Resonance of Fate

Resonance of Fate

49 Achievements

100-120h

PS3
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Prologue Complete

Prologue Complete

A trophy for completing the prologue.

61.7%

How to unlock the Prologue Complete achievement in Resonance of Fate - Definitive Guide

To complete the prologue, you must finish the story mission you were given and return home. Once there, you may choose to end the chapter.

The story mission is quite simple. You will need to pick up an item at the abandoned café after making a path to it, and then take the item to the indicated mansion on the 3rd level. Then return home to end the chapter.

Remember: Ending the chapter with unfinished missions will result in their failure!
5
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19 Mar 2010 04:53

Completing the Prologue chapter is very straight forward. There is no boss fights that require any depth strategy to or anything overly complicated.

I suggest using this chapter to get acquainted to the battle system and the Bezel gauges and how they function properly.

There's not much to say in this chapter apart from a little checklist you should make sure you do BEFORE advancing the chapter from your bass.

Make sure you have completed the following guild missions,
- Bridge Restoration
- Lex's knives
- Pest Extermination
- What the maid Lost

The are some items in various places you should make a note of to collect as well.

Ebel City:
- Glass Shard x 1
- Custom Kit Set x 1
- Scrap iron x 3

Core Lift 1 Lower Entrance:
- First Aid x 1

Cafe Chelsey:
- Cure Kit x 1

Theresa's Manor:
- Multi-Aid x 1

You should also see the Synthesized shop in Ebel City to see if you can improve your weapons depending on what items you may already have

Optional : I recommend completing all tutorials at the Arena to help you get a better understanding of the battle system.

Before advancing the chapter make SURE at the very LEAST all Guild missions are complete, you have the option of advancing the chapter so missing any missions will be lost forever when the next chapter begins.
4
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05 Jun 2011 18:59

What I add: I am starting out with additionally contributing to the thread, by laying down best possible Weapons relative detailed information. I will provide this kind of information to you for all Chapters too. Expect to find these details under their corresponding Xbox Achievement Solutions. It is a work in progress, but it will be great and extremely useful to you and a lot of others.

The point: Well, after wasting a few tenths of thousands of Rubies, and about five hours of spent time to figure out about optimal Weapon's states and their preferred attributes' priorities. In Chapter 05 you will be really overwhelmed by the upgrading flexibilities, and you will be extremely confused. When you have not even a plan about what is best, and if you likely do not even understand initially how it works to connect Weapon parts, you may as well be confused like I for myself was. I want you to save your Rubies, time, and the confusion. You will understand the greater everage relative, as soon as you have formed suggested Weapons' layouts that you are able to be using by the start of Chapter 05. I also want you even to have it better in the Chapters up until Chapter 04, where I did not have had formed best Weapons' layouts during progressing in this video game's story. Therefore, I went down investigating to discover about best Weapons' layouts also for all those starting Chapters including the Prologue even.

Prologue relative: Since you just began in this video game's story and started out in having no Rubies, the opportunity to modify Weaponry is initially not given. In the Prologue is battling the Arena technically impossible.

Generally suggested way of progress: You are completing side Missions first, because relative enemy threat is lower about them, than the enemy threat you had to face by progressing main Missions. While you are at it, doing side Missions, you use your best chances to explore and unveil the World Map's special Hexes, like colorful Hexes, marked Hexes, enemy infested Hexes. The Arena is your subsequent step in progress for each Chapter, but before going for it there, you want to be sure to have Weapons at their optimum states for the time being. You can often make relative Weapon's optimizations even right at a Chapter's start, but there is eventuality due to Rewards from side Missions and enemies' item drops, that the Chapter relative optimum Weaponry can not be there yet achieved. However, it is advisable to initially attend to it - gladly, your investments of Rubies are made well as you build on the Weapons' layouts of my suggestion. You can keep an eye on initially acknowledged side Mission's Rewards, to get at least something of a sight relatively. You can also check out the side Mission's relative Xbox Achievement Solution of Resonance Of Fate, for acknowledging foresight concerning Rewards. This to plan about is relatively and only to be of importance up until the end of Chapter 03, because Rubies are to be treated as considerably valuable up until to this point. When you have attained all available Ranks in the Arena realtive to your Chapter in progress, plus your Weaponry is relatively most perfect if affordable (you can/should sell certain items), then you finish your Main Missions of your Chapter in progress. In order to get ranked up in the Arena's records, you have to complete all ten Arena battles relative to their Rank. You can keep battling in mastered Arena Ranks' battles - the Allotments' values are final at 1.97. Be sure that there are no more side Missions on any Bulletin Board (linked between) and under Mission Memo/Incomplete, then go on and finalize your Chapter/Prologue of progress. If you stick to my suggestions, you will have a good time playing this masterpiece, while you will also not miss out on the single Xbox Achievement, that can be missed to be achieved by you. Alright, in the beginning there is a lot more for you to learn about Resonance Of Fate's game play.

Skilled for the battles: If you require any tutorial video which would explain successful battling, and control relative strategic input, I can create it for you, when you request it. Generally, when you make an input mistake on a critically important maneuver, your battle startegy is broken, and often, this can mean failure. But, when you mastered great battling startegies and when you also understand input priorities, you do have the sure-fire edge in battle, with suggested Weapon's layouts. The enemies may scratch you only, and your trio will withstand the damage that has not been ultimately dealt, as you will not lose HP, because the enemy threat will be rapidly eliminated by you. In order to gain Characters' Levels up, most efficiently, you have to let them level up their skills for any Weapon types. Please let me make an example: Leanne's Level is at 14; Her Handguns' Level is at 12; Her Machineguns' Level is at 1; Her Thrown Weapons' Level is at 1: Leanne's Level's value is based on the sum of her Skill's Levels; The benefit of a Character's increase of Level determines the value of their HP - therefore you want to to level up your Character's Skill's Levels in an equal basis, in order to progress in the optimum Character leveling plan. Example 2: You are in game progress at the same point imagined in my first relative example; Leanne's Level is 36; Her Handguns' Level is at 12; Her Machineguns' Level is at 12; Her Thrown Weapons' Level is at 12; Relatively, Leanne can be scratched more than 2.5 times longer until a Bezel breaks; Leveling up the Trio in this measurement of equilibrium, is the master plan. Do as good as you can for making it a reality as much as possible. It is a huge part playing role to maintain the utmost edge in your battles.

Prologue Weapons' Layouts: Once you have gathered enough Rubies and obtained some items, you can at least upgrade this single suggested Weapon of choice. It suggests the most relevant Weapon to modify at this point most efficiently with a realistic investment of Rubies (you can/should sell certain items) whose you have gathered by now - additional upgrading of Weaponry is possible in Prologue, but there is no logic behind it as you will complete the Prologue without any sweat, and in Chapter 01, you will be on a better trail for accomplishing Chapter 01 relative Weaponry optimization, then based on my suggestions. You are able to view the image of the suggested Weapon's layout's Customize focus, and to read names of all connected items involved (if rewarded) [Quantity installed].

Parts involved in customization of SMG-05 for progressing in Prologue:
Dot Sight (Reward) [1]
MG Expander Barrel [1]
Sub-Barrel [1]
External image
2
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12 Aug 2014 02:48