Resident Evil 6
70 Achievements
1,500
40-50h
Leave It to the Pro
Complete the entire game on Professional.
90
0.8%
How to unlock the Leave It to the Pro achievement in Resident Evil 6 - Definitive Guide
I personally love this game and aside from grinding skill points and grinding MP kills I have no issues doing this game again.
However, to those who just don't want to endure this game I feel it's important that I remind everyone that the title update on Xbox 360 that allowed us to Chapter Select Sub-Chapters and enabled us to exploit the new feature to earn story achievements quicker DOES INDEED STILL WORK on the One version.
You can load up 1-5 as Leon and beat it which will award you the achievement for finishing chapter 1. This will unlock chapter 2 and you can immediately go to chapter 2-7 and beat that for Chapter 2 credit and the achievement.
This also means you can load the Final Sub Chapter in each Chapter in EVERY CAMPAIGN on Professional and beat it to get credit for completing the game.
You'll still need collectibles and skill points but this will save time for anyone who doesn't want to bother with the campaign on Pro.
It won't make this game a super fast 1500G but it helps.
According to other users the game is only counting progression for host only in a co-op game.
Good luck and happy achievement hunting!
Professional difficulty is unlocked from the start. Difficulty achievements stack so you can complete the game on pro and unlock all the difficulty achievements below it. You can check and see the highest difficulty you’ve completed a chapter on from the Chapter Select or Records menu.
You can also change difficulty between chapters from the Chapter Select menu. Ie. If you’re playing on normal difficulty and partway through the game you’ve bought enough upgrades and feel like you can handle pro, you can go to chapter select, choose the next chapter and choose pro difficulty. Then after you've finished the game, you can go back and finish the previous chapters on pro difficulty.
Choose pro difficulty from the beginning to save time if you’re confident in your abilities. Otherwise, run through the game quickly on amateur difficulty to learn the ins and outs of the campaign, and also unlock infinite ammo which will make your professional playthrough much easier.
On professional difficulty, QTEs have shorter timers, you take more damage, and enemies have more health. Look for breakable objects to collect ammo and healing items. Buying skills with the skill points you save will be very beneficial. You can have up to 3 skills equipped at one time, but after completing 1 campaign, you can have up to 8 different load outs. You can change loadouts from the menu during the game and switch to whatever the situation calls for.
Some of the more useful skills I found are:
Firearm - Increases damage done with guns (up to 50%). This will help you kill enemies faster, and save precious ammo.
Defense - Decreases damage done to you (up to 50%). This will help you survive longer, and allow you to save your health tablets for when you have bigger fish to fry.
Field Medic - This is an incredibly useful skill if you're playing solo. Whenever you run out of health and your partner rescues you, they'll also heal a few squares of your health. Normally after being rescued, you stay in a near death state until you recover a square of health. With Field Medic, you always recover with a few squares of health, without having to use your own tablets. You'll almost never die since no matter how many times you lose all your health and get downed, your partner will heal you over and over.
Infinite Ammo (Unlocked after completing all campaigns) - This is an obvious choice. Not having to worry about your ammo supply is a huge advantage. Combined with Firearm Lv. 3, Professional difficulty becomes a walk in the park. Cost for each type of infinite ammo ranges from 79k-99k. Since you might not have an abundant supply of skill points after just one playthrough, your first choice should be something that's used by almost every character, such as assault rifle, shotgun, or pistols.
Breakout - Useful for if you're having trouble with QTEs.
Also, only go through the last sub-chapters, the trophy will be counted.