Portal 2

Portal 2

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You Saved Science

You Saved Science

Complete all test chambers in all courses of co-op

100

How to unlock the You Saved Science achievement in Portal 2 - Definitive Guide

This achievement requires you to complete all the courses -- 5 in total. Check out the other achievements to find the solutions to specific courses. The video guides in this solution are for the FINAL (course 5) chambers.

Note: I will hunt for some split-screen video solutions. I will update this solution once some are found.

Direct links to the other course solutions:
Course 1 -
Portal 2Team BuildingThe Team Building achievement in Portal 2 worth 12 pointsComplete all test chambers in the Team Building co-op course

Course 2 -
Portal 2Confidence BuildingThe Confidence Building achievement in Portal 2 worth 13 pointsComplete all test chambers in the Mass and Velocity co-op course

Course 3 -
Portal 2Portal Conservation SocietyThe Portal Conservation Society achievement in Portal 2 worth 54 pointsComplete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements

Course 4 -
Portal 2Bridge BuildingThe Bridge Building achievement in Portal 2 worth 23 pointsComplete all test chambers in the Hard-Light Surfaces co-op course
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30 Apr 2011 13:16

5 Comments
I just realized they finally fixed the achievement icon for this. Used to just be the number 35 for some reason.
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By redjarman on 08 Jun 2012 21:46
^ Just unlocked the achievement today and it is a '35.' I came here to see why. :p
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By Nekroflame on 18 Dec 2012 07:50
"I will hunt for some split-screen video solutions. I will update this solution once some are found."

If you mean for the purposes of showing how one can complete it "solo", I'd say the last couple levels are impossible to do for one person controlling two controllers.
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By Pedle Zelnip on 13 Dec 2013 07:20
There is a mistake in your guide: course 3 is the Hard-Light Surfaces Course (Bridge Building cheevo) and course 4 is the Excursion Funnels Course (Obstacle Building cheevo)
You can get the Portal Conversation Society cheevo on the way, but is not related to completing courses.

Fix this, and you'll get an upvote for your great guide.
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By psybOltOn on 05 Feb 2013 21:10
It is possible, I've done the whole thing solo. On level 5-7 with the timed bridge it is easier if controller 1 puts the portals where you'll be looping to get speed them stands by the switches. Controller 2 puts one portal on the angled launch pad, starts the run then fires the other portal in front of him just after controller 1 presses the button for the bridge. This gives you several more seconds.

Hitting the double switch on the final level is hard, but the technique is to hold the box over the first laser, move that player forward, then do the same with the second beam. As soon as you drop the box down the slope run back, over the grates then when you're both level it's forward on the left sticks and x at the same time. A bit frustrating, especially as you have to redo it all if you fall, but it is possible
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By NegativeCreep08 on 09 Jul 2016 20:31
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To get this achievement YOU MUST COMPLETE EVERY SINGLE CO-OP LEVEL ON THE SAME ACCOUNT! You cannot just play the last level and get it.

NOTE: You CAN switch partners!
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04 May 2011 01:39

After completing the Calibration Course, you will be sent to a Hub World. This is where you will travel around to different courses throughout the course of co-op. At first, only the first course is open, but the further you progress in co-op, the more courses will be unlocked. They will get harder and harder with every new course you go through, as each one builds off of it's predesessor. There are 5 courses in all that you must complete for this trophy. They are as follows:

1. Team Building - There are 6 test chambers in this course, and they are all pretty easy. Here you will learn the basics of portal placement, using cubes, flinging yourself across spaces, etc. You will also learn how to utilize things like the countdown timer for precise movements with your partner. You shouldn't have much of a problem completing this course.

2. Mass and Velocity - There are 8 test chambers in this course. You will be introduced to aerial faith plates, and learn about using precise timing between you and your partner to accomplish a task. Remember you will also have to utilize what you learned in course 1 (such as 'flinging' with portals) in order to solve these test chambers. They start out fairly easy, but they can get a little tricky by the end, especially test chamber 8, where you must redirect a laser into an office building for your partner.

3. Hard-Light Surfaces - There are 8 test chambers in this course. This is the turning point in co-op where things start to get a little more complicated and require you to think more to solve them. You will learn about hard-light bridges in this course, and how to use portals to revolve them at different angles to do various tasks. Some tests can be quite tricky at times to solve, and at the end of the course, you will have to deal with turrets shooting at you and your partner. Overall, just be prepared for the difficulty to ramp up a bit while going through this course.

4. Excursion Funnels - There are 8 test chambers in this course. With all of the turrets, lasers, and bottomless pits in this course, it can be quite difficult your first time through. You will be introduced to excursion funnels in this course, which, when combined with portals, you can use for all sorts of things from floating across a giant chasm to placing a cube on a ceiling button. The test chambers can have many various parts to them, and you and your partner might have to do some trial-and-error if you get stuck somewhere. There's only one more course after this, so keep your confidence up!

5.Mobility Gels - This is the final co-op course in the game. There are 8 test chambers in this course. You'll have to use all of the knowledge that you've learned so far throughout co-op to complete this course. This course contains some of the most difficult and unique test chambers in the game, containing everything from turrets, to hard-light bridges, to excursion funnels. You will also have to make good use of both of the gels you get in this course, as they are the key to solving a lot of these chambers. Don't get frustrated if you get stuck, because there's a chance that you will get stuck a lot in this course. Just keep a clear head and don't be afraid to experiment a bit with what you find in the test chamber, even if it means one of you ends up dying because of it. Once you complete the last test chamber in this course, you will be shown a cutscene, and your trophy will soon pop after.

If you experience any glitches, or this trophy doesn't unlock, refer to this thread:

You Saved Science did not unlock

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We can say that this is also a plot achievement. We need to go through all 5 episodes. Moreover, if you started playing with someone who already had open series and started going through the series out of order, it doesn’t matter.
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24 Aug 2011 10:40