Red Faction: Guerrilla

50 Achievements

1000

100-120h

Xbox 360
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Revolutionary

Revolutionary

Completed all Guerrilla Actions.

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How to unlock the Revolutionary achievement in Red Faction: Guerrilla - Definitive Guide

This solution contains a list of all 28 Radio Missions that will pop up during the game. This achievement will be much easier if you do it on a fresh game, as repeat radio missions will not happen unless you beat the game - so it will be easier to mark off the ones you have done. When you liberate an area, radio missions will not appear for that section until you beat the game.

First will be a visual version.

Key:

* Green - Convoy
* Pink - EDF Assault
* Blue - Interception
* The Dots represent where the missions START. They are not where you should be. Spawn points vary, and the general consensus is that as long as you are within the general area, that particular one will spawn.

Red Faction Map

Next, a text version. In my descriptions, I mention "spawned" as the general area where I was when this appeared. As said before, as long as you are around the general area, it should spawn no problem. If you miss or fail a mission, it WILL come back. Interception missions will NOT repeat if you have already completed it. Only Convoy and EDF Assault will repeat. If you get a mission you do not want, warp to a Safehouse, or quickly go fail a Demolition Master or Transporter.

Parker Radio:
* EDF Assault - Red Rock, central Parker
* EDF Assault - SW area in a little nook

Dust Radio:
* Convoy (Destroy) - Headed to Parker, starts at very top - spawned after first mission (Rally) near the pit.
* Convoy (Capture) - Leaving Chem Depot, ends at very north - spawned on the path to the bottom safehouse, just after that spot was destroyed (could be coincidence)
* EDF Assault - Bottom area in the center, the housing complex in the caves
* Convoy (Destroy) - Leaving old mohole comm station (the long squiggly road in the NW corner) - spawned while in the bottom section near the central housing caves
* Interception - Starts up north in Wind Farm - spawned just below while near the Guerilla Raid icon
* EDF Assault - Bottom area in the center, the housing complex in the caves (yes, this spawns two times at this spot)
* Convoy (Capture) - Starts at SE House Arrest, heading to Oasis - spawned after unlocking Dust Liberation Mission
* Interception - Starts near the SE corner - spawned while near the House Arrest nearby
* Interception - Starts next to the pit in Dust - spawned on right side of Parker near Dust/sensor towers

Badlands Radio:
* Interception - Starts at SW entrance to Badlands base (first one) - Spawned while at the Ore Deposit near the NE Transporter mission - up on the ledge, not at the curve
* Convoy (Destroy) - Leaving Badlands to FFZ Artillery Base, cuts through Dust

Oasis Radio:
* EDF Assault - NE corner
* EDF Assault - Safehouse
* Interception - Starts at NE corner - spawned while at the ore nearby
* Interception - Starts at SE corner - spawned while heading towards the Liberation Mission, around the entrance to the Residential Area (SE corner)
* Convoy (Capture) - Starts in Oasis, ending in Dust Chem Depot
* Convoy (Destroy) - Starts in Oasis, ends in Badlands Outpost

Eos Radio:
* Interception - Starts to the right of the NW corner - spawned just above the high priority bridge
* Convoy (Capture) - Starts at FFZ Artillery Base, ends at Martian Council - spawned around middle of map
* Interception - Starts at NE corner - spawned just below the entrance to Martian Council (near the monument / Story
Mission)
* EDF Assault - Nearby the House Arrest in the SE corner
* Convoy (Destroy) - Starts at Martian Council, ends at FFZ Artillery Base - spawned while waiting around at Jenkins mission on right side
* EDF Assault - SE corner gas station
* EDF Assault - North of Memorial Bridge
* EDF Assault - To the right of the previous EDF Assault (has a blue statue in the middle)
* Interception - Jenkins (can only be done once all collateral damage missions are complete - Jenkins talks about killing the Red Faction) - starts in Martian Council near the Heavy Metal mission *may only be accessible after you beat the game*

Vogel Radio:
Nothing

Thanks to http://www.xbox360achievements.org/forum/showthread.php?t=15...
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23 Jun 2009 10:44

70 Comments
I'm Deff with Tha dumb g00se on this too can't get the Jenkins mission to show up been trying on and off for a month now this is ridiculousness
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By NickHawkeye on 27 Jun 2011 21:06
No
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By DanyDanman on 30 Jun 2009 00:41
Try and do all of the radio actions during your play through as it is harder to do wen you have completed the game, plus the house arrests after you have completed the game stay bright green no matter how many times u do them.
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By Dreadn0ght on 05 Jul 2009 20:25
i had the jenkins interception show up, and i still one collateral damage mission left to do, they both registered as guerilla action (nothing glitched) still working on the others i need right now
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By Onsidic on 28 Jun 2011 01:26
* Interception - Jenkins (can only be done once all collateral damage missions are complete). What do you mean - "all collateral damage missions are complete"?
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By Anita23 on 31 Jul 2009 09:24
ok i just got this ach (about time) and i didnt do all radio missions until after i completed the game and then i was stuck on 102/104 for ages and realised that if your not sure which radio missions you've done which ones you havent drive around and when they pop up look on your main map and if the icons are dark green you've done it so just spawn to the nearest safe house and avoid that area fr a while if its light green then you need to do it, iv confirmed this with others and they all say the same.
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By Rusty3538 on 20 Aug 2009 20:49
Rusty3538 Thank You! This "Color" thing must be included in the guide. I simply did not know the ones i did, i had my doubts on this color issue i am glad you've confirmed it.
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By Emira on 03 Sep 2009 13:00
As useful as this map is, I have been stuck on 101/104 for about 3 days now. I keep getting the same convoy missions over and over....I really am thinking of giving up on this one, it's driving me mad! :(
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By Rockin Cherry on 23 Sep 2009 07:14
Just wanted to emphasize that if you miss any radio missions while playing through the game, you may have a VERY HARD TIME finding them afterwards because it will spawn and respawn convoys you've already completed. Use a checklist during your playthrough and save yourself a headache.
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By Skeptical Mario on 11 Dec 2009 21:26
Thanks, this solution was helpful. The information is a bit spotty -- natural with the way these radio missions spawn -- but it got me pointed in the right direction.

