RESIDENT EVIL CODE: Veronica X
12 Achievements
1,000
15-20h
Weapon Crazy
Get the Rocket Launcher.
150
How to unlock the Weapon Crazy achievement in RESIDENT EVIL CODE: Veronica X - Definitive Guide
Getting the Rocket Launcher will require you to complete the game with an A Rank. If you have the Japanese version, I believe it is an S rank instead. This is definitely a very tough achievement and if it's your first time playing through this game, it will require a lot of patience. I managed to get it done in 3 hours and 49 minutes using one of the many video walkthroughs on youtube, mostly at the same as I was playing or pausing it occasionally if there was a dangerous/boss room ahead, I would see how the video handled it all first.
New video walkthrough used by myself (old videos got removed but I used this one for another attempt I did over on PS3, see more at bottom of guide). Big thanks to xAshe10x for his permission to post it here: https://www.youtube.com/playlist?list=PLDF304B7E5DFC2F2B
I don't recommend attempting this on a first playthrough. I think the best approach for your first playthrough, is to follow an A rank video/guide, so you can get used to everything and remember areas/items which will be a much smarter idea and would probably save you a lot of frustration. You also should not watch cutscenes while going for this achievement as it will still count towards your final time so if this is your first playthrough, you'll have no idea what's going on at all if you're the skipping cutscenes.
To get an 'A' rank:
- Finish the game in under 4 hours and 30 minutes
- DO NOT use any First Aid Sprays (If you pick one up, just put it in your next item storage box you come across),
- DO NOT SAVE THE GAME (Read this carefully: You are allowed to save the game once at a certain part and it's when the game actually asks you if you want to save which happens at the halfway point, just after fighting the Tyrant on the plane as Claire)
- DO NOT RETRY (If you die then you need to restart the entire game again... unless you make it to the free plane save at the halfway point, in which case you can start from there. You have to finish with 0 retries so remember to choose 'No' when you die.)
- SKIP ALL CUTSCENES TO SAVE TIME (Very important rule!)
- IGNORE PEOPLE WHO MESSAGE YOU, DO NOT REPLY, DO NOT SPEAK TO PEOPLE IN YOUR HOUSE, DO NOT ACKNOWLEDGE ANYONE KNOCKING ON YOUR DOOR, HIDE YOUR PHONE, DO NOT GO DISAPPEAR RANDOMLY FOR A BIT OR YOU'LL WASTE TIME AS YOU CANNOT PAUSE THE IN-GAME CLOCK ONCE YOU START (Apologize before and afterwards lol)
Note: Make sure you DO save at the halfway point mentioned above as this is like a free save you're allowed. If you choose 'NO' then you're asking for big trouble and will have to restart the entire game again if you die after this. If you save here though and then fail, you can load your game back to the halfway point again -_^
Other 'A' Rank Hidden Requirements which you should do :
(If you're using a video walkthrough then that person will probably already do these but I will write guidelines out anyway. I have heard people have gotten the A rank without doing these secret requirements but it's better to be safe than sorry and they aren't really difficult)
- Save Steve quickly when he's trapped inside a room in the mansion. At one point in the mansion (with a few dogs outside before you enter), you will go to leave through the main doors and a cutscene will trigger with Steve's voice 'HEEEELLLLPPPPP MEEEEE!!!' and Claire will respond, 'Steve?!' To get to him (don't go through the doors leading outside), go down the small steps near you, run forward and you'll hit a computer desk with some stairs nearby. To the left of this desk (the stairs are on the right) are some pillars and a wall with paintings on behind them. There are two doors on this wall and the one you want is the far right one. Once through, ignore the door right in front of you and run down the hallway. You'll reach another door, enter this one (not the door right at the end if you turn the corner, the one just before). In this room is a computer monitor (kinda at the top of the screen from the camera angle). Interact with this and it'll show you Steve on the monitor and tell you he's suffering. Continue interacting with it and it'll ask 'Operate it?' Select 'Yes' and then it will ask you which switch to press. Choose 'C' and 'E' then press decide and you've done it!
- Give Rodrigo the Hemostatic medicine. Rodrigo is the first human you see when the game begins (inside the cell area) and he needs some medicine!!! Around the mansion area, through one of the doors, you'll enter a small outside area and a cutscene will trigger showing Alfred aiming a sniper at you from above. To proceed, you need to quickly run up the stairs located near the bottom left of the screen and once you get near the top, he'll run away through a nearby door. Go through the same door and follow this hallway down. You'll reach two doors, enter the silver one (the one on your right). Run towards the screen camera in this room and you'll reach a couch and on it is the Hemostatic. Take this back to Rodrigo and he'll give you a lockpick in return (which can be used to open locked silver cases you may find).
- platinumpwnzor comments: 'I know the vids show the gulp worm being killed, but you should probably add that as an explicit requirement to get A ranking at the top (because Chris has to finish the game with his lighter.) I almost skipped it before I saw it listed as a requirement in the first part of the vids.'
