Prison Architect: Edition
44 Achievements
1,400
48-60h
Xbox One
Xbox Series
Prison Economics
Complete every Grant available to one prison in Prison Architect mode on a standard difficulty
30
0.14%
How to unlock the Prison Economics achievement in Prison Architect: Edition - Definitive Guide
EDIT: It seems the bug has been fixed, the guide is still valid but feel free to ignore the parts about taking in and handling insane prisoners. The original guide follows:
This achievement is bugged but there is still a way to unlock it. As of writing the achievement requires you to own the Psych Ward DLC where they added one new grant for building a cell block for mentally insane prisoners.
If you start a new game on Federal Difficulty insane prisoners are enabled. Simply completing all grants in this difficulty should unlock the achievement for you, it did for me.
Most grants are not very difficult and self-explanatory but I have a few general tips for making this achievement smoother.
Using the warden called "Leanne Johnston" makes it easier to complete several objectives related to education and rehabilitation.
It is easy to finish several grants at the start before accepting any prisoners at all. Administration Centre, Cell Block A, Prison Maintenance and the short/long term investments are all good to complete right at the start.
Don't make your prison too big. I at most had capacity for 40 minimum security prisoners and 20 insane prisoners. All prisoners who enter have a chance of being insane, I got ~7 of them before explicity taking them in. Concentrate on minimum security prisoners as they are easier to handle. Unlocking Permanent punishments in the Bureaucracy screen will allow you to permanently put any potential max/medium prisoners in solitary removing them from the equation.
My prison layout
You want your prisoners needs to be met, give them good cells that are of max quality (10). Don't forget a prayer mat that helps their spirituality need. If your cells are of size 3x6 (5x8 with walls) you have a bonus for size and then put enough stuff in there for the quality to reach max quality.
Change Sleep in regime to FreeTime instead. Prisoners will still sleep but they will no longer dig any tunnels.
I recommend two work periods, one 2h slot in the morning and one 3h slot in the afternoon. This will make scheduling of programs easier as they don't overlap too much over one another.
My regime
For achieving the Cell Block grants simply build one huge holding cell, mark it as a staff only security zone and place beds on every available tile. Using the cloning tool once you've placed a 10-20 beds manually and then just pasting them all over makes this a lot faster.
Use the following programs, note that Parole is not included as this makes it much harder to complete the super long educational grants requiring the prisoners to stay for 30 days, something few prisoners do if they are allowed out on parole.
Psychiatric consultation x2
for the insane prisoners, keeps them calm
Pharmacological treatment of drug addiction
Alcoholics group therapy
Keeps any addicts you've got more manageable and able to work
Kitchen safety and hygiene
Workshop safety induction
Carpentry apprenticeship
Needed for your prison workers to be able to work
Foundation Education Program
General Education Program
Needed for the educational grant, try to set these up early as it takes a minimum of 30 days for a prisoner to go through both programs. Having two classrooms is essential to making this smooth.
This achievement is bugged but there is still a way to unlock it. As of writing the achievement requires you to own the Psych Ward DLC where they added one new grant for building a cell block for mentally insane prisoners.
If you start a new game on Federal Difficulty insane prisoners are enabled. Simply completing all grants in this difficulty should unlock the achievement for you, it did for me.
Most grants are not very difficult and self-explanatory but I have a few general tips for making this achievement smoother.
Using the warden called "Leanne Johnston" makes it easier to complete several objectives related to education and rehabilitation.
It is easy to finish several grants at the start before accepting any prisoners at all. Administration Centre, Cell Block A, Prison Maintenance and the short/long term investments are all good to complete right at the start.
Don't make your prison too big. I at most had capacity for 40 minimum security prisoners and 20 insane prisoners. All prisoners who enter have a chance of being insane, I got ~7 of them before explicity taking them in. Concentrate on minimum security prisoners as they are easier to handle. Unlocking Permanent punishments in the Bureaucracy screen will allow you to permanently put any potential max/medium prisoners in solitary removing them from the equation.