Strangely, the Eos convoy radio missions always seemed to spawn for me when I was in Dust.
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By The Globalizer on 18 Jan 2010 05:32
great solution, i have a problem tho... i am on 102/104 now my convoys keep re spawning, even the once i already done, so when ever i am lookin for somethin different, they always spawn. :( i think i missing interceptions.. not sure tho... do the completed actions go dark green once complete? would they go dark green if i started one and died before completing it? i really cant be bothered starting agen, having to do all the transporters and demo's agen
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By FUBAR SNIP3R on 01 Feb 2010 21:12
Same with me. Sitting at 102/104. I need an EDF Assualt and an Interception, but all i get are convoys that are already completed. I still have to find all the ores, but then I'm probably going to start a fresh game just cause of these two damn guerrilla actions. And my problem was using a different, confusing, guide to try and get all the radio actions on my first playthrough, which is why i missed two. Oh well.
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By ThrillaGnat on 17 Mar 2010 15:32
Just got it! If you're having trouble with getting nothing but Convoys, definitely do what the solution says and quickly fail a near by demo expert or transporter. Then stay in the area and you should get the guerrilla action you actually want. Worked for me!!
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By ThrillaGnat on 18 Mar 2010 03:02
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By The Nerevarine on 04 Jul 2010 23:45
this is the most retarded achievement, they need to patch it so you don't keep getting the same bullshit missions over and over again, definitely don't think I will be buying Red Faction Armageddon just because of this crap
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By TheAbhorrent on 04 Aug 2010 02:35
The Oasis Map is missing from the link in the solution.
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By Kung Fu Riki on 23 Dec 2010 18:42
How do you do this one:

* Interception - Jenkins (can only be done once all collateral damage missions are complete - Jenkins talks about killing the Red Faction) - starts in Martian Council near the Heavy Metal mission *may only be accessible after you beat the game*

I can't figure out how to trigger this one. Do i have to be in a specific area, or does the game triggers this everywhere, because it only depends on whetever you completed all collateral damages? Because i did all of those and completed the game...
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By Kennyannydenny on 10 Jan 2011 17:39
sweet
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By on 12 Jan 2011 20:33
at 103/104. Really pissed with this achievement and giving up after spending hours trying to come across it. Came so close too.
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By Tha dumb g00se on 04 Feb 2011 03:34
Im with Kennyannydenny I'm at 103/104 and the Interception - Jenkins mission is the last one i need but no matter where on the map I am the convoy Destroy from Martian council to the artillery base keeps spawning. i beat the game with 95 actions done and the ones i had left kept spawning no problem but once i hit 103 the same one with all the missile tanks keeps spawning. tried the warp to safe house and fail a demo or transport and still no luck. I still have the demo times to beat so i"ll keep hoping it spawns eventually but i don't know what i want to do if it doesn't pop up by the time im done with these
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By NickHawkeye on 26 May 2011 11:33
i'll have to give this one another go and clear my cache and stuff. its soo annoying. I've tried redoing old Jenkins missions and he always starts talking about the EDF being right and going crazy and stuff but always the Destroy convoy mission coming out of the Martin council
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By NickHawkeye on 09 Nov 2011 19:46
I'm at fucking 103/104 and I'm either missing an interception (not Jenkins) or it glitched, any tips to try and get the interceptions to appear or unglitch it?
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By pserafi on 21 Nov 2011 22:38
I cleared my cache and the interception appeared.
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By pserafi on 23 Nov 2011 01:55
Yeah i need to try clearing my cache. these are soo annoying when its not hard to complete but almost random if you can get them all to show up correctly. I think i'm going to try and finish the MP ones before I dive into it again
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By NickHawkeye on 19 Jan 2012 16:04
This garbage is only sending me Convoy after Convoy and I only need one more action for my achievement. I also already did the Interception with Jenkins and really don't want to do these piss poor Monkey Actions again. Can anyone offer me any advice?
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By Hexa Fox on 13 Mar 2012 06:16
stuck at 101/104... Always convoys actions also for me, never something else. I think I'll give it up because I spend hours going around the map and nothing new happens
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By Sl3vin89 on 05 Apr 2012 13:49
103/104 and I searching for all radio mission until I realize that I was missing a transporter in FFZ right north of Parker! SO thank you for this wonderful guide!!! ++++++
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By Bluvian on 30 Jun 2012 17:33
Link is dead
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By MastaGus on 28 Oct 2012 16:26
I didn't complete all collateral mission missions and Jenkins showed up. Weird?
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By matdan on 28 Jan 2013 03:01
I ran into a problem where on one of the collateral damage missions Jenkins just ends up driving in circles and not moving on, obviously I die as the EDF just keep coming. Any advice? I was able to beat the last Jenkins trackdown mission, but this glitch occured both before and after this. I even cleared my cache but no avail.
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By Banemaster117 on 25 Jul 2013 13:24
I was also stuck at 103/104, even though I had a easier time getting the intercept jenkins mission. I did what some of the others did and cleared my cache and after 30 mins, the last guerilla action popped and it was the gas station in South East EOS below one of the two safe houses. Achievement popped! Very happy. smile
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By ReliantGung ho on 04 Nov 2013 03:37
Confirmed that clearing the cache eventually worked for me, too. I originally cleared the cache and then downloaded the updated. Didn't seem to do anything - still only convoys spawning ALL the time. Tried again several times to no avail. Then I cleared the cache again but this time didn't bother installing the update. The missions I was having trouble with was the interception one that spawns near the NE transport in the badlands and the EDF assualt in the NE area of Oasis. Soon as I went near both of them, both missions poppped up and I was able to complete them both and pop the achievement. It was offline but I don't care. This achievement was driving me crazy!
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By IstIngiliz on 21 Nov 2013 19:03
Got it... Sorry for yelling.
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By iN5iDiOU5 iRi5H on 22 Jul 2014 16:30
Seeing as the link isnt working anymore, here is a link to a guide with pictures for some of the radio locations. You have to look through the pages to find the one you are looking for. He has where he is parked when he gets the radio call for some of them. Thought it would help. It helped me for two of them to see where I had to be to get certain ones to spawn.