The Gulp Worm isn't the one you come across as Claire, that one can be ignored. The one you need to kill is in the very next room when you first start playing as Chris. Before fighting it, if you have picked up any fire rounds for your Bow Gun then approach the item storage box in the current room and equip both. The Gulp Worm goes down in like 4-5 shots from this unless you get unlucky and it keeps entering it's 'invincible frames' while tunneling.
A few random tips/methods:
- Unlimited Green Herb Glitch!: This is something new I never knew about back in 2011 and I'm sure a lot of others didn't either but I came across it recently and gave it a go and it makes the game so much less stressful! I massively recommend using this glitch especially if you're struggling. Give this glitch a quick go before starting your A Rank playthrough (so you know how it works). This is where I learned about it and step by step guide on how to do it, credit to Gods_Weapon1: http://www.playstationtrophies.org/forum/resident-evil-code-...
- Getting Grabbed: If you get grabbed by a zombie or anything, rotate the left stick in a circle rapidly and keep pressing A as fast as you can to break free before the zombie or whatever can bite you. If you did it correctly, you will push them away before any blood is drawn. This may take a while to get used to and is pretty tricky to pull off. I ended up being a real muppet and pressing the buttons before I was even grabbed which then resulted in me getting grabbed straight afterwards so just don't go overboard.
- Using a Video Walkthrough: While I was following videos for my playthrough, I paused my game by pressing 'Back' but this has been confirmed by many that this will not stop the in-game clock so don't leave it like that for ages if you need a quick break. Once you reach the halfway save point, take a break then for as long as you like... well, come back to it sometime, of course.
- Herbs: In case you don't know what herbs are and do, let me explain which each herb does;
Green - Regain some health
Red - Nothing unless combined with green
Blue - Cures poison
Red and Green - Full heal (Heck yeah)
There are a few others but this is all you really need to know. Combining Green and Green, and heck even another Green is pretty good too if your inventory is starting to get full but Red and Green is the way.
- Text Guide: If for some reason you can't follow video guides or prefer text, then this guide on gamefaqs: http://www.gamefaqs.com/ps2/445328-resident-evil-code-veroni... is very detailed and will help you.
Possible Death/Game Overs In Order (IMPORTANT READ):
- DON'T LEAVE THE FIRE EXTINGUISHER BEHIND: Not exactly a game over but, I made a massive mistake on my A Rank run on PS3. I left the fire extinguisher that you get early on, inside the deposit box you have to put metal items inside which is in one of the very first areas in the game. I figured I wouldn't need it anymore. However, if you keep it with you, then deposit it in your item storage box when you come across one, you can pick it up again later as Chris and use it to reach the Magnum weapon and a ton of ammo. If you left it behind like me though, you'll have to miss out on the Magnum later on :(
- Alfred the Sniper: This is the part where you enter into a small outside area and a cutscene triggers showing Alfred aiming a Sniper down at you from above. Basically, you just need to run to the stairs at the bottom left of the screen and up them. However, I didn't know which way pointing the analog stick would take me towards the stairs and once I skipped the cutscene, I ran into the wall behind me then tried to make it towards the stairs but I got shot :( One shot doesn't kill but my health was on yellow at the time and it killed me so just be very careful.
- First Boss Battle against a Yellow Mutant Monster: You will come across loads of these enemies later which you can just run past but unfortunately you gotta kill this one and he does nothing but keep smacking you in the face. If you get unlucky like me and shooting isn't working much cause he keeps hitting you, just keep trying or you'll just make it worst by constantly moving. Be sure you check your health after every few hits to make sure he's not gonna take you down. Other than that he's not too hard, just annoying.
- Crowd of Zombies: When you reach the part where you're looking at a computer and a Yellow Mutant Monster smashes through the window near you, you leave the room through the secret passage you just opened via the computer. Once outside here, there is a bit of a long straight path leading to some stairs going up. When you're back here later on, it will be guarded by many zombies. A lot of players usually run through them instead of killing them but I would recommend against it. I died here once cause I was constantly getting grabbed. It's so not worth the risk, it's better to just kill them. Remember this as well when you return on the way back.
- Yellow Mutant Monster Mansion Room: There is a part in the mansion where you enter a room that was locked by a Silver Key. Inside is a blue Eagle Plate you need to pick up, in the middle of the room on the floor. Also inside are two Yellow Mutant Monster enemies and it can get pretty crowded fast so be very careful when you enter here and retreat if needed to get better weapons/items. Grenade launcher wouldn't be a bad choice to deal with these enemies fast. I tried running straight to the Plate to pick it up but unfortunately, Claire kept missing it until I was in a 'perfect' position to do so and I took loads of damage.