My prison layout
You want your prisoners needs to be met, give them good cells that are of max quality (10). Don't forget a prayer mat that helps their spirituality need. If your cells are of size 3x6 (5x8 with walls) you have a bonus for size and then put enough stuff in there for the quality to reach max quality.
Change Sleep in regime to FreeTime instead. Prisoners will still sleep but they will no longer dig any tunnels.
I recommend two work periods, one 2h slot in the morning and one 3h slot in the afternoon. This will make scheduling of programs easier as they don't overlap too much over one another.
My regime
For achieving the Cell Block grants simply build one huge holding cell, mark it as a staff only security zone and place beds on every available tile. Using the cloning tool once you've placed a 10-20 beds manually and then just pasting them all over makes this a lot faster.
Use the following programs, note that Parole is not included as this makes it much harder to complete the super long educational grants requiring the prisoners to stay for 30 days, something few prisoners do if they are allowed out on parole.
Psychiatric consultation x2
for the insane prisoners, keeps them calm
Pharmacological treatment of drug addiction
Alcoholics group therapy
Keeps any addicts you've got more manageable and able to work
Kitchen safety and hygiene
Workshop safety induction
Carpentry apprenticeship
Needed for your prison workers to be able to work
Foundation Education Program
General Education Program
Needed for the educational grant, try to set these up early as it takes a minimum of 30 days for a prisoner to go through both programs. Having two classrooms is essential to making this smooth.
7 Comments
Just wanted to add something to the guide. If you were like me and you had a prison before the Psych Ward DLC, you can sell that prison and use the proceeds for your next prison as a head start to eliminate some grind. Using prior proceeds will set the difficulty to custom but as long as you do not enable infinite money you can get achievements. Just be sure to enable insane prisoners on the new game. You will know it is enabled if they are available under the intake and eventually almost all of your prisoners will wind up being classified as criminally insane.
You will unfortunately have to redo every grant in your new game, the progress is not cumulative across games.
You also do not need to do the hidden grant, Government Bailout. I just got the achievement and the last grant for me was The Reform Through Education Initiative and I did not do Government Bailout.
Having criminally insane prisoners vs minimum or medium security did not seem to change the rarity of a prisoner being interested in the General Education Program, so don't get frustrated by that mechanic. What I did was once my prison was up and running, I ran 7 Parole Hearing sessions daily to get rid of prisoners who had no interest and short sentences and replace them with new prisoners and once I finally had one interested in General Education, cancelled Paroles so he wouldn't go anywhere. Fortunately he had a 9+ year sentence and had none of the outburst or other seriously negative criminally insane traits that would prevent him from completing all 20 sessions.
Also, the DLC has been on sale just once for 99cents so I guess it will eventually go on sale again if you are opposed to paying full price just to get the last two achievements.
Oh, and there was a post on a Playstation Trophy site saying that if you had a physical copy you could try and earn if offline using the un-patched version on the disk, but I have a digital copy so I don't know if that is another alternative option on our side.
You will unfortunately have to redo every grant in your new game, the progress is not cumulative across games.
You also do not need to do the hidden grant, Government Bailout. I just got the achievement and the last grant for me was The Reform Through Education Initiative and I did not do Government Bailout.
Having criminally insane prisoners vs minimum or medium security did not seem to change the rarity of a prisoner being interested in the General Education Program, so don't get frustrated by that mechanic. What I did was once my prison was up and running, I ran 7 Parole Hearing sessions daily to get rid of prisoners who had no interest and short sentences and replace them with new prisoners and once I finally had one interested in General Education, cancelled Paroles so he wouldn't go anywhere. Fortunately he had a 9+ year sentence and had none of the outburst or other seriously negative criminally insane traits that would prevent him from completing all 20 sessions.
Also, the DLC has been on sale just once for 99cents so I guess it will eventually go on sale again if you are opposed to paying full price just to get the last two achievements.
Oh, and there was a post on a Playstation Trophy site saying that if you had a physical copy you could try and earn if offline using the un-patched version on the disk, but I have a digital copy so I don't know if that is another alternative option on our side.
