Resident Evil 4

Resident Evil 4

47 Achievements

65-80h

PS4
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Capacity Compliance

Capacity Compliance

Reach the top of the clock tower without the lift stopping once.

10.5%

How to unlock the Capacity Compliance achievement in Resident Evil 4 - Definitive Guide

The opportunity to grab this comes near the end of Chapter 12, once you reach the top of the clocktower. You need to activate the lift, and last 2 minutes without any enemies boarding the lift and causing it to stop.
It is recommended that you have a decent loadout, upgraded where possible, and you should craft as much ammo for your high damage weapons. Personally, I went for a Blacktail, Riot Gun, and Stingray combo. Switching between weapons is also faster than reloading in many cases.

In terms of prioritizing enemies, there are 2 red-robed leaders which are the most important to get early. Then, make sure you prioritize fast moving melee enemies. The least important are the ranged enemies with crossbows.

The strategy that worked for me was to use my Stingray Rifle on the leaders, pistol near the beginning, optimizing the red barrel explosions to the best of my ability, and switching to the shotgun halfway through as enemies spawn more quickly. At the end, watch out for enemies climbing the ladder to jump down from the highest point, as well as the shield enemy who has to be slowly worked on when possible.

If at any point you are boarded, immediately pause and load the last autosave. Remember to pick up any collectibles nearby again or they may not count.

Once you reach the top, the achievement unlocks.

PS. Some gamers may want to leave this for their 2nd or 3rd playthroughs, once they have access to the Infinite Rocket Launcher, as that will make it significantly easier.
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26 Mar 2023 17:40

11 Comments
This has got to be easily the hardest achievement in the first playthrough. There is a second ladder they can climb near the top 90° from the ladder with the shield bearer.
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By P00R GRENDEL on 27 Mar 2023 19:50
This was annoying on hardcore but not too bad. Got after a few attempts. It boils down to memorizing where and when enemies will drop. Do a few mock runs and reload before you reach the top.
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By Maverick Hiro on 28 Mar 2023 13:18
@OniAegis Can confirm this still works without any speed charms. Thanks for the tip!
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By El Cappitan on 28 Mar 2023 16:16
You can 100% get this achievement even if enemies manage to land on the platform. It’s just a matter of removing them quickly enough. This significantly eases the pressure of attempting this, and makes your shotgun the most viable weapon. If a zealot lands on the elevator, just blast em off! Don’t consider it a botched run until you get to the top, achievement should pop the instant the little spikes around the elevator drop to let you off.
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By Sneaky Cats on 30 Mar 2023 01:25
Would be much less annoying if you didn't have to run all the way back up to the lift for another attempt.
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By Killbomb on 30 Mar 2023 04:52
I highly recommend just leaving this for a run where you have the infinite rocket launcher. Found it a hassle with regular weapons but easy first try with the launcher.
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By Pink Freud PhD on 31 Mar 2023 02:53
I tried and failed this several times on standard and assisted modes. Then I got it without trying on professional. Definitely use the infinite rocket launcher. Keeping aiming up and ahead, since the enemies need to drop *down* on the lift. I did have one foe make it onto the elevator, but I killed them so fast that it didn't stop my ascent.

Also, if you pull the lever that drops the big spikey ball right before jumping onto the platform, it will take out the first round of enemies that spawn.
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By Tozi Tiberius on 09 Apr 2023 15:39
Can be done with the Handcannon on the very first playthrough if unlocked via Mercenaries beforehand and fully upgraded including infinite ammo, it’s how I did it
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By Tendoman77 on 20 May 2024 19:17
Along with the spikey ball tip to take care of the first robe guy, take a magnum to one-shot the second as soon as you see him. Will save a lot of time you can use to kill the other people about to board the lift.
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By Syy64 on 05 Jun 2024 21:01
Using a few flash grenades is a good way to get your bearings and assess where enemies are coming from. Saved my ass a few times. I used 3 max.
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By mkdfan on 27 Mar 2023 14:32
Small tip for the first zealot/crimson lantern enemy: if you don't feel like sniping it or want to save your ammo you can pull the lever to drop a spike boulder and then immediately drop down to start the encounter - if you're quick enough the boulder will one shot it right as it spawns.

Edit: I should mention I had the Striker +8% running speed charm equipped doing this - I think it should still be doable without it since it's such a small distance to cover, but I'm unable to test it.
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By OniAegis on 27 Mar 2023 15:06
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You can “cheese” this achievement with the infinite rocket launcher (obtained by beating the game once and then unlocking it in a NG+ for 2m Ptas)

As soon as you get on the lift run to a corner and back up as far as you can then just aim the rocket launcher at the beam in the opposite corner and just spam rockets at that beam the entire ride. Nothing will even make it on the elevator and if one does it will die instantly.
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29 Mar 2023 19:58

This achievement is quite simple to do. It can be done during chapter 12. And you will NEED A SHOTGUN, and a decent sum of ammo. If enemies jump onto the lift, as long as Leon doesn't say ¨What? The lift!¨ you will be fine. So if an enemy jumps onto the lift and you kill said enemy before that dialogue appears your good still. The rest is basically memorization as to where enemies come from and where they will try and jump.
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06 Apr 2023 17:22

While ascending the Clock Tower in Chapter 12, you will reach a point where there is a switch to activate an elevator (just after the switch that activates spiked boulders). The trophy will unlock if you are able to complete the elevator ride without any enemies getting on the elevator which causes it to stop. If that happens, immediately pause the game and load your last auto-save.

Make sure you have plenty of ammo. Something like an upgraded Riot Gun and TMP makes this a bit easier. If you’re struggling with this trophy, feel free to wait until New Game+ when you have access to the Infinite Rocket Launcher.

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01 Apr 2023 16:45


During chapter 12 you will go up an elevator in the clock tower. For this trophy you are not allowed to have any enemies jump onto the elevator at all.
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29 Mar 2023 02:31

If you’re following our full achievement guide roadmap, then save this one for the Infinite Rocket Launcher run, as the big blast radius and insta-kill nature of the weapon makes keeping enemies off of the lift very easy.

Otherwise, it’s probably best to attempt this during a Standard or Assisted run, as you can reload from the last autosave if too many enemies make it onto the lift at once and stop it from rising. The trick is to take out enemies as they make their way up the clocktower, keeping an eye on the platforms above and around you, and killing any enemies who are about to jump down. This is extremely tricky to do on a first go, but once you’ve learnt where enemies are likely to come from, it gets a bit easier. Make good use of the red explosive barrels on the platforms above you to kill multiple foes at once, and reload your autosave if the lift stops.
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