Resident Evil 5
70 Achievements
1,400
40-50h
Completed Chapter 6 - 3
Complete Chapter 6 - 3 on any difficulty setting.
15
18.73%
How to unlock the Completed Chapter 6 - 3 achievement in Resident Evil 5 - Definitive Guide
Beat 6-3 on any difficulty to unlock this trophy.
Boss Fight - Wesker
In the corners of the room there are four levers which control the lighting, one of which is broken. As you may have found out in 5-3, shooting him head-on won't do anything, he'll just dodge it, but turning off the lights will help you immensely. By the broken lever is a glass case which contains a rocket launcher. Smash it open to obtain it. Now you'll want to turn one or more levers to encase the area in darkness. Bare in mind that Wesker can turn the lever again to restore the light. Despite it being dark, Wesker will still dodge any frontal hits. During the battle, he may throw some rockets at you himself. A cutscene will play out when this is about to happen, so you won't be unprepared. Run for cover!
When he isn't paying attention to you, fire a rocket at him. Quickly switch to another weapon and fire at it which will temporarily stun him. You'll want to run up to him and press the button prompt to restrain him while your partner injects him. If you missed or the injection failed, you can find roughly five rockets in a glass case on one of the top levels. Repeat this step until you get it right. Some cutscenes will play out requiring you to pass several successful QTEs which ultimately lands you in a Volcano.
The second part of this battle won't play out until you take a few steps forward, so take the time to heal yourself and collect the supplies from the crates. After the fight is initiated, you'll need to fall back over a bridge which will ultimately collapse. You'll now want to head for higher ground, jump over the lava and head up the path. As Wesker walks up the path a weak spot on his back will be exposed which Sheva will shoot at. After a while he'll jump up to Sheva's level and go after her instead who will run backwards and slip on a collapsing bridge. To prevent her death you'll need to shoot at Wesker to slow him down. He'll then throw rocks at you which must be dodged with a QTE prompt. Continue shooting at him and dodging the rocks. Next run down the cliff and over to the boulder where you'll have to pull off a few QTEs to knock it into the lava so that Sheva can cross. Head back up to higher ground.
Shoot at his weak spot a few times once it is revealed. Don't stay close to Wesker or you may get caught in his tentacle whirlwind attack. Once the attack is over restrain him by pressing a button once close to his back and continuously tap it. This will prompt Sheva to stab the weak spot. Some final cutscenes will play out, but do not put your controller down yet. A final QTE must be completed to prevent your death. Congratulations on beating the game!
As stated, each chapter in the game will net you an achievement, regardless of what difficulty you play on. These can be achievement solo or co-op. Each one will unlock at the results screen when you are given your grade.
As stated, each chapter in the game will net you an achievement, regardless of what difficulty you play on. These can be achievement solo or co-op. Each one will unlock at the results screen when you are given your grade.
Albert has hardly changed since the last meeting - he runs like lightning, masterfully hits the jaw, and in between hits he mocks the heroes. To the familiar hand-to-hand attacks and pistol shots were added grapples (one of them is fatal) and the habit of throwing missiles at Chris and Sheva (yes, not firing at them, but throwing them like spears). From the last attack you will have to hide behind the central cover of the arena.
In the corner of the site, under glass, there is a rocket launcher, and shells for it are scattered across the battlefield. So far this weapon is of no use - Wesker will dodge any volley. Fortunately, despite the “cat’s” eyes, the boss feels insecure in the dark and begins to miss attacks. Three levers controlling the spotlights will help create a pleasant twilight in the arena. By turning off the light, you will confuse the boss for a short time (then he will eventually decide to turn it on again). That's when you need to use the rocket launcher. When one player fires a rocket (it is advisable to do this not directly in front of Wesker’s nose, but behind his back), the second must detonate it in the hands of the boss. The smoky villain will allow himself to be grabbed... but will suddenly break free, not allowing the syringe to be injected. Don't be alarmed - that's how it's meant to be! Send your partner for a new rocket, reload the rocket launcher, turn off the lights again if necessary, and repeat the “volley-detonation-capture” combination. The second attempt will inevitably succeed.
