Remnant II
65 Achievements
1750 XP
Epic
Gleaming the Cube
Defeat the Labyrinth Boss Details for this achievement will be revealed once unlocked
30 XP
1.0%
How to unlock the Gleaming the Cube achievement in Remnant II - Definitive Guide
This boss consists of many stone cubes that rotate throughout the arena. Your goal is to destroy the glowing white weakpoints on every cube.
When all weakpoints have been destroyed on a single cube, that cube will no longer have a purple ‘glow’.
Some cubes are rotating in the air and shoot balls at you that can be dodged or shot.
The more dangerous cubes are those on the ground that result in instant death if they crush you.
However, shooting a weakpoint creates a crater in the cube that allows you to survive it landing on you, if under one of these craters.
Strategy: shoot the two glowing white points on the cube directly in front of you. Stay in this initial area. This first cube is the only one that travels here and you now have craters to use or can simply do-si-do clockwise around the cube as it comes by. After the cube leaves, quickly focus on taking out all weakpoints on the 4 aerial cubes. Dont forget to dodge that first cube when it comes back around again. Finish all the aerial cubes.
Now is the hard part. There are small gaps between the other sections so make sure to press A to traverse them. A couple cubes path on your right while 1 cube patrols the far end/far right corner of the room.
The two on the right are pretty consistent in their patterns, just try not to trap yourself into a corner. The singular cube at the far end only has one weakpoint but is the hardest one because it’s rarely visible. I tried to stay in that 2x2 area in the far corner so i had some room to maneuver.
Patience is key to this fight. Wait for those weakpoints to appear. They dont take much damage to break so when in doubt spray and pray.
When all weakpoints have been destroyed on a single cube, that cube will no longer have a purple ‘glow’.
Some cubes are rotating in the air and shoot balls at you that can be dodged or shot.
The more dangerous cubes are those on the ground that result in instant death if they crush you.
However, shooting a weakpoint creates a crater in the cube that allows you to survive it landing on you, if under one of these craters.
Strategy: shoot the two glowing white points on the cube directly in front of you. Stay in this initial area. This first cube is the only one that travels here and you now have craters to use or can simply do-si-do clockwise around the cube as it comes by. After the cube leaves, quickly focus on taking out all weakpoints on the 4 aerial cubes. Dont forget to dodge that first cube when it comes back around again. Finish all the aerial cubes.
Now is the hard part. There are small gaps between the other sections so make sure to press A to traverse them. A couple cubes path on your right while 1 cube patrols the far end/far right corner of the room.
The two on the right are pretty consistent in their patterns, just try not to trap yourself into a corner. The singular cube at the far end only has one weakpoint but is the hardest one because it’s rarely visible. I tried to stay in that 2x2 area in the far corner so i had some room to maneuver.
Patience is key to this fight. Wait for those weakpoints to appear. They dont take much damage to break so when in doubt spray and pray.
Story-related. Cannot miss.
After completing your first world, you’ll end up in the Labyrinth. At the end of said Labyrinth is the Labyrinth Sentinel, a boss fight that has you dodging rolling cubes and projectiles, all while shooting the light points on said rolling rocks. The best thing you need to know for this one is, once you’ve shot a light on the rolling cubes, it’ll leave an indent in said cube that you can stand under when it comes your way.- making the fight 100 times easier.
The key to this boss fight is simple: Work out the routes, take out most of the lights you can see in the area you start in (that 2 x 2 block) and then once you can’t see anymore, head right over the gap and take out the rest. As soon as you know the patterns, this one is a cakewalk. Just watch out for those projectiles.
After completing your first world, you’ll end up in the Labyrinth. At the end of said Labyrinth is the Labyrinth Sentinel, a boss fight that has you dodging rolling cubes and projectiles, all while shooting the light points on said rolling rocks. The best thing you need to know for this one is, once you’ve shot a light on the rolling cubes, it’ll leave an indent in said cube that you can stand under when it comes your way.- making the fight 100 times easier.
The key to this boss fight is simple: Work out the routes, take out most of the lights you can see in the area you start in (that 2 x 2 block) and then once you can’t see anymore, head right over the gap and take out the rest. As soon as you know the patterns, this one is a cakewalk. Just watch out for those projectiles.
Story-related. Cannot miss.
After completing your first world, you’ll end up in the Labyrinth. At the end of said Labyrinth is the Labyrinth Sentinel, a boss fight that has you dodging rolling cubes and projectiles, all while shooting the light points on said rolling rocks. The best thing you need to know for this one is, once you’ve shot a light on the rolling cubes, it’ll leave an indent in said cube that you can stand under when it comes your way.- making the fight 100 times easier.
The key to this boss fight is simple: Work out the routes, take out most of the lights you can see in the area you start in (that 2 x 2 block) and then once you can’t see anymore, head right over the gap and take out the rest. As soon as you know the patterns, this one is a cakewalk. Just watch out for those projectiles.
After completing your first world, you’ll end up in the Labyrinth. At the end of said Labyrinth is the Labyrinth Sentinel, a boss fight that has you dodging rolling cubes and projectiles, all while shooting the light points on said rolling rocks. The best thing you need to know for this one is, once you’ve shot a light on the rolling cubes, it’ll leave an indent in said cube that you can stand under when it comes your way.- making the fight 100 times easier.
The key to this boss fight is simple: Work out the routes, take out most of the lights you can see in the area you start in (that 2 x 2 block) and then once you can’t see anymore, head right over the gap and take out the rest. As soon as you know the patterns, this one is a cakewalk. Just watch out for those projectiles.
This guide was translated automatically.
If the cube stops glowing purple, then there is nothing left to shoot on it and you need to move on to another. Personally, I first ran forward all the way, then to the right.