RESIDENT EVIL 5
70 Achievements
1,400
40-50h
Completed Chapter 5 - 3
Complete Chapter 5 - 3 on any difficulty setting.
15
How to unlock the Completed Chapter 5 - 3 achievement in RESIDENT EVIL 5 - Definitive Guide
Beat 5-3 on any difficulty to unlock this trophy.
Boss Fight - Phase One
This fight has a seven minute time limit, so you could spend the time running around avoiding death.
Don't waste your ammo on Wesker from the front, you'll want to take him out from behind instead. To the right of your starting position is a door, run over there to investigate. It's locked, but this will prompt Wesker to kick you through it. Run all the way through the area, drop down and run through the busted door again. Continue running until you see Wesker walking away with his back to you, if either his or your partner is too close to him do not fire yet. Fire a rocket at his back and he'll turn round and catch it. Before it runs out of steam, fire a shot at it to end this fight and also unlock the Bad Blood trophy.
Boss Fight - Phase Two
It's a two-on-one battle now. This fight is quite unique, you don't want to kill her or you'll initiate a game over screen. Start by circling around her pressing to distract her, watch out for any kicks. Either you or your partner should grab her from behind to temporarily restrain her. Once restrained, you have two options - attempt to tear or shoot the device off.
To tear it off, press the button prompt when close enough and then mash the button until she breaks free from your partner's grip. If you were the one to restrain her, your partner will shoot it instead. Shooting the device will send a shock through her body and your partner will flip her onto the floor allowing another opportunity to tear the device off. Once she recovers you'll have to successfully press a button to evade an attack unlike when ripping it off while standing. Continue restraining, tearing and shooting and you'll eventually rip the device off and end the fight.
A tip mentioned by Overtkill21 to make this phase easier is to use flash rounds. Fire a flash round at her feet and the AI will grab her allowing you to shoot the device. The battle will be over in minutes with no health lost. On professional, roughly 10 flash rounds are required.
First phase of the battle:
A completely strange fight - even compared to the previous non-standard boss fights. Not only is this a two-versus-two team fight, but there’s also no point in shooting at both opponents! Albert moves at crazy speed, and bullets almost always fly past him. Jill cannot boast of such talents and it is possible to shoot her (a sexy latex suit is a poor substitute for body armor) ... but this will lead to the end of the game - Chris still wants to save her, not kill her. How to fight in such conditions? The answer is discouragingly simple - no way!
Even at the beginning of the battle, Wesker will confidently declare that he will deal with the heroes in exactly 7 minutes. At this moment, an invisible timer will start, and if the former captain does not meet the deadline, he will voluntarily leave the battlefield. To survive the first minutes of the battle, we run to the columns and hide behind them from the infernal blond. You should turn on the mini-map right away - the boss can jump out from an unexpected direction and knock you out with a couple of blows. With some skill, you can cut circles right around the former captain, preventing him from getting his bearings. We don’t pay attention to Jill for now - she just gets in the way and doesn’t do much harm.
The beginning of the second phase will be marked by a scene in which Wesker will throw Chris into the labyrinth with a heroic kick. This only works to our advantage: the numerous corridors are very convenient for hiding from bosses. We follow the traditional triangle symbol on the map (only Wesker is displayed, but not Jill) and run into the far room with a tomb that can only be opened by joint efforts (the reward will be a stylish and quickly recharging Lightning hawk magnum). You should get it as quickly as possible, otherwise you will be left without a new toy. However, first things first...
If Sheva is controlled by AI: the mulatto, who was stupid in the battle with Ouroboros, at some point decides to take unnecessary initiative and shouts “I’ll take care of Jill, while you deal with Wesker!” is carried away to the other end of the location. To the player’s commands “To your feet!” The AI will not respond and will not help lift the coffin lid. It’s already unpleasant, but these are not all the disadvantages. There are a lot of herbs and cartridges scattered throughout the labyrinth, which do not fit in one inventory and which there is no one to transfer. When the seven minutes are up, all this abundance, coupled with the magnum, will remain out of reach. Finally, running off to catch Jill, the partner runs the risk of finding a lot of adventures for her plump bottom. At high difficulty levels, Valentine can finish Sheva into agony in a matter of seconds, and you simply won’t have time to help her. If a wandering Wesker stumbles upon the fighting ladies, the probability of the bot's death will triple. And Chris himself, who missed the fatal attack of the former captain, may need urgent resuscitation, which there is no one to carry out. In other words, a complete disgrace! There is only one solution to the problem - run with your partner and insure him, while trying to collect at least something.
Seven (or a little less) minutes later, Albert will get tired of wandering through the cramped corridors, and he will say goodbye to the heroes, leaving them in the company of Valentine. And although Jill will come to her senses for a short time (obviously, before Chris, no one had shouted her full name into a woman’s ear!), the period of enlightenment will not last long. We’ll have to tear off the red “decoration” that Wesker stuck to the chest of his former partner!
Second phase of the battle:
The chest implant, as it turns out, not only brainwashes Valentine, but also pumps her up with a combat cocktail, allowing her to run freely on walls. He also likes to shock a disobedient woman when she begins to remember herself. This “educational measure” is the basis of tactics in the battle with Jill.
Chris will treat amnesia with a proven method - running around his former partner with inviting screams (when playing as Sheva, screaming is useless - the corresponding button simply does not appear). The acceptable distance for shouting is a couple of meters, and Jill tries with all her might to break away from the agents in order to fire at them from afar. You will have to play catch-up with the woman and appeal to her reason while running, dodging blows.
After another shout, Jill will “short circuit” and be paralyzed for a short time. This is where the violence begins: the player will have to quickly press buttons to rip the implant out of the chest (or hold the woman from behind while Sheva does it). Sooner or later, Valentine will break out, thoroughly heating up the “back” hero, and she will have to shout at her again. It’s good if you manage to get around Jill from different sides - turning around, she will inevitably turn her back on one of the agents and allow you to carry out a new capture. And then another one... And another... The fight with the “medallion” will drag on - it’s stuck firmly. When it becomes possible to tear off the implant from the lying Jill, the battle will reach the finish line. Two or three passes - and Wesker’s “gift” will be separated from Valentine’s chest (from the outside, the rescue scene suspiciously looks like the sadistic fatality from Mortal Kombat).
If Sheva is controlled by AI: in this battle you can again suffer from the bot's independence. Having received serious damage and fallen into a state of agony, you run the risk of not waiting for your partner’s help. She has no time to treat - she just grabbed and stubbornly holds Jill, waiting for Chris to start tearing off the implant. He waits and holds, holds and waits... This continues until the helpless hero falls dead. As they say, “if I decide to do something, I will definitely drink it.” It is impossible to recall the bot at such moments, so just do not fall under Valentine’s attacks and restore your health in time.
And if there are problems with the first phase (playing with a bot), then the best solution without nerves is to immediately run up the right stairs and hide behind the third column. You will see a short flight of stairs. Wesker will climb up it, you will have a short gap to shoot him in the back and stun him, you will have time to fire a couple more shots from the magnum. He will run down and rise again. Repeat until victorious. Bot, if he wants to run away, call him as needed. Jill doesn't have enough shooting at this point.
PS The simplest option is a grenade launcher with flash charges. We shoot at Jill’s feet, she is shell-shocked, the bot grabs her from behind, and we tear off the medallion from the front. You need to shoot again when Jill gets up and changes the position of his legs. So we spam, tear it off... It will take at least 8 attempts.