http://ps3.gamespy.com/playstation-3/red-faction-guerrilla/g...
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By NastyMastaDaddy on 01 Aug 2014 23:50
I had 103/104 and spent quite a bit of time searching until I came across a transporter action in the middle of parker that I had missed.. The map was still "fogged" because I was never there.
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By Simm on 11 Aug 2014 01:04
The link gives me a picture of a fucking owl. WTF?!
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By South Park TFBW on 18 Oct 2014 07:31
The link is broken/wrong, I get a bird too!
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By HamsterLV on 22 Oct 2014 18:23
Link is an owl.
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By why2cj on 17 Nov 2014 11:22
I guess I'm getting kinda lucky bc I am darn sure I did the two (* EDF Assault)s in Parker during the "main game", and I got the calls AFTER I beat the main story, yet it game me credit..... easy way I found "radio calls" is just to do something else, every darn time I am busy (mining for the 300 ore), I get a call...e.g., I was in Parker following a "collectable" map I found on-line, and I get a Convoy (Capture) (Dust-Oasis path) radio call, so I had to drop what I was doing bc I read that peeps have problems getting calls to show up and I was sure as heck not gonna miss it, lol
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By Warboy925 on 26 Nov 2014 00:47
yet it GAVE me credit....*
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By Warboy925 on 26 Nov 2014 00:48
Ok...question, I don't think I quite understand your guide, I got a Dust Radio while I was in NW Dust for a Convoy (Destroy) that the route started in way up in northern Oasis and ends in northern-ish Badlands exactly NORTH of the "Heavy Metal" icon......is it considered a Dust Radio, Badlands Radio, or a Oasis Radio? I'm curious bc I'm trying to keep track and mark off completed "missions"
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By Warboy925 on 26 Nov 2014 01:36
PRIME EXAMPLE: I just finished the (above) mission in Badlands territory, I got a call (while still in the Badlands) not even 2 minutes while being hunted down for a Convoy (highjack EDF supplies) where the route starts in FFZ, and ends in northern EOS, I'm not understanding what (territory) Radio Call its considered....please help...
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By Warboy925 on 26 Nov 2014 02:00
Nevermind.....I think it refers to where it ends, I was too late for the mission I posted above, about 15 mins later, I was in Dust, got the same exact call and route, and found it matched this perfectly:
Eos Radio:
* Convoy (Capture) - Starts at FFZ Artillery Base, ends at Martian Council - spawned around middle of map
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By Warboy925 on 26 Nov 2014 02:59
I think that the calls are random spawns bc I got this call:
Eos Radio:
"* Convoy (Destroy) - Starts at Martian Council, ends at FFZ Artillery Base - spawned while waiting around at Jenkins mission on right side"
......while I was VERY conveniently located ALL the way at the southern most tip of Dust ore hunting
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By Warboy925 on 26 Nov 2014 03:38
I was just going to suggest this for your guide, but Rusty beat me to it and you still ignored it............but radio missions that you've done DOES turn the icons dark green if you've done it
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By Warboy925 on 26 Nov 2014 04:29
Considering you just copied and pasted this guide from that link you're getting a negative vote. Plus some of these don't have the spawn locations, learn to make a guide.
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By on 09 Dec 2014 04:11
While very thorough, this is an outdated solution. Maps no longer exist and the game's updates have caused some of the radio tags to be < 1% chance of spawn due to large spawn circles for convoys.
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By Gr33nEggsNSpam on 23 Jan 2015 05:40
It seems as though EDF assaults have a fixed radius for their spawn while convoys will simply pop up anywhere. When all I had left was an assortment of convoys, I just parked on the side of the road at random and chilled there until one appeared. I had an Oasis convoy spawn when I was in the Free Fire Zone, a Dust convoy spawn when I was in Parker, etc. so I'm sufficiently convinced there are no fixed spawns for them.

If you need convoys, just park your car anywhere and leave your TV unmuted so you know when to look over your shoulder at it. Assaults you still need to enter a fixed radius for, though.
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By Mobius Evalon on 11 Feb 2015 21:50
For anyone struggling to get the Jenkins interception to spawn, try the MEGAMAN962 solution to this achievement. It helped me out tremendously.
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By cjr stone on 26 Jun 2015 16:01
* Convoy (Destroy) - Starts at Martian Council, ends at FFZ Artillery Base - spawned while waiting around at Jenkins mission on right side

Just like this one says, I was driving around the roads kind of in a circle near the 2 Collateral damage actions. Just keep driving next to the 2 and maybe 5-10 minutes later it should appear. Drive to Oasis, don't fast travel, and destroy the vehicle any way necessary.
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By VRETENAR 906 on 04 Dec 2016 18:22
* Convoy (Capture) - Starts at SE House Arrest, heading to Oasis - spawned after unlocking Dust Liberation Mission

I traveled to Oasis Safehouse and set beacon to the SE House Arrest. It spawned while I was about halfway there. I was next to the Northern Heavy Metal action in Badlands.
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By VRETENAR 906 on 04 Dec 2016 18:33
Oasis Radio:
* Convoy (Destroy) - Starts in Oasis, ends in Badlands Outpost

I traveled to the SW Safehouse in EOS and set my beacon to NW Oasis. Bring a lot of firepower and a fast weapon. You will spawn them in Oasis while you're still in EOS so you won't have much time at all. Be fast and ready. There will be a few trucks and 2 tanks. Use your nano rifle and whatever you have to kill them quickly before they reach their destination.