By Bort Bortson on 04 Jul 2018 06:33
Thanks for your excellent comment Bort.
By John Caboose on 04 Jul 2018 06:42
EDIT: It seems the bug has been fixed, the guide is still valid but feel free to ignore the parts about taking in and handling insane prisoners. The original guide follows:
This achievement is bugged but there is still a way to unlock it. As of writing the achievement requires you to own the Psych Ward DLC where they added one new grant for building a cell block for mentally insane prisoners.
If you start a new game on Federal Difficulty insane prisoners are enabled. Simply completing all grants in this difficulty should unlock the achievement for you, it did for me.
Most grants are not very difficult and self-explanatory but I have a few general tips for making this achievement smoother.
Using the warden called "Leanne Johnston" makes it easier to complete several objectives related to education and rehabilitation.
It is easy to finish several grants at the start before accepting any prisoners at all. Administration Centre, Cell Block A, Prison Maintenance and the short/long term investments are all good to complete right at the start.
Don't make your prison too big. I at most had capacity for 40 minimum security prisoners and 20 insane prisoners. All prisoners who enter have a chance of being insane, I got ~7 of them before explicity taking them in. Concentrate on minimum security prisoners as they are easier to handle. Unlocking Permanent punishments in the Bureaucracy screen will allow you to permanently put any potential max/medium prisoners in solitary removing them from the equation.
My prison layout
You want your prisoners needs to be met, give them good cells that are of max quality (10). Don't forget a prayer mat that helps their spirituality need. If your cells are of size 3x6 (5x8 with walls) you have a bonus for size and then put enough stuff in there for the quality to reach max quality.
Change Sleep in regime to FreeTime instead. Prisoners will still sleep but they will no longer dig any tunnels.
I recommend two work periods, one 2h slot in the morning and one 3h slot in the afternoon. This will make scheduling of programs easier as they don't overlap too much over one another.
My regime
For achieving the Cell Block grants simply build one huge holding cell, mark it as a staff only security zone and place beds on every available tile. Using the cloning tool once you've placed a 10-20 beds manually and then just pasting them all over makes this a lot faster.
Use the following programs, note that Parole is not included as this makes it much harder to complete the super long educational grants requiring the prisoners to stay for 30 days, something few prisoners do if they are allowed out on parole.
Psychiatric consultation x2
for the insane prisoners, keeps them calm
Pharmacological treatment of drug addiction
Alcoholics group therapy
Keeps any addicts you've got more manageable and able to work
Kitchen safety and hygiene
Workshop safety induction
Carpentry apprenticeship
Needed for your prison workers to be able to work
Foundation Education Program
General Education Program
Needed for the educational grant, try to set these up early as it takes a minimum of 30 days for a prisoner to go through both programs. Having two classrooms is essential to making this smooth.
This achievement is bugged but there is still a way to unlock it. As of writing the achievement requires you to own the Psych Ward DLC where they added one new grant for building a cell block for mentally insane prisoners.
If you start a new game on Federal Difficulty insane prisoners are enabled. Simply completing all grants in this difficulty should unlock the achievement for you, it did for me.
Most grants are not very difficult and self-explanatory but I have a few general tips for making this achievement smoother.
Using the warden called "Leanne Johnston" makes it easier to complete several objectives related to education and rehabilitation.
It is easy to finish several grants at the start before accepting any prisoners at all. Administration Centre, Cell Block A, Prison Maintenance and the short/long term investments are all good to complete right at the start.
Don't make your prison too big. I at most had capacity for 40 minimum security prisoners and 20 insane prisoners. All prisoners who enter have a chance of being insane, I got ~7 of them before explicity taking them in. Concentrate on minimum security prisoners as they are easier to handle. Unlocking Permanent punishments in the Bureaucracy screen will allow you to permanently put any potential max/medium prisoners in solitary removing them from the equation.
My prison layout
You want your prisoners needs to be met, give them good cells that are of max quality (10). Don't forget a prayer mat that helps their spirituality need. If your cells are of size 3x6 (5x8 with walls) you have a bonus for size and then put enough stuff in there for the quality to reach max quality.