If Sheva is controlled by AI: there is the same problem as in the battle with Ouroboros-mkono - the player physically will not have time to do everything alone. You need to put the rocket launcher down and fire at the shell quickly, and run to the shell-shocked person before he straightens up even faster. Therefore, give the rocket launcher to Sheva (but at the very last moment, so that she doesn’t shoot wherever and whenever she wants - the rockets in this battle are not endless) and after the light goes out, run to Albert. After shooting above his ear and stopping a couple of meters away, begin with all your might to distract him towards you, while simultaneously turning him back to the bot. If you do it right, you'll not only allow the AI to hit the boss, but you'll also be in the perfect position to detonate the projectile and grab Wesker.
After Albert is infected, not even the second, but a certain “one and a half” phase of the final showdown will begin. All participants in the battle get into a flying plane, and you need to bring it down from heaven to earth along with the enraged Wesker. The essence of the phase lies in the usual QTE inserts. By pressing the necessary buttons five times, you will defeat the boss and drop the plane into the mouth of the volcano.
When the long video ends, break the boxes that fell out of the plane, collect the healing herb hidden in the volcano (!) and carefully move forward. The scripts have prepared another test for us - the triumphant return of the unsinkable Albert. The self-proclaimed god decided to take extreme measures and merged with his black poison. The result is nothing like previous Ouroboros. This monster is much worse.
Boss WESKER (final fight) visual video of the battle.
The “renewed” Wesker has lost all his mobility, but has acquired enviable strength and a giant black whip instead of a hand, which does not even hit, but sweeps heroes into lava. It is impossible to harm the mutant yet, so we run away from his tentacle. Near the bridge, you should slow down and shoot at a stone that stands out from the general color scheme. A valuable emerald will fall down. Step on the bridge, which will fall apart under Chris (it doesn’t matter who the hero controls - it will be Redfield who will fall) and quickly jump over to the left island to pick up the jewel. There is no time to hesitate - Albert with his tentacle is already breathing down his neck. Run to higher ground and position yourself so that you can see the boss's back. An orange spot will be revealed on it, which you need to shoot from something powerful.
When the mutant rises towards you, the sweeping blows will be replaced by strong, but not so terrible attacks. Here you will need the help of the Sheva player, who will hit Albert in the back from his ledge while he is chasing Chris. If your partner is a stupid bot, you will have to take care of yourself on your own. During most of his attacks, Wesker swings and raises his mutated paw high. While he is doing this, run under his paw, turn around (using the quick turn button, otherwise you won’t have time) and shoot at the weak spot. You need to repeat the trick until Albert screams and goes to deal with the mulatto.
The Sheva player will have his own problem at this time - the heroine will hang over the lava and will have to climb out for a very long time (get ready to torment the keyboard by pressing buttons). Then it will be Chris's turn to take up the rifle. Fire at Wesker until he starts throwing blobs of mucus at Chris. Having dodged all the “shells”, continue shelling.
When the mulatto gets out, Redfield will have to face a QTE himself. Go down to the boulder blocking the road and push it with all your might. Chris will have an easier time than Sheva - pushing the stone into the lava is quite easy. When this happens, the heroes will meet again and return to the high ground. Together with the boss.
The final part of the battle is highlighted by the fact that Wesker will begin to open a second spot - on his chest - and create whirlwinds of tentacles that quickly kill and occupy most of the area. After each whirlwind, you can shoot in the chest, run up to the boss... and begin your favorite QTEs. Fifteen seconds of brutal stabbing will be enough to finish off Wesker.
The boss’s misadventures don’t end there: finding himself head over heels in lava, he tries to reach the heroes in a rescue helicopter. You'll have to take a couple of rocket launchers and finish the battle with a finishing move in the style of “The first blade shave clean, but the second blade shave even cleaner.” The double explosion will put an end to the long feud between Chris and Wesker. This means that you have completed RE5. You can sit back and enjoy the great soundtrack during the end credits!
And the first battle is the most nervous, a lot of my deaths in it are the deaths of the bot. But most players are even slower in terms of reaction in this battle. Therefore, I recommend going through it with a suitable comrade.
You can shoot in the forehead, but only in a dark place, this also works if you are unlucky with turning your back.