EDIT: After setting my beacon to NW Oasis, I obviously followed the path. lol
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By VRETENAR 906 on 04 Dec 2016 19:18
* Convoy (Capture) - Starts at FFZ Artillery Base, ends at Martian Council - spawned around middle of map

This showed up for me right after the previous Convoy. I was heading from Badlands back to EOS, and it popped while I was in Dust on my way back. I'm on the road heading west right above the "TOWN OF DUST" sign on the map.
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By VRETENAR 906 on 04 Dec 2016 19:24
* Convoy (Destroy) - Leaving Badlands to FFZ Artillery Base, cuts through Dust

This one wasn't leaving the Badlands. It was actually coming from the very north of EOS while I was at the FFZ Artillery Base getting shot at. I was at the FFZ Base heading towards Oasis while this popped almost immediately after leaving the base.
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By VRETENAR 906 on 04 Dec 2016 19:45
I got all of my remaining convoys by simply parking on the side of the road wherever I happened to be after finishing the last convoy, and just looked over my shoulder at the game when a new one appeared.

They spawn at random and have no fixed areas to guarantee that you get one or the other. There is rampant confirmation bias about spawn zones for convoys.
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By Mobius Evalon on 04 Dec 2016 20:09
I noticed a lot of people were having trouble with the Guerrilla actions so I just pointed out what I know. Those 6 radio missions never appeared until I finished the game, and once I did, they all appeared in that order. I didn't have to worry about other Convoys I already completed showing up. Just thought I'd point out where I was when they spawned. toast
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By VRETENAR 906 on 04 Dec 2016 20:35
Any new maps available for this achievement?
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By B Scrizzle21 on 23 Jul 2017 08:46
I'm stuck at 103/104 and I've spent so many hours looking for the last one, I'm pretty sure it's the Jenkins interception but the stupid convoy from EOS to FFZ keeps spawning even after clearing cache, starting to wonder if I missed another radio mission facepalm
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By GsO Light on 31 Oct 2017 00:59
Dust Radio:
* Convoy (Capture) - Starts at SE House Arrest, heading to Oasis - spawned after unlocking Dust Liberation Mission

How confident are we on this information? The only thing I have left to do in Dust, other than this radio mission, is the liberation mission. Steam Community says this Convoy doesn't spawn until after you beat the game.
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By VictimOfDesire on 22 Sep 2021 23:31
May be a massive coincidence but I found convoys to spawn less when I wasn't in a vehicle, after getting 20 convoys in a row while sat in a vehicle I then got the last 3 missions I needed to spawn in about 6 tries while not in a vehicle (this is on the unpatched version)
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By II Dish II on 18 May 2022 18:30
I dont get the 2 Parker missions angry cry
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By Vengeful Void on 25 Aug 2015 17:42
This achievement is a nightmare, I tried to do all the actions including the Radio ones as and when they were available, I ended the game with 101. Now I'm back on Mars driving around trying find the ones I've done. The Demos and Transporters are no problem because it tells you your time confirming them to be done, but the Radio messages are activating all over the place and NOT in the areas stated above.
Now my only option is to redo every fixed action again, all the house arrests and simply hope for the right radio missions to activate.
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By o DEEVIUS o on 22 Jul 2009 02:44
p.s where i had the jenkins show up was i spawned at the lower safehouse in dust, drove to the lower road leading into badlands, and he spawns just around the corner from me.
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By Onsidic on 30 Jun 2011 06:58
i was stuck at 102/104 until i found a map of all locations. i compared my map(pressing back button) to the map i found on the internet and i found one(green circle locations) that i was missing. i also finished finding all the ores with this map. i cant remember which one bcuz that was 3months ago. i decided to go thru each of the 28 radio signals today. i assumed the 10 edf assaults were done since i finished the story so that left me with 18 convoys and intercepts. i started with (#28 jenkins intercept), redid all collateral damage missions that took about 20min and then went upto heavy metal spot inbetween edf central command and martian council. i kept getting same convoy so i went back to the bridges right below the (house arrest) in martian council and drove north just a little to start an intercept and got an intercept mission but i would not get there in time 3 times in a row, so i found an edf car with gun on top and waited for mission again and got it. once my status went from red to green, the mission completed and the achv pops instantly.

i kept trying everyones suggestion but in the end, it could be any of the them. print off the list of 28 radio signals and start with the intercepts then do the convoys and then the edf assaults.

if u keep getting same convoy mission and u dont want to wait for it to complete u can jump to a safehouse or win/fail a nearby task(demo or raid or whatever). the key is to follow the guide on where to be to start radio signal.

i still have have 6 demo pro times left and 6 pro transporter times left to finish off the sp achvs.

hopefully this saves you several hrs.
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By ARCHER MIKE on 17 Sep 2012 18:16
I'm at 103/104 and nothing I do makes a damn bit of difference. I've cleared my cache and re-downloaded the update, then tried. I've cleared cache and didn't download the update, then tried. Spawning to safe houses and/or failing demos/transporters doesn't do any good either. The same fucking convoy with the big ass tanks keeps spawning in Eos. Completing it repeatedly and/or failing it repeatedly does nothing either. I've got this same convoy mission ten times in a row! I even tried just parking my truck right in the spot where the convoy spawns thinking that that might spawn a different mission, but NO! The damn convoy literally spawned right on top of me! Fuck this achievement!
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By iN5iDiOU5 iRi5H on 30 Jun 2014 00:51
I can confirm this totally doable with the latest patch installed. Most of the radio missions that refused to appear before completing the campaign were convoy missions, so don't worry about those; they WILL definitely appear after you've beaten the campaign, sometimes taking more time than usual; just drive around for long enough and they will spawn for you. It's also not a general rule that you need to be in the vicinity of the mission's spawn location for that one to be triggered. For example, I was in the middle of Badlands and a convoy mission appeared in the Free Fire Zone.