- Tyrant fight on the Plane: It's like a few seconds away from the save point you are allowed to make. I actually got killed by him my first time :( You just need to shoot him a bit then hit the control panel near you when the battle begins. This will send a crate at him and try to knock him out of the plane, it should fail though as you won't have damaged him enough yet and you'll have to do it one more time. You need to wait for the panel to charge back up again (you'll hear a 'beep' once it has) then press it again to send another crate which should end the battle. If you don't want to waste all your ammo, just shoot him a bit after the first crate and then run in circles kinda while you wait for the next crate to be ready.
- Examine the Valve Shape: Not a game over but it will save a lot of time to remember this. Near the beginning of the 2nd half of the game, you'll enter an area with some pipes and an empty slot where you must put a Valve in a bit to turn it. Well, before you can make the Valve fit into its place, you gotta examine the slot FIRST otherwise, when you reach the area where you craft the correct shape for the Valve, it won't let you do it cause Claire doesn't know what it needs to look like yet and you'll have to come all the way back down and enter the previous area again to examine it. Do not forget this like I did once.
Also, if using the Infinite Green Herb glitch, put it inside the item storage box before entering the room where you need to turn the Valve to proceed, this is so Chris can have it and use it from now on when you switch to him.
- Nosferatu Boss Fight: Be sure you also take the Assault Rifle (AK) with you before this battle so Claire has it to fall back on if you run out of Sniper ammo. This isn't really all that hard, it just requires good aiming with the Sniper so take your time on this since you only have 7 shots. Do not let the enemy get too close to you or one of his tentacles may send Claire off the edge so keep moving around the helipad if he gets close. As you're zooming in with the rifle (hold LT), be sure you are aiming at the heart, do not miss! You'll also be hit a lot by some kinda purple smoke, Claire will moan a bit when it hits her but it should do barely anything except poison her after a few times. Just keep healing every now and again if it does, especially if you see Claire moving really slow as that means your health is on 'Danger'. You may not do this on your first go so if you die, hit 'Retry' and try it again until you beat him before you restart your save. This is so you can practice a bit on him or you'll just be unprepared every time you get there. Don't forget to also reload your save again, don't continue if you beat him after retrying! Although I did manage this with just the Sniper on Xbox 360, I couldn't on the PS3 version (my skills lol) but luckily, the AK I brought with me finished him off each time I replayed it so yeah, don't forget to bring it.
- Two Hunters Chaos: When you get back to the island you were on earlier as Claire but you're now playing as Chris, you'll get to a part where you use a 'Turn Table Key' on an elevator to go up it. After climbing over the box once you reach the top, there is a door on your right which you will need to use at some point. Once you go through it, it takes you to a small outside area (you should recognize from earlier as Claire) and your destination is the elevator which is to your left. The problem is, there are two Hunters here which killed me once so I highly recommend you have full health before entering this area. It's only a quick run to the elevator nearby but believe me, they can quickly take you down at an amazing speed if you get unlucky with the positions they're in.
- The Lone Super Hunter: Well, here is another part I died and it's not long after the previous one. Shortly after going down the elevator after getting past the two Hunters above, you'll enter another room, go up a mini lift in it (watch out for the Hunter in here too) then you'll go through a door at the top, go across a bridge, solve a puzzle, come back and lower the bridge, enter the previous room, back down the mini lift and through another door which takes you back onto the previous bridge which is now lowered. Now, a Hunter drops down from somewhere as you cross this (you should see Chris' head move if he spots it as the camera just happens to be facing away on this part). Unfortunately for me, the Hunter kept on clawing me and wouldn't fall over and I died before I had chance to heal. He almost took me down on my second go as well because the same thing happened but this time I kept my health stocked up! So just keep checking your health as you shoot at this rare Hunter. He might look like the others but trust me, be wary with this one.
- Helping Claire (Poisoned): If Claire got poisoned during the Nosferatu Boss Fight when you were last playing as her (which is rare if she didn't), then you (Chris) will need to find the Serum to cure her. Backtrack to the elevator, go down, follow the corridor and enter the first double door room you come to (it's just before the corner which takes you to the room where the Giant Spider optional boss is). In case you're not sure then this is the same room where you used a Valve to lower water inside a tank to pick up the Crane Key not long ago. Once inside the room, there is a lift almost in front of you (you may have used this to get the Magnum already if you happened to have the Fire Extinguisher from the beginning). Use it and it will take you down to a room with 3 zombies in. Kill them, then to your right is a shelf with the Serum on. Collect it and return to Claire but before re-entering the room she is in, prepare yourself for the Boss Fight against Alexia which will occur the next time you're Chris, immediately. See more just below a bit on what you should take.
- Crucial Preparations: After the above part, you start playing as Claire again for a short time and if earlier she was poisoned, her health will be on danger so heal her right away. Now, before leaving this room be sure to have two (I had four cause I get super worried about these things) Red and Green Herbs or Green and Green or a mix of both. I had one Green and Red combined and two green and green combined. You make sure you have these or you could die on the next part, depending on what you do (see below). If she has the AK with ammo in it from earlier still (if you gave it her during the previous boss fight) then equip that as your weapon for this small part.