Change Sleep in regime to FreeTime instead. Prisoners will still sleep but they will no longer dig any tunnels.
I recommend two work periods, one 2h slot in the morning and one 3h slot in the afternoon. This will make scheduling of programs easier as they don't overlap too much over one another.
My regime
For achieving the Cell Block grants simply build one huge holding cell, mark it as a staff only security zone and place beds on every available tile. Using the cloning tool once you've placed a 10-20 beds manually and then just pasting them all over makes this a lot faster.
Use the following programs, note that Parole is not included as this makes it much harder to complete the super long educational grants requiring the prisoners to stay for 30 days, something few prisoners do if they are allowed out on parole.
Psychiatric consultation x2
for the insane prisoners, keeps them calm
Pharmacological treatment of drug addiction
Alcoholics group therapy
Keeps any addicts you've got more manageable and able to work
Kitchen safety and hygiene
Workshop safety induction
Carpentry apprenticeship
Needed for your prison workers to be able to work
Foundation Education Program
General Education Program
Needed for the educational grant, try to set these up early as it takes a minimum of 30 days for a prisoner to go through both programs. Having two classrooms is essential to making this smooth.
7 Comments
Just wanted to add something to the guide. If you were like me and you had a prison before the Psych Ward DLC, you can sell that prison and use the proceeds for your next prison as a head start to eliminate some grind. Using prior proceeds will set the difficulty to custom but as long as you do not enable infinite money you can get achievements. Just be sure to enable insane prisoners on the new game. You will know it is enabled if they are available under the intake and eventually almost all of your prisoners will wind up being classified as criminally insane.
You will unfortunately have to redo every grant in your new game, the progress is not cumulative across games.
You also do not need to do the hidden grant, Government Bailout. I just got the achievement and the last grant for me was The Reform Through Education Initiative and I did not do Government Bailout.
Having criminally insane prisoners vs minimum or medium security did not seem to change the rarity of a prisoner being interested in the General Education Program, so don't get frustrated by that mechanic. What I did was once my prison was up and running, I ran 7 Parole Hearing sessions daily to get rid of prisoners who had no interest and short sentences and replace them with new prisoners and once I finally had one interested in General Education, cancelled Paroles so he wouldn't go anywhere. Fortunately he had a 9+ year sentence and had none of the outburst or other seriously negative criminally insane traits that would prevent him from completing all 20 sessions.
Also, the DLC has been on sale just once for 99cents so I guess it will eventually go on sale again if you are opposed to paying full price just to get the last two achievements.
Oh, and there was a post on a Playstation Trophy site saying that if you had a physical copy you could try and earn if offline using the un-patched version on the disk, but I have a digital copy so I don't know if that is another alternative option on our side.
You will unfortunately have to redo every grant in your new game, the progress is not cumulative across games.
You also do not need to do the hidden grant, Government Bailout. I just got the achievement and the last grant for me was The Reform Through Education Initiative and I did not do Government Bailout.
Having criminally insane prisoners vs minimum or medium security did not seem to change the rarity of a prisoner being interested in the General Education Program, so don't get frustrated by that mechanic. What I did was once my prison was up and running, I ran 7 Parole Hearing sessions daily to get rid of prisoners who had no interest and short sentences and replace them with new prisoners and once I finally had one interested in General Education, cancelled Paroles so he wouldn't go anywhere. Fortunately he had a 9+ year sentence and had none of the outburst or other seriously negative criminally insane traits that would prevent him from completing all 20 sessions.
Also, the DLC has been on sale just once for 99cents so I guess it will eventually go on sale again if you are opposed to paying full price just to get the last two achievements.
Oh, and there was a post on a Playstation Trophy site saying that if you had a physical copy you could try and earn if offline using the un-patched version on the disk, but I have a digital copy so I don't know if that is another alternative option on our side.
By Bort Bortson on 04 Jul 2018 06:33
Thanks for your excellent comment Bort.
By John Caboose on 04 Jul 2018 06:42