Oh, and I'm sure you'll be happy about this, here's a working link with the radio missions spawn points map:
http://static.trophies-ps3.de/trophies/zzmaps/red_facti....jpg
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By Cosminiion on 22 Jan 2015 19:04
It should be noted that 6 of the 28 radio missions won't spawn until you beat the game. The radio missions are:

Dust Radio:
* Convoy (Capture) - Starts at SE House Arrest, heading to Oasis - spawned after unlocking Dust Liberation Mission

Badlands Radio:
* Convoy (Destroy) - Leaving Badlands to FFZ Artillery Base, cuts through Dust

Oasis Radio:
* Convoy (Destroy) - Starts in Oasis, ends in Badlands Outpost

Eos Radio:
* Convoy (Capture) - Starts at FFZ Artillery Base, ends at Martian Council - spawned around middle of map
* Convoy (Destroy) - Starts at Martian Council, ends at FFZ Artillery Base - spawned while waiting around at Jenkins mission on right side
* Interception - Jenkins (can only be done once all collateral damage missions are complete - Jenkins talks about killing the Red Faction) - starts in Martian Council near the Heavy Metal mission
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By VictimOfDesire on 28 Sep 2021 05:29
I finished this achievement up last night. Unfortunately, I didn't think to do this until the end, but I took screen captures with my phone to help everyone out. These links are for two Capture and two Destroy missions. I have always felt these descriptions were pretty lacking overall when pictures are worth a thousand words. We need to band together and get these captures so there is NO doubt about where these go and where we are when they trigger. Enjoy, and hope they help.

http://www.yfrog.com/03z9jp
http://www.yfrog.com/jja9pp
http://www.yfrog.com/ngesnp
http://www.yfrog.com/bhokkp
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By TheIcemanCometh on 27 Nov 2010 16:23
ok! It popped for me last night.. Basically there are two problems i think. First is the Jenkins mission which will ONLY spawn after succesfully completing all the guerilla actions (103/104), or at least finishing the missions with Jenkins AND completing the Game! I finished the story and did all the actions offline (clear cache), "house arest missions" can't be finished afterwards and the convoy keeps respawning (like 90% of you guys described)..
So I went back online, got the title update and drove around "EOS- Council" and "EDF- Central Command" and it spawned in no time.
And you have the stupid "Oasis Convoy-transmissions" when you're still in the Dust-Sector (They'll start in Oasis).. Which means, you can accidentally mark off a Dust one and liberate the Sector without even finishing it..
Besides that, there are 3 guerilla actions that can be easily be missed, I finished the game without even finding them. Two destruction- actions can be found in FFZ (South west corner) and one transporter mission in Parker (in the center)
Hope this helps
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By FedderTheGun on 04 Aug 2011 08:15
With the game finished, I was still needing 6 radio missions. Missions which I believe to only be available after beating the game. I'll keep everyone updated with where I find them as they appear.

Jenkins - I had all Collateral Damage missions done before completing the game. I spawned at the North East safehouse in EOS, and set my beacon at the very northern Transporter mission in Mount Vogel. (It's the really long one, that people seem to have trouble with). Once my beacon was places I simply drove to my destination. He spawned as I was passing the Heavy Metal action. If he doesn't spawn, just go back and fourth on this road until he does. Maybe fast traveling back to the NE Safehouse will help with him spawning. I took him out with a fully upgraded Nano Rifle. Got his vehicle stuck, then shot it to hell until the fat man jumped out. Then let the fucker have it until he was dead. Jenkins seems to have more health than the others.
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By VRETENAR 906 on 04 Dec 2016 18:08
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Ok, this is something I found out while trying to get this ach. Like many others I didnt do all radio missions until after I completed the game and then I was stuck on 102/104 for ages and realised that if your not sure which radio missions you have and havent done, just drive around (trying to cover most of the map, or using some of the guides above for areas) and then when a radio mission pops up look on your main map and if the mission icon is dark green then you've done it so just spawn to the nearest safe house and avoid that area for a while. If its light green then you need to do it, I have confirmed this with other players and they all agree. Hopfully this will help alot of people who are stuck. Good luck!
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14 Jun 2010 19:42

3 Comments
A good point to make, but hardly a solution, even back then. I know this post is 4-1/2 years old, but with the recent GWG offer a few months back, players new to the game should know that this is not a way to get the job done on the last 1 to 5 radio tags necessary.
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By Gr33nEggsNSpam on 23 Jan 2015 05:43
Thanks for the input! Shame you didn't offer anything better!
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By Rusty3538 on 07 Sep 2015 20:20
It's actually very good information and, while it's not a full solution, it's important enough that it deserves it's own posting. Otherwise people like me, for example, wouldn't have seen it and known it. +1.
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By Killersquirelz on 16 Jan 2018 22:34
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Alright, I just got this achievement, and I think I can help everyone having trouble getting the Jenkins interception mission to spawn. I read through the comments on DanyDanman's solution and the solution itself and this lead me to my method.

First, clear your system cache. When you start up the game, do not redownload the update.
Start up your save file that you no doubt have soooo close to complete.
Fast travel to your safe house in the southwest (bottom right folks) of the EOS zone (light brown/tan color).
Go into your map and place a beacon with the A button on the Heavy Metal mission straight north of your safe house (in between EDF Central Command and Martian Council)
Now, just drive. You will no doubt still get crappy convoys that you have already done. I even got an EDF Assault mission radioed to me, but I also got Jenkins rather quickly. I was in the crappy garbage truck with the cannon on top the first time. He outran me. So I just kept fast traveling back to that safe house every time I got a mission that wasn't my interception.

In the name of full disclosure. Jenkins popped up for me the first time I tried this. When he outran me, multiple tries (around 7-9) resulted in useless bull*$@+. I got frustrated and paused the game, selected quit game, then loaded up a save I had made right before trying this the first time. When the game loaded, I resumed this grind. Jenkins popped up on the 3rd or 4th try this time. I cannot guarantee you will get him quickly, but I am 99.9999% sure you will get him doing this. Hope this helps my fellow frustrated gamers.

Seeing as I built this solution using information compiled from other peoples info and efforts, I do not take any credit for this.
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25 Dec 2012 08:06

4 Comments
Best guide for the Jenkins interception I could find on the internet. Did exactly as the guide said and got Jenkins to spawn the first time. One hit with a thermobaric rocket and *bleepbloop* Thank youv very much MEGAMAN962!
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By cjr stone on 26 Jun 2015 15:46
I've been stuck at 103/104 for 3 days now and the Jenkins mission just refuses to appear (I keep getting the convoy that heads to ffz), this clearing cache method will probably work but not redownloading the update will mean my achievement will have no time stamp cry
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By GsO Light on 30 Oct 2017 18:56
Worked first go, finally got it. Thanks. smile
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By NMANOZ on 10 Dec 2018 10:41
This. This. 100% this post right here. Definitely use the top solution for a guide on the vicinity of where you need to be to get radio actions to spawn, but with the most recent updates to the game (years ago,) Convoy missions spawned obscenely more often. When I was down to 100/104, I spent nearly 12 hours over a few days with the game idled in "correct" zones without much luck of the spawns. Managed 1 of the four, knowing full well which other 3 I was missing.