- Squasher!!!: Shortly after the above part, a few rooms ahead you'll reach a cannon up some steps you can use after picking up a Security Book near it. A small Crystal Ball will fall out of it and you'll see a square object with a chain on it (this is what we'll call the Squasher), slam down in front of you. What you need to do here is, quickly run over the square marking on the ground (where the Squasher will slam down) and pick up the Crystal Ball. Then, trigger the Squasher again by running over the marking to where you were standing near the cannon. It will slam down and as it's rising back up, quickly go under it and 'Use' the Crystal Ball to put it down there. This will trigger a cutscene where Claire automatically moves and the Squasher crushes the Crystal Ball leaving a card behind that you can now pick up. Simple right? No.
When my brother did this part (it was a normal playthrough though), the Squasher landed on him and yeah, Game Over. One hit and all. I didn't know this when I got my A rank so it surprised me when it happened to my brother because of how close I had actually been to dying on that part myself. And then... it happened to me when I did the PS3 version. The Squasher came down and when it went back up, I started walking across the marking to get to safety and I realized all of sudden, Claire literally was walking even though I was holding run. I was like 'OMG NO!-' but too late, it came down and killed her. I realized my mistake shortly after. I was holding Square to run instead of X. I had mixed up the controls on the worst part lol How many old Survival Horror PS games do you hold X to run? Anyway, just be so careful when doing that puzzle thingy...
- Axe Boss Kinda Fight: Also just after the above part, like just right after, you'll use the card you picked up to enter a room that has Dah Do at the end of it. He'll transform though and after the cutscene, you'll need to run away back towards the camera and into the room you came from (a cutscene triggers when you're close enough) This is the reason you need all those Herbs mentioned above. This Boss Kinda Guy will keep swinging his axe which will hit you as you're running away. I messed up on this and got hit three times nearly because I had the analog stick the wrong way as soon as I skipped the cutscene. Remember, HEAL AFTER EVERY HIT YOU TAKE OR YOU WILL DIE! DO NOT FORGET... AFTER EVERY SINGLE HIT, HEAL! Or see below method...
If for some reason you have no healing items at this point, it is possible to escape from the Boss Kinda Guy without using any at all. You will need to attack him first with a weapon that will stun him (one grenade shot will work great) and then run away and repeat once when he gets closer to you. From there, you will make it to the door. Of course, this may require a bit of luck with timing if it's your first attempt doing this. There is also another method without even using any ammo, though you might want to try it out on a practice run first. This strategy can be seen here in this video from OrangeTube:
- Alexia First Boss Fight In Mansion Hallway: If you have the Magnum, take it with you as it will kill Alexia in just 5-6 shots I believe. So this is a MUST as it will be a tough fight without it. On Xbox 360, I got through this fight no problem but on PS3, I had no Magnum and I actually died here three times. She does an Instant Kill attack when she gets close to Chris which is why you need to stay as far back as possible or you'll be looking at a Game Over in no time. She will throw blood around the room and after a second or two, it will turn to fire. Avoid this fire as much as possible, even if you have a shot lined up, just run away to a safer spot if any blood lands near you. Those three times I died, each one was because I was stuck in a silly animation of Chris wiping his shirt, trying to put some fire out while she slowly walked over to me and then Instant Killed me. Doesn't matter if you're facing forward or backwards, she will still Instant Kill you so just keep as far back as possible! When I eventually did it, I used a Bow Gun with eight Fire Rounds, then finished her off with a few regular Grenade Rounds from the Grenade Launcher of course. Be wary that you have to be a bit closer when using that, so don't try to fire it across the room. The good thing is each grenade seems to stun her, so this might just work with spamming that quick. You really don't want your run to end here after all the work so far so seriously, be very careful in this battle. Maybe watch a quick video first to see what other people do. Really though, remember to keep far back and avoid standing near blood she throws.
- Final Boss Preparations: Once you get to where you were playing as Claire not long ago, but as Chris, enter the room you were previously in as Claire. This room will be the one you started in just above where you were putting many Herbs into your inventory from the item storage box as Claire. This is the last box you come across so prepare yourself with everything you need for the Final Battle. I had at least three combined herbs (all green and green) but I was without Bow Gun fire rounds and those deal pretty good damage so take those if you have some. Also take the Grenade Launcher and different rounds you may have for it like the Regular, Flame and Acid, don't bother with the BOW Gas Rounds though if you have any. You can also push the bookcase near the item storage box to reveal a holder on the wall where you can put your Shotgun. Doing this opens up a secret painting nearby and behind it are some Flame Rounds for your Grenade Launcher.
