Quantum of Solace
50 Achievements
1,000
The World is Not Enough
Collect all cell phones.
40
How to unlock the The World is Not Enough achievement in Quantum of Solace - Definitive Guide
Complete Cell Phone, Weapon Crate, Camera Guide
Plus Each Video Will Contain Each level Achievement,
like open cellar door in one shot, so i will cover every level achievement!
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The cell phones are scattered across most of the levels in the single player game. They ring when you are near, so make sure to keep your ears pricked and the TV volume up. If you hear one, stop and have a quick look around.
To see which phones you have already collected, press to access your own mobile, and hit twice. There will be numbered spaces for each piece of information. Number 1 is always reserved for the Mission Briefing, but the rest are all phones. So if the spaces are numbered 1 to 6, then 2 to 6 are the phones.
The phones are not hidden as such, and you will happen across most through the course of normal play. A few are a little out of the way, or not too obvious. For the location of every phone in the game, follow the information below:
WHITE'S ESTATE: 5 Phones.
Phone 1: On the wall beneath where the helicopter hovers.
Phone 2: Just as you enter the cellar by the steps.
Phone 3: On a table with chairs on the way to the mansion, left side.
Phone 4: On a table, once you leave the cellar, right in front of you.
Phone 5: In the hall with the staircase, between two vases.
SIENA: 4 Phones.
Phone 1: When you reach street level, on a table on the left.
Phone 2: After you climb through a window, next to a bedside lamp.
Phone 3: Leaving a rooftop, into a room, directly in front of you.
Phone 4: Enter the house, (use the balcony), upstairs near the hole.
OPERA HOUSE: 3 Phones.
Phone 1: On a step ladder, before crossing the water, after camera one.
Phone 2: Backstage, at the top of the yellow & black steps, to your left.
Phone 3: After walking the balance beam, on the right.
SINKHOLE: 1 Phone.
Phone 1: After the machine gun, on the left along the winding path.
SHANTY TOWN: 3 Phones.
Phone 1: Near the start on the bar.
Phone 2: After the beach, in the building, on the table to the right.
Phone 3: In the room after Phone 2, at the top of the ladder.
SCIENCE CENTER EXTERIOR: 5 Phones
Phone 1: Behind you, near the ammo, at the mission start.
Phone 2: In the trailer in the alley.
Phone 3: After the locked door. On the left as you enter.
Phone 4: In the guarded car park, in one of the trailers.
Phone 5: When you reach the roof, to the left, beside some red pipes.
MISSION SCIENCE CENTER INTERIOR: 6 Phones.
Phone 1: On the left, near the first guard you meet.
Phone 2: On the walkway between the two locked doors.
Phone 3: Inside the office area on the desk on your left.
Phone 4: In the office beside the elevator call switch.
Phone 5: On the right, on a crate after the elevator escape.
Phone 6: After the elevator, go down the stairs. There it is.
MIAMI AIRPORT: 5 Phones.
Phone 1: At the start, in the first office, on the desk with the body.
Phone 2: After Virus 2, in the area near the third server room.
Phone 3: After the ambush, on the right in the area with the van.
Phone 4: In the baggage area, at the end, in the left hand corner.
Phone 5: In the second baggage area, up the ladder. Upstairs on the right in the office.
MONTENEGRO TRAIN: 5 Phones.
Phone 1: At the start, in the next compartment.
Phone 2: When you drop down into the carriage, to your right.
Phone 3: On the freight train, on the right next to the first ladder.
Phone 4: Second carriage when you’re back on the passenger train.
Phone 5: Back on top of the train, go down the ladder, turn around.
CASINO ROYALE: 3 Phones.
Phone 1: At the start, In the room on the right, next to the television.
Phone 2: Once you enter the apartment, go left into the bedroom.
Phone 3: Back inside, double doors to the left, in the room on the right.
BARGE: 6 Phones.
Phone 1: At the mission start, in the hut with the television.
Phone 2: After rescuing Vesper, before going outside, next to the lathe.
Phone 3: On a crate to the left of the barge loading ramp.
Phone 4: In the container on the far side of the barge, once you board.
Phone 5: Enter the ship interior, in a room on the right, on the shelves.
Phone 6: In the control room, before reaching the cargo hatch.
VENICE: 4 Phones.
Phone 1: In a courtyard, on a walled in bench, before the stairs.
Phone 2: After the courtyard shootout, go left then right, on the ground.
Phone 3: After you cross the beam, in the room. It’s on the chair.
Phone 4: Left of the bridge, in the flower beds.
ECHO HOTEL: 5 Phones.
Phone 1: At the start, in front of the car after it crashes.
Phone 2: In the office on the left as you enter the underground car park.
Phone 3: In the office back right in the underground car park.
Phone 4: After you unlock the last door, in the kitchen area on the right.
Phone 5: After the burning kitchen, in the dining room, far right closet.
Collected phones disappear from the game world on subsequent playthroughs. If you miss a phone for any reason, you can use the Chapter Select to go back and retrieve it after.
NOTE: Make sure to save the game before quitting, so as not to lose the phone. I recommend you play on to the next checkpoint before saving and quitting, just being on the safe side.
Cell phones store information that can be very useful to you through out the story. They are usually on desks or on a shelf and you can hear them ringing when you are close enough. When you see a cell phone, walk up to it and hold down X to pick it up. To see how many cell phone you have on the mission you are on, press the Back button and then press LT. On the left side of your cell phone, you will see numbers and then once you pick up a cell phone, it will show you what kind of information you received from the cell phone, whether the cell phone provided text, voice, or an image.
If you die after you picked up a cell phone but before you made it to the next checkpoint, make sure you pick the cell phone up again. If you go back into the level to get any cell phones you missed, make sure you reach the next checkpoint before you quit out.
For a complete walkthrough of where each cell phone is you can either look HERE for a walkthrough by Frankie B1.
Cell phones store information that can be very useful to you through out the story. They are usually on desks or on a shelf and you can hear them ringing when you are close enough. When you see a cell phone, walk up to it and hold down X to pick it up. To see how many cell phone you have on the mission you are on, press the Back button and then press LT. On the left side of your cell phone, you will see numbers and then once you pick up a cell phone, it will show you what kind of information you received from the cell phone, whether the cell phone provided text, voice, or an image.
If you die after you picked up a cell phone but before you made it to the next checkpoint, make sure you pick the cell phone up again. If you go back into the level to get any cell phones you missed, make sure you reach the next checkpoint before you quit out.
For a complete walkthrough of where each cell phone is you can either look HERE for a walkthrough by Frankie B1 or HERE for a complete cell phone guide.