Clear dat cache, folks. I got my last 2 Interceptions and 1 EDF Assault to spawn within the first 5 attempts. 60% success rate in 20-30 minutes is sooooooo much better than a 2% success rate in 12+ hours. Yes, it will make it an offline achievement that won't protect your streaks or online leaderboards, but it's worth it for those obsessive completionists (you know whom you are.)
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By Gr33nEggsNSpam on 23 Jan 2015 05:46
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Just to complement DanyDanman’s already great guide. I had a problem where I was stuck on 102/104 for ages. Assuming I was missing 2 of the radio missions I followed DanyDanman’s guide but wasn’t finding anything.

Turns out one of the missions I was missing was actually a Transporter mission in the Free Fire Zone that I hadn’t uncovered on the map. So before you decide to spend hours of your life searching for one or two missing radio missions make sure you have the missions that show on your map done first.

There are 28 radio missions which mean a total of 76 standard missions that will always show on your map once you’ve found them. These are listed by area as follows:

Parker:
Demolitions – 2
House Arrest – 2
Total - 4

Free Fire Zone (area just above parker, same red colour ground on the map):
Transporter – 2
Demolitions – 2
Total - 4

Dust:
Guerrilla Raid – 4
Transporter – 4
Demolitions – 2
House Arrest – 5
Collateral – 2
Heavy Metal – 2
Total - 19

Badlands:
Transporter – 4
Demolitions – 5
Collateral – 1
Heavy Metal – 2
Total - 12

Oasis:
Guerrilla Raid – 4
Transporter – 3
Demolitions – 3
House Arrest – 4
Collateral – 1
Heavy Metal – 3
Total - 18

EOS:
Guerrilla Raid – 3
Transporter – 3
Demolitions – 2
House Arrest – 4
Collateral – 3
Heavy Metal – 2
Total - 17

Vogel:
Transporter – 2
Total – 2


Unfortunately I have been unable to find a map on the net which actually shows locations so if anyone does find one or creates one let me know in the comments and ill link the guide to it. I’m off to find my final radio mission because I’m too stubborn to start a fresh game.

UPDATE: Decided to start a fresh game after hours of trying to find my final mission without luck.
I followed DanyDanman’s radio mission guide and have the following suggestions.

Make sure you do all of the EDF assaults and Interception missions before liberating the sector they are in. If you complete all of those and are having trouble spawning the convoy missions don't worry. Once you complete the game I found the convoy missions spawn a hell of a lot more often than any of the other radio missions.

Also I can confirm the Jenkins mission will only spawn once you have completed the game and you do not need to have completed all of his Collateral damage missions for him to spawn. He spawned for me while I still had one incomplete collateral damage mission in Dust.

Any suggestions for improvements let me know and good luck.
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18 Nov 2014 11:58

A Solution to help those who left this until the end

There are 28 Events - Convoys (including capture & Destroy), Interception and EDF Assualt. These events are trigger by you when you are on different areas of the map.

I want to explain how they are triggered.

Around each event, there is a circle. When you are within that circle, you can trigger a Guerilla action to start. Now, the trick is to be within that 'trigger area' when an invisible clock runs down. You will see if you sit somewhere, within a short period (assuming you are within the trigger area), an event will ALWAYS spawn.

TIP: Being in a vehicle seemed to speed the 'clock' up.

When the timer expires, and you are in a trigger zone, you will get a possible action. The problem is that you may be in an overlapping trigger point, sometimes several, you will get a random choice made by the computer. AND IF YOU ARE DOING THIS AFTER THE CAMPAIGN IS OVER, EVENTS WILL REPEAT, SOMETIMES THE SAME ONE IN A ROW.

Convoys a-pleanty.

Apparently, when the 'smart' developers released their first update, it caused convoys not to spawn. So of course, they fixed this BY CAUSING THE CONVOYS TO SPAWN TOO OFTEN.... DUMB ASSES!

So if you are attempting to get any or all of the NON convoy Guerrilla Actions, this is difficult if they are in places with overlapping triggers, as the odds are in favor of getting a convoy.

Solution

MAKE SURE YOU HAVE DONE all 9 CONVOY Mission FIRST

Clear your cache (Settings, Storage, Hard drive, cn_Y)

Start the game, but DECLINE the update.

Return to those places which have interception (for me it was the NE Badlands location) or an EDF Assualt which doesn't spawn properly. Sit where instructed and WAIT. Convoys may spawn, but no where near the number of times. This will enable you to get your missing Guerilla Actions.

Suggestions (before staring the game)

Keep track of those you complete
Finish all Radio Transmissions BEFORE YOU liberate the zone
Be aware that Jerkin's last one doesn't spawn un EOS until after you finish the campaign
MOST IMPORTANT - finish the Transporters BEFORE you finish the game Because


This is a long grind. Better to do it in short spurts rather then all at the end like I did.
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24 Dec 2014 12:52

External image


This map should help you if you're trying to find the starting locations of some of the radio calls. Obviosly, it's not perfect, nor the map in HD, but it really gives you a great starting place.

I started this AFTER I beat the game. So as mentioned in other solutions, expect to see alot of damn convoy calls if you saved this for last.

Big thanks to AC1D GroOve 3o3 for showing me this map so I could finally be done with this game.
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24 Jan 2015 01:32

Alright for this achievement i will explain the best way I completed the guerrilla actions, but first I'll give a few recommendations and tips before starting the campaign.