- Saving Claire, before the Boss Fight!: There is a moment before the final fight begins where Alexia will be walking towards Claire, slowly edging her towards the edge of the platform you're on. If she keeps on doing it, Claire will be dead. Once you gain control after this small unskippable scene, quickly aim (the auto aim should lock on to Alexia) and fire at her. MAKE SURE YOU HAVE THE BOW GUN EQUIPPED OR SOMETHING SIMILAR WHEN YOU LEAVE THE ROOM JUST BEFORE THIS (it's the room where you enter the 'Veronica' password to initiate the self destruct sequence. Do not use the Shotgun or Grenade Launcher as, though I haven't tested it, I believe due to the range, they would be ineffective against Alexia and Claire would die.
- Final battle now: For my battle, I didn't have any Flame Rounds for my Bow Gun so I used about 11 normal Bow Rounds out of the 60 I had and the rest of the battle, I just used the Grenade Launcher with the multiple different rounds it has. You will be attacked a lot by the boss and little random small creatures so keep checking your health. It's possible to get poisoned too. Once she's took enough damage, the boss will change into it's final form. Pick up the gun on the wall behind you, now just aim it like the Sniper Rifle and fire at the boss. It takes one shot to kill her but it's pretty difficult since she keeps dodging. Just keep firing all over the place around her though (it's unlimited so don't panic) and you will hit her. Her attacks are pretty easy to dodge but it shouldn't be necessary. If you want to be careful though then, shoot, shoot, and move around while she does her attack (which is only a fire trail?) then repeat. Once you hit her, the game is done!
After the credits or no credits if you skipped them, you will see your ranking. Congrats if you made it!
It will take a lot of patience and time and probably a lot of restarts before you get the hang of it unless you're pretty lucky. Good luck :) I hope this guide helped you out!
If you need any more help or tips then be sure to check out the comments below. Like, seriously! So many insane helpful comments from awesome people below, please check them out!
Update: I still try my best to keep this solution up to date whenever I learn new things and to also replace some of the linked videos with new ones, as they'll occasionally be removed or just vanish. Thanks for reading.
- When a zombie has a hold of you, no need to spam and button mash. Just twirl and press A repeatedly. It works every time if done right. I recommend practicing on the opening graveyard zombies. You'll get the hang of it in no time. Believe me, this is KEY for getting through the game in a reasonable amount of time.
- Although the timer doesn't stop in the paused menu, YOU CAN as stated above get ONE free save at the end of Part I before leaving for Antartica.
- Be sure once you're about to leave Antartica with Claire you're equipped with the bow gun/flame arrows and
- In the second encounter with the tyrant on the plane, be sure to use up your BOW rounds first before wasting other grenade ammo. Damaging him from a far brings his health down fast and it makes running around him simple. This also is helpful in maintaining a good supply of health.
- Be sure to leave the automatic weapons for Chris... this includes AK and the handgun especially. Helps against the several hunter encounters you come across when you play his quest.
- Leave Claire at least two FULL health herb items just in case you can't circle Steve during his battle. Each hit takes you down to RED CAUTION. This is crucial to at least have two unless you're confident that you can make it without taking damage.
- And FINALLY... if you have SAVED after part 1 before proceeding to Antartica and you happen to die or think you're about too... you can always quit out to the dashboard and reboot your save WITHOUT PENALTY. See... this is the part that frustrated me because NO ONE said anything about this. But I can CONFIRM that because it allows you a free save, this stops the timer and if you should like... you can quit after your two hours or less of playing time. The first portion shouldn't take you any longer than that. If it does, I would start over. But because getting the rocket launcher requires you no retries... this is a confirmed way to avoid this. Yes, it will start you back at the beginning of part 2 but that hurts a lot less than having to start completely over. This happened to me last night and so I thought I would just continue the game regardless to get some practice. Because I've heard that 3 solid playthroughs will win you this achievement if you're not familiar with the older style of RE.
G'luck! I hope these tips help.
Could somebody please give me just a little bit more detail on this:
If you get grabbed by a zombie or anything, rotate the left stick in a circle rapidly and keep pressing A as fast as you can to break free before the zombie or whatever can bite you. If you did it correctly, you will push them away before any blood is drawn.
For the life of me, I just cannot seem to get this down - only getting lucky 1 in 20 times at getting a zombie off in time. It sounds so simple, but I must be doing something wrong. Thanks for any tips!
You need to
Do not save
Do not retry
Do not use First Aid Spray
Give Rodrigo the medicine and Save Steve from the Luger room quickly
Complete game in under 4 hours and 30 minutes
Save during Part 1 to Part 2 transition
Use herbs
Skip every cutscene
Now the Hardest Part about this game is not dying. Time is an issue until you have the game memorized.
The Value Swap Glitch wasn't fixed in this HD remake so the ability to have infinite items still works.
You can make any item you like but I recommend you make an infinite Herb to help survive moments where an enemy can get the jump on you.
With the Playing Manual you can trick the game into swapping the number values of item near the Playing Manual.
