is flashing (you can change which one is flashing by hitting the bumpers on the left side. You just have to get a bit lucky. You could also just play through all modes until you get to the one you want). Now hit the flashing cellar sinkhole on the right side of the circlular stairway that raises up.
Once in the cellar, hit all 5 of the spiders twice. Each time you hit a spider, a second one replaces it after a few seconds. Once you have hit all 10 spiders, the achievement unlocks. You can choose to exit through the ramp and complete the mode or just let the ball drain.
To start, you need to begin the Arachnid Attack main mode. Hit all 3 of the flashing circular targets at the top of the table (no need to hit each individually, hitting any of the 3 will light up another one instead of needing to hit each specific one in FX2). Once this is done, make sure Arachnid Attack is flashing (you can change which one is flashing by hitting the bumpers on the left side. You just have to get a bit lucky. You could also just play through all modes until you get to the one you want). Now hit the flashing cellar sinkhole on the right side of the circlular stairway that raises up.
Once in the cellar, hit all 5 of the spiders twice. Each time you hit a spider, a second one replaces it after a few seconds. Once you have hit all 10 spiders, the trophy unlocks. You can choose to exit through the ramp and complete the mode or just let the ball drain.
Step 1: Starting Arachnid Attack
In order to start any of the story missions you will have to free up the "Magical Cellar" sinkhole by hitting the 3 "Guardian Stones" in the center of the table. After all 3 targets are lit, the blue spinning disk in front of them will rise, opening up the sinkhole. Hitting the sinkhole will start the mission that is currently lit on the table. Hitting the bumpers will switch between the uncompleted missions listed on the table. For this trophy, you need to look for the Arachnid Attack mission (4th from the top). Once it's lit, hit the ball up the cellar and find yourself on a mini pinball table.
Step 2: Killing the Spiders
Spiders will quickly appear in front of all of the 5 ramps/orbits. In order to beat the mission, you will have to hit all 5 spiders twice and leave the cellar using the exit that's lit thereafter.
Keep in mind that the spiders can only be hit if the ramp/orbit it's hanging above is actually lit. Also remember that every spider will respawn once and it takes quite a bit of time for it to do so. It's best you go through your first set of 5 spiders entirely before you start killing your second set.
If all goes well, the trophy will pop up upon you hitting the 10th spider and won't don't actually have to exit the cellar and complete the mission for the trophy.
Note: If you failed to get all the spiders and missed the trophy, restart the game entirely or you won't be able to play the Arachnid Attack mission again until you've played though all the other missions.