1. There are 104 guerilla action events total in game, now there are 28 events or radio missions consisting of convoy, (both capture/ destroy), interception, and EDF assault.
2. You must complete guerrilla actions before you liberate each sectors! (Trust me it'll make your life much easier if you complete radio missions for each sector ASAP.)
3. If you have missed some of the radio missions, unfortunately you will have to beat the campaign. The radio missions will not appear for the liberated sector until you beat the game, then the missions will spawn again.
4. When you receive a radio mission you will notice the emblem on a mission will be dark or light green, dark color is a completed guerilla action whereas lighter green is an unfinished event.
(Credit goes to Rusty3538 for clarifying this.)

When you start a new campaign or a new save the 28 radio transmissions are gonna be the biggest concern and should take highest priority! Miscellaneous objectives like collecting radio tags and mining the ores can be done anytime you want, you can even wait until the end to finish them. HOWEVER i will say it would be easier to finish all TRANSPORT missions before you complete the game,


Now as you complete events in each sector you will need to drive around the map to unlock more coverage of each sectors, that way you can access the missions on the map (heavy metal, transport, demolitions, etc.) One important thing to keep in mind when going for radio missions, sitting in a vehicle seems to spawn the radio transmissions lot faster.

https://steamcommunity.com/sharedfiles/filedetails/?id=38366...

The link above is very useful it shows pictures and details about spawn locations for all radio missions of each sectors, if the link isn't working type in steamcommunity.com then search for Red Faction guerrilla and scroll through for guerrilla actions.

This next section are for those who need help with their last radio missions!

If you were like me stuck at 102/104 for the longest time, then hopefully this guide gives you insight of what to do for your last radio transmissions. First off, if you missed out on radio missions before you beat the game then expect to see repetitive convoys (both destroy and hijack)! After countess hours I've wasted looking for my last 2 godforsaken transmissions, i finally found a solution that makes your walkthrough stress-free.

Here's the solution:

Using the detailed steamcommunity website as a guide, you would go to each radio mission using a vehicle seeing as it spawns missions quickly. Preferably you should write down which radio missions are completed with pen and paper so you don't lose track, and scratch missions off as you progress from sector to sector.

So easiest way to spawn the mission you want, travel to mission spawn location, and if it doesn't spawn the one your going for then you will need to fast travel to nearest transport or demolition mission. Best advice i could give to save lot of time and frustration is you fast travel to EACH radio mission with a vehicle about 5 or 6 times until you see the mission you require. I found using this method helped me very well, it will be tedious and annoying but it is the best way to ensure you find the correct radio transmission.

IMPORTANT!!

You'll notice on the steamcommunity website there's 2 areas that has conflicting radio missions in the Dust sector! The northern section (interception, and convoy) and central area (both are EDF assaults!) Since these missions are very close which makes spawning difficult, however you can fast travel to both areas (the northern area and central area) of dust sector, about 6-8 times or until needed to complete the missions.

When you beat the campaign, and your game is experiencing repetitive convoys then your game becomes unbearably hard to find last radio missions. So you may have to clear your system cache, to do this you'll first go to system settings on 360 dashboard then find your hard drive and format (i believe the Y button) then press clear cache. Next you load up the game but PRESS DECLINE UPDATE your profile will be offline so now the map should spawn missions lot easier.

I hoped this guide will help out fellow gamers seeking this stressful achievement, i know it's a pain. So best of luck to everybody with their missions!

(*Credit goes to heres wolfie for the steamcommunity website, i couldn't have finished this achievement without the reference*)
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18 Jun 2020 04:41

GLITCHED

Some of the convoys can be a little glitchy in spawning so if you have any problems, see here: LINK, LINK, LINK, LINK, LINK (credits to SOFxColdPizza, MattH, yuri03042, TimmyShire and demi for the linked information). Prior to the 1.01 patch this trophy could become completely unobtainable on your current playthrough, thankfully now the 1.04 patch is out this trophy is merely glitchy rather than outright bugged. Also note that the trophy tile for this trophy is wrong, it incorrectly says there's only 100 Guerrilla Actions when there are actually 104.

Notes: The Guerrilla Actions in the Demons of the Badlands DLC don't count towards this DLC (credit to Brandon1988 for this info). Also note that already completed missions appear Dark Green on the map so ignore those. Credit to yuri03042 for this tip.

This trophy will take a while to get as the last Radio mission doesn't become available until after you have finished the final Campaign mission and all the Collateral Damage missions. None of these missions are missable, any Radio Calls you miss or fail can be re-attempted after finishing the last Campaign mission. We strongly recommend you complete all the missions, especially the ones received via Radio, before liberating each sector. The reason for this is they disappear after Liberation and don't reappear until after the finishing the final Campaign mission, which will make your life very difficult as the Radio missions will repeat indefinitely, even the ones you've already finished. Completed missions can be recognised by the fact the Mission/Locator image will be dark. If you happen to start a Radio mission that you don't want then save, exit and reload.

The acquisition points for the Radio missions change each time you fail one/load the game so a map is near useless, all you can do is keep driving around until you pick up the ones you're missing. There are 104 Guerrilla Actions in total which consist of the following:

Guerrilla Missions found on the in-game Map:
  • Collateral Damage:
    The goal of the Collateral Damage missions is to use the turret on Jenkins' vehicle to cause enough damage to EDF Property to meet a specific financial target e.g. 30 million Credits worth of damage. These missions will always finish up at a Safehouse.
     
  • Demolitions Master:
    The goal of Demolitions Master is to destroy the target as quickly and efficiently as possible. You are given different tools for each mission to learn how to use them to their fullest when demolishing a building. These missions are also part of the Got Any Fingers Left? trophy.
     
  • Heavy Metal:
    The goal of Heavy Metal is to defeat a certain number of enemies whilst inside of one of the various types of walker and tank.
     
  • House Arrest:
    The goal of House Arrest is to free fellow Red Faction members who are prisoners to the EDF and return them to the safe target location.
     
  • Guerrilla Raid:
    The goal of Guerrilla Raid is to eliminate EDF forces at the target location.
     
  • Transporter:
    The goal of Transporter is to retrieve the vehicle and bring it to the target destination within the time limit. These missions are also part of the Warp Speed trophy.