When the game starts DO NOT TOUCH the manual
When you get the Handgun make sure it's in Slot 2
Now find an Herb and put it in Slot 3
Without touching the Manual go into Files and read the Playing Manual in the File Menu
Now The Herb should be equipped
Fire 1 bullet out of the Herb.
Now the Herb will be with you forever. UNLESS YOU MIX IT so don't do that.
You CAN give this item to Chris via the Item Box
The Video below can show how it's done properly
Credit to video goes to CaRC1n0g2n
Just a quick note: I THINK it's possible to glitch a mixed herb. If so, if you're really ballsy you could wait until you grab a Blue Herb (I think they're by themselves in this game anyways ;>_>) and mix it with the Green Herb, so every time you heal you can also get rid of the effects involving that stupid poison from Sweepers. However, it's probably easier to just avoid (and kill) Sweepers than bother with that. Naturally...the first Red Herb I came across was inside of the Palace, so you COULD mix this herb with that however since this Herb is infinite you're only really cutting off what...maybe a couple seconds if you take MASSIVE damage? It only takes one use of this herb to heal you out of Caution, which is like 3 grabs by a zombie.
[S RANK OR A RANK]
S Rank (Japan version) = A Rank (US / Europe version)
[ACHIEVEMENT REQUIREMENT]
- Finish the campaign under 4 hours and 30 minutes.
- Do not use any typewriter to save
- Do not retry the game after death
- Do not use any first aid spray
- Save Steve from the Lugar room (solve puzzle with C + E) within 1 minute and 30 seconds.
- Deliver medicine to Rodrigo, the prison guard who released you.
[PLAY THE GAME THREE TIMES]
It is imperative that you know the layout of the game. My advice is to play the game three times.
-ENJOY-
The first time you play, just enjoy the story and get the story-related achievements. Do not spoil the experience with the achievement hunt. Take your time and familiarize yourself with the game’s mechanics.
-REHEARSAL-
The second time you play, follow a walkthrough step by step to fully understand and memorize the game. Watch the walkthrough videos from start to finish. Learn the quickest route, the method to beat or avoid enemies and the locations of hidden items.
-FOR REAL-
The third time you play, you are on it. Beware that the game’s clock cannot be paused no matter what! Inventory screen, game reset screen, dashboard… all these CANNOT stop the clock ticking. That’s why you need to memorize everything in your second run.
[THE FREE SAVE]
After you defeat the T-078 Tyrant on the plane, the game will prompt you to save. This is a FREE SAVE that does NOT affect the achievement. Save the game and continue, unless you wasted too much time.
Up to the Tyrant battle, I think “Part 1” only takes up about 40% of the game. You should not spend over 2 hours on Part 1.
[NOSFERATU]
The best way to kill Nosferatu is by three direct hits to the heart by a Sniper Rifle but the marksmanship is hard to pull off.
Nosferatu is highly resilient to normal weaponry. Even 100% of the AK-47 (found in the weapon room) and 7 body shots from the Sniper Rifle cannot kill him. You may want to save up Explosive Bows for this fight.
If worse comes to worst, a desperate move is to get up close and personal with Nosferatu using the Combat Knife and try to slash his heart.
[PLAY CLAIRE’S LAST SEQUENCE THE SOONEST]
If you are ahead of schedule, you may want to arm Chris with powerful weapons and then free Claire from the cocoon (+giving her the antidote if she was poisoned) as soon as you arrive at the Ashford mansion. Claire’s last sequence* is extremely nasty and immediately after that is Chris’s first battle with Alexia, anther death trap. You want to survive all these before you invest more time on this run.
*Claire’s last sequence: The dangers include the crystal crusher and Steve.
[SAVE CLAIRE, GET THE MAGNUM, GET THE KEY]
Claire will MOST LIKELY become poisoned by the Nosferatu Boss. In that case, Chris would have to search for a certain antidote to save his sister later on.
Many people complain that it wastes a lot of time to the point that they recommend a restart. They are dead wrong.
The room of the antidote – the weapon room - is exactly the one where you can obtain the Magnum revolver (if you brought along a fire extinguisher and refilled it). The key that is used activate the crane that pull up Nosferatu’s corpse is also nearby (you need a certain valve to drain the water). If you can arrange your play properly, you can retrieve the antidote along with the Magnum revolver and the crane key without lots of backtracking. (# You should have played the game twice and known your way around if you had followed my advice by heart.)
Last but not least, it is now proved by "WornOutSmiles" (refer to #1 comment) that you can avoid getting poisoned by Nosferatu if you deliberately let the poisonous Moths poison you first. Claire can use a blue herb to heal herself from the Moth poison after Chris saved her.
[WATCH]
This play-list (credits: YouTube user Hayato182004) saves me thousands of words and saves YOU the confusion. Take my words seriously and head over there.
And before you go, please give me a THUMB UP! ^_^
http://www.youtube.com/user/Hayato182004#grid/user/56B83B188...
Despite this, I still feel it's a better idea to let Claire get poisoned and go to the weapon room for the serum and Magnum since it takes like 5 bullets to take Alexia down when you 1st fight her as Chris. Less chance of dying so late on this way too I think...
Just thought I'd let you know in case someone would prefer to do it that way. Awesome guide by the way, thanks for posting it :-)
-complete the game in under 4hrs 30mins,
-dont retry or save, the mid game save doesnt count so feel free to use it to save having to redo the first half if you die from one of the many "easy die" moments from the second half,
-dont use any first aid sprays, they're enough herbs in the game so i didnt even pick up sprays,
-rescue steve from the luger room in under 1.30mins, not hard, the code is C and E,
-give the hemostatic to rodrigo juan raval, its in the save room just before the first bandersnatch meeting (after the part when alfred shoots at you and you have to run up some stairs), when you go back to the barracks for the piano roll make the detour to your jail cell and you'll automaticlly give him the medicine and lighter and be rewarded with the lockpick,
-now i dont know if this counts but everytime i got an A i did this, when you first play as chris and you meet rodrigo he gets eaten by the worm. If you kill the worm it (somehow) spits out rodrigo who gives chris claires lighter before he dies. As i said, it might not count but i always did it and its not too hard to kill, between 30 and 40 pistol ammo.
These are the things you have to do for the A rank but the best advice i can give is to play thru at least once to get a lay of the land, so best of luck!
1.
Do not SAVE.
Do not RETTRY.
Do not USE First Aid Spray.
PAUSE the game (game time doesn't pause).
2.
Skip every cutscene
Use herbs
Give Rodrigo the medicine.
Save Steve from the Luger room as quickly as possible.
Save game when You start to play with Chris.
Complete the game less than 4 hours and 30 minutes.
3. Use this usefull video:
4. Good luck and more patient.
P.S. I hated this achievement after its unlock.
Also according to this thread you might be able to get away with getting an A-rank even if you go over 4 and 1/2 hours if you still manage to beat it under 5 hours and do everything else right(give medicine to Rodrigo, save Steve super-fast, get all maps, don't retry, save or use first-aid spray):https://www.xboxachievements.com/forum/topic/322491-found-ne...
It's worth a shot at least.
- Save Steve quickly
- Save Rodrigo (the man who frees you from the prison)
- NO FIRST AID SPRAYS, however you are permitted to use herbs.
- NO SAVES, but there is a chance to save halfway through the game after the tyrant fight that will not count against you.
- NO RETRYS. If you die and you retry, you're not getting an A rank. Load your save. You can retry for practice, but really, if you haven't been saving, that won't do you much good.
- Kill the Gulp Worm with Chris. When you first encounter the worm as Claire any bullets you put in it are wasted. Don't bother.
- Complete in under 4 hours and 30 minutes
The game does not stop the clock ever. Pausing, going to the item screen, during cutscenes, all of these things run down your time. The only thing that you can break for is the halfway point where the screen is black and asks if you want to save. This is the screen where you are allowed this one save that isn't counted against you. If you don't save, you run the risk of having to start the game entirely all over again. I highly, highly recommend making a save here. Personally, I would make two, one for practice and one for the actual run.
This should net you an A rank, getting you the rocket launcher. Congrats!
(Missable) To get the Rocket Launcher you need to earn an A-Rank in the storyline. The requirements for an A-Rank are pretty strict; you'll need an intimate knowledge of the game on top of skill and speed. You will earn this trophy after the credits during the score screen and only if you have an A-rank.
A-Rank Requirements
here are various factors that must be met for you to earn an A-Rank. The big one is how long it took you to complete the game and various smaller factors as well. Each requirement earns you so many "points." To earn an A-Rank you must meet a certain number of points at the end of the game.
Time Score
04:30:00 or below 8250 points
04:30:01 - 05:00:00 7550 points
05:00:01 - 05:30:00 7000 points
05:30:01 - 06:00:00 6450 points
06:00:01 - 07:30:00 5500 points
07:30:01 - 15:00:00 5000 points
15:00:01 - 20:00:00 2500 points
> 20:00:00 2000 points
*The clock is ALWAYS running, there is no way to stop it.
Special Score
1) Did you give the Hemostatic Bottle to the prison guard?
Yes = +250
No = -1000
2) The speed it took you to save Steve from the Gold Luger Trap.
Fastest = +400
Average = 0
Slow = -1000
*There is no known numeric value, clearing the 4 zombies from the hall outside the room helps with this though.
3) Map discovery
100% = +100
Anything less = 0
4) First aid spray
No use = +1800
If used = 0
5) Typewriter saves
No save = 0
First time = -1000
Every time after = -50
*The free save after killing the Tyrant and before landing in Antarctica does not count.