There are 76 total Guerrilla Missions to be found on the in-game Map:

Sectors:
  • Parker: 4 total
    2 Demolitions Master
    2 House Arrest
     
  • Dust: 19 total
    2 Collateral Damage
    2 Demolitions Master
    4 Guerrilla Raid
    2 Heavy Metal
    5 House Arrest
    4 Transporter
     
  • Badlands: 12 total
    1 Collateral Damage
    5 Demolitions Master
    2 Heavy Metal
    4 Transporter
     
  • Oasis: 18 total
    1 Collateral Damage
    3 Demolitions Master
    4 Guerrilla Raid
    3 Heavy Metal
    4 House Arrest
    3 Transporter
     
  • Free Fire Zone: 4 total
    2 Demolitions Master
    2 Transporter
     
  • Eos: 17 total
    3 Collateral Damage
    2 Demolitions Master
    3 Guerrilla Raids
    2 Heavy Metal
    4 House Arrests
    3 Transporter
     
  • Mount Vogel: 2 total
    2 Transporter

Guerrilla missions found through Radio Calls:
  • Convoy
    Convoy missions require you destroy the target vehicle before it reaches its destination. Sometimes you must capture a specific vehicle and return it to a Safehouse.
     
  • EDF Assault
    These work in the same way as Guerrilla Raids, only this time you're defending not attacking.
     
  • Interception
    The goal of Interception is to follow and kill the EDF target, then take the item they were carrying.
Do note though that it has been reported that the Radio Calls don't always spawn where they should. The missions will always spawn but you may have to travel a lot further to trigger any you're missing.

There are 29 total Guerrilla missions found through Radio Calls:

Sectors
  • Parker: 2 total
    2 EDF Assaults
     
  • Dust: 9 total
    4 Convoys
    2 EDF Assaults
    3 Interceptions - One of these actually spawns on the border between Dust and Parker and can appear in either area.
     
  • Badlands: 2 total
    1 Convoy
    1 Interception
     
  • Oasis: 6 total
    2 Convoys
    2 EDF Assaults
    2 Interceptions
     
  • Eos: 9 total
    2 Convoys
    4 EDF Assaults
    3 Interceptions - One of these can only be activated after completing all Collateral Damage missions, it won't appear until after you have finished the Campaign
Here's a location map (credit to Gruss Rogers for the image):
 

Tips:
  • Always take a vehicle capable of taking 4 people with you when doing House Arrest missions. The reason being you don't know how many people you will have to rescue until the mission actually starts, you will also be able to make a much faster getaway. It also helps for these missions to make your own entrance into the target building(s) as the direct route is always heavily guarded. Kill all the nearby EDF soldiers else the hostage(s) may die before you can untie them. You only need to rescue one Hostage so it doesn't matter too much if the others die (that is if there is more than one hostage).
  • For the EDF Assault missions just make sure you have the Rocket Launcher/Thermobaric Rocket and plenty of remote charges handy to take out the EDF vehicles, use your Sledgehammer or the Assault Rifle on the soldiers.
  • Interception missions are easy enough, just destroy the target vehicle and recover whatever it is they were carrying. The easiest way to destroy the target vehicle is to use a vehicle with a turret. After retrieving the item, lose your Alert Level to end the mission.
  • Convoys are either Search and Destroy or Search and Retrieve. For the SaD missions just get out your Rocket Launcher and charges and destroy every vehicle in the convoy. The SaR missions are harder as you have to capture a particular vehicle and drive it to the specified Safehouse but you must keep it intact else the mission will fail. To capture a vehicle, you have to kill the driver and sometimes a Turret Gunner as well - kill them with the Arc Welder to avoid unnecessary damage to the vehicle. Once the vehicle is empty, press at the prompt then you will get in and be able to drive off. The EDF will not take kindly to you capturing one of their vehicles and will try to stop you by any means necessary so watch out. If the target vehicle is a slow one, then it would be advisable to destroy all pursuing vehicles first, else you run the very great risk of the vehicle being destroyed.
  • The only thing you have to watch out for when doing a Guerrilla Raid is to not get cornered or surrounded, else you will die very quickly. Once the Raid is finished, grab a vehicle and get to the nearest Safehouse as your Alert rating will be high and you don't need that kind of trouble following you around.
  • When doing Collateral Damage missions your accuracy will be affected by the movement of Jenkins' vehicle so adjust your aim accordingly. The turret's rate of fire isn't great either so make sure you line up your shots carefully. You will get a few chances at each structure but it's advisable to target EDF vehicles as well, because the buildings alone won't earn you enough cash.
  • When the convoys start respawning after the end of the main story, you can tell which ones you've done by the symbol on your map. If it's dark then you've done it before but if it's bright then it's a new one. Also, the ones you haven't done before will come first (credit to LPD for this info).

Here are some Sweet Spots where all the Convoys seem to spawn after 5-10mins of getting there, credit to TheLastNinja for this info:

5 convoy missions glitched for me as well [excluding Jenkins not being available until completion of the story]. These are the sweet spots I found:

- Area around the NE entrance of Dust from the Badlands.
- Northwest area of Oasis.
- Martian Council/Voice of Mars.
- Mount Vogel [Useless since the convoys are too far away].

It seems like it takes 5-10 minutes of being in the general area for the missions to come in.


Also, see this tip from yuri03042:

You will spawn EDFs and Carriers if you are standing still at a certain distance of the spawn point of the event (it's closer than you would think). Being too far away or too close, means you will block the event spawn or just get Convoys instead.

Two spawns overlap on the top right corner of Oasis and the 2 spawns inside the housing complex of south Dust also overlap. People should be extra careful about those so they don't think they are in the clear, when they aren't. My last event was the Courier event on top right (North East) of Oasis.


Also note that any missions you've completed will turn Dark Green when viewed on your map but the House Arrest ones stay a lighter shade of Green. Credit to snicolec for this info. See here for a printable checklist: LINK (credit to tripledt for this). See here for a pictorial Guide to the Radio missions (credit to EZ for this): LINK
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