6) Retry
No Retry = 0
First time = -1000
Every time after = -50
Total Score
10000-10800 = A rank
7000-9950 = B rank
4500-6950 = C rank
2500-4450 = D rank
2450 or below = E rank
As you can see, there are many things you must do to be sure you make it.
The above link shows how to attain the infinite herb, I've learned this can be done with ammo as well, but invincibility is the higher priority as it can only be done once per playthrough.
As long as this is in the inventory one can skip all enemy encounters, but, with exception of bosses there are four enemies that have to be slain to progress.
1: The first Bandersnatch encounter in the Training Facility.
2: The zombie Anatomist in the morgue, he's carrying the glass eye key item.
3: The tentacles at the start of Antarctica when playing Chris (make sure to take a weapon before leaving Rockfort.)
4: The tentacles in the mansion corridor during Claire's last section.
Thanks to the herb I was stockpiling ammo and health, I recommend mixing other herbs for the encounter with
Additional notes: By now you know the conditions for A-Rank. In case you forgot.
Complete game in 4:00:00 or under.
No First Aid Sprays used.
No retries.
No typewriter saves. After defeating the Tyrant a second time and escaping to Antarctica, the game will offer a free save, take it!
Rescue Steve quickly. It'll take a few seconds to reach him, as long as he's standing straight on the monitor you're on time, the correct buttons are C & E.
Give Hemostat to Rodrigo, he'll give the lighter to Chris later which unlocks the Sub-Machine guns, nifty!
Oh yeah, before using the Octo Valve Handle in the Mining Room stash the infinite herb in an item box for Chris.
(Missable)
This trophy is missable, you have been warned.
In order to get the Rocket Launcher, you need to earn a “Rank A” for beating the story mode. You will get this trophy during the score screen after the credits.
Although the game does not give you a specific parameter of the requirements to obtain Rank A, there is a point system that has been circulating on the web for some years that give us certain lights on this issue. To summarize, the goal is to achieve a score between 10,000 and 10,800 points according to the following table:
Total Score points needed per rank
Lower Bound Upper Bound Rank
10000 10800 A
7000 9950 B
4500 6950 C
2500 4450 D
- 2450 E
The required specific parameters will be explained below:
a) Time: Time is the most important factor. You must complete the game in less than 4 hours and 30 minutes to get the highest score.
Time Score (NA version)
00:00:00~04:30:00 8250 points
04:30:01 - 05:00:00 7550 points
05:00:01 - 05:30:00 7000 points
05:30:01 - 06:00:00 6450 points
06:00:01 - 07:30:00 5500 points
07:30:01 - 15:00:00 5000 points
15:00:01 - 20:00:00 2500 points
> 20:00:00 2000 points
It is important to mention that while the time is still running when the game is paused or in the options menu, there is the possibility of suspending the application by opening another program such as YouTube or Spotify. You will lose a few seconds while the game is suspending but that will allow you to plan your route in advance and follow a speedrun guide more closely.
b) Saving Rodrigo (the jail guard).- If you took the time to return to the prison and give the medicine to Rodrigo, you will receive some extra points for your kindness (Check “Duty and Humanity” trophy description)
Give the Hemostatic Medicine to Rodrigo
Yes = +250
No = -1000
c) Saving Steve (Gold Luger Trap).- Early in the game, Steve's ambition will make him be trapped in the room where you first watch the Gold Lugers. You must run to this room and enter the sequence “C - E – Decide” on the electronic panel to release him in the shortest amount of time possible.
Speed it took to save Steve from the Gold Luger Trap.
Fastest = +400
Average = 0
Slow = -1000
d) Map Discovery.- Self explanatory. Enter each room in the game. Since the incremental score is that low, it's not something I would actually worry about.
Map discovery
100% = +100
Anything less = 0
e) Healing.- This point considers only the use of F. Aid Spray. Don’t worry, there are plenty of herbs scattered throughout the game, so it should not be a problem if you don’t use this item.
First aid spray
No use = +1800
If used = 0
f) Saving.- It is necessary to not save your progress in any typewriter in order to not lose points. This factor is probably one of the most complex since there are several possibilities of dying in the game quickly (and bosses that usually kill you in one blow). Luckily, there is a free save you get after killing Nosferatu and landing in Antarctica which doesn’t count.
Typewriter saves
No save = 0
First time = -1000
Every time after = -50
g) Retry.- Long story short, don’t die and retry. Just select No and start over.
Retries?
No Retry = 0
First time = -1000
Every time after = -50
1) Complete the game in less than 4.30
2) Do not use first aid spray
3) Will not be saved.
4) Do not use retries; if you die, you will have to start from the very beginning.
5) Save Steve
6) Bring pills to Rodrigo
special thanks for the addition to the hint (points 5 and 6) "kurenkov2014")
ps The only save that can be used is when you go to Antarctica. The game itself will prompt you to save the game, and the save will be recorded as 00.