Rocksmith

Rocksmith

61 Achievements

191-233h

PS3
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Slide to Victory

Slide to Victory

Beat 15,000,000 points in the Guitarcade game: Super Slider

0.9%

How to unlock the Slide to Victory achievement in Rocksmith - Definitive Guide

Here is a 15 million run I did while streaming.

Some tips:

If you don't know where to put the next block, go ahead and pause and look at where you are going next.

Try to match colors and make chain reactions. The bigger the chain the more xp you have.

Set some time aside, my 15 mil run took me 25 minutes.

Good luck
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21 Dec 2011 18:04

9 Comments
Aaargh! Got 14,8 million and failed! I should have pressed pause...
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By Tonoko on 29 Jul 2014 07:29
I couldn't get the purple note to go where I needed it. It kept twitching back and forth and eventually would just fuck me over. I don't know if I will ever be able to get this stupid achievement because of that stupid mishap.
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By oxHARMONxo on 01 Jan 2012 00:02
just keep pausing and take your time near the end. u will get it
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By Markyshizzle on 01 Jan 2012 13:42
you could also try it again with the bass if you have the dlc = no purple string
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By TillTheMorning on 17 Oct 2012 09:31
Or green...
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By x ALERlON x on 22 Apr 2013 16:01
Once it progresses to the 10 fret that will always be the start. Avoid peaks, taking the big combos to the side of a peak only makes it worse. Skimming the top of the peaks may only get you 4 or so, but it makes it so much easier.
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By Solo P3T3R on 25 Apr 2013 14:11
Bass DLC is definitely the easiest way to get this. I managed to get 301,000,000 (level 249)in this, and purposefully quit as the difficulty stops ramping up after level 30 or so. The trick I found was to get the cascades. Don't worry about peaks, and high points as once you clear a big area then everything will cascade and the board will basically be reset. While it's cascading you need to use that time to plan your next moves. So chains are your best friend to give you the time to place your blocks. It's also a good idea to know what colours are coming up so you can keep planning in advance.
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By Gh9st on 02 May 2013 17:48
At about level 50 all of my strings will not register, yet the drop point has been fret 10 for awhile. Seems fishy to me.
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By CanaDa Fwend on 14 Mar 2014 04:15
Definitely use the bass for this one. It's just easier to manage the board.

The speed seems to get intimating around 10 million points, so I recommend using your first pause there just to take a breath and prepare your mind.
Around 14 million, I was having trouble getting some notes to register. (Use that second pause here.) Since you can see the next color coming, and the starting position will always be on the tenth fret by that point, I suggest trying to strum the notes early and hope the game will hear the ring so you can slide asap. My guess is latency.

For the game, always try to make a combo that has blocks above what your are combining. This way, the blocks above will fall and hopefully create combos of their own. Those peaks will make you nervous, but keep chipping away at their base to knock them down.

Good luck!
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By RIVE XNGLE on 20 May 2021 09:43
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First of all you have to beat the Slides Technique Challenge to unlock the Super Slider game mode. All you have to do is complete the technique challenge, no score requirements have to be met.

Though it's a bit obvious from the Techniques Challenge, if you paid attention to that, the point of this game is to practice/learn slides. Doing slides, you control the blocks in this game. The main piece of advice is that you should use the pause trick. Have a controller handy, and pause the game so you can decide what your next move should be and get ready to do the slide.

Sometimes these blocks are a bit glitchy. If the note isn't sounding loud enough, you can either lose control of the block, or worse, it will start to freak out and bounce around all over the place. If it starts to freak out, pause the game immediately and try to slide it again. The best way to handle these slides is to do a quick, brisk strum, wait half a second for the block to start glowing (indicating that you have control of it) and then do the slide. Don't slide it too fast, just do it smoothly. As soon as you have the block where you want it, palm mute the strings immediately. If the block isn't quite where you want it, pause the game and adjust it a bit. If it's positioned correctly, you can let the block go down or open strum all the strings and make it go manually.

So this is like a basic block breaker game that you have to control with your slide notes. Put blocks of the same color together and they will burst and give you points. Chain reactions will give you more points, seemingly exponentially, with the more blocks you burst. One thing to note is that you should pay attention to the colors at all times. The colors always change when you go up a level, including the block you are about to play. Also, the yellow and orange are VERY similar in color, so make sure to pay attention to the shapes within the blocks when you have both of these colors on the screen.

You don't get any bigger multipliers in later levels, per se, but you will gradually get more and more blocks on the screen and therefore get bigger chain reactions. When you get to the mid forties in level, you can get a million points in a single move. Which is good, because when you get to level fifty, the blocks become too fast to control at all. In summary you will need a bit of luck to reach the fifteen million, but the main point is to be very careful where you put the blocks. Think out each move, because there are times when one mistake will screw you over and you will have to restart the game. Good luck!

The achievement will pop a few seconds after you obtain the required score, during the game.
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06 Oct 2013 07:55

This is similar to Tetris in which you will need to match up colored squares. This tests your slide ability. The block will start in the center on top of your screen and you move it left or right by sliding to the matching fret number shown at the bottom. Once you have it properly lined up, you perform an open strum (strumming all strings without touching them) to have it drop quickly. You clear blocks by adding a matching colored block to three or more blocks below.

As you progress, the starting point for the block will move further down the fretboard. You will have to reach level 60 or beyond to reach the required points. Use the "Pause Cheat" to give you extra time to find the best spot to place blocks. Doing so will make it easy to get to the higher levels, but beware, the final couple will require you to be really quick to position blocks as they fall fast.

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15,000,000 is very high on this game. The best recommendation I can give is to try to make a long combo as many times as you can early in the game. By level 45, you do notice a bit of a speed increase, and there will be 18 frets to work with (but you always start at fret 10 that late in the game, so it's easier to work with). The level you want to reach is around 60, but depends on how high your combos were.

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The game is not very difficult, but the amount of the record is quite significant. The record will be around level 57-60, depending on the length of your chains. In this game, the result depends primarily on luck, everything else determines the achievement of a record to a much lesser extent (by luck I mean that the added lines build successful chains, and blocks of an unnecessary color do not fall from above one after another, but this happens).

Tips for passing this game:

  • you see what color the next block will be in the field on the left of the screen, i.e. know the string and fret where the next move will begin. Place your fingers in this position before the previous block falls. It is also advisable at this moment to think about where to place the next block. If you think about each next move and prepare for it with your fingers on the previous block, then up to a certain point there will be no problems with reaction time.
  • when a level change occurs, all colors change, but do not mix. Those. track. the block and the location of the cubes on the screen relative to each other remain. Accordingly, it is very important at the moment of changing the level not to relax and enjoy the picture, but to quickly choose a string of a new color.
  • use the pause to think about where to place the next block if you didn’t have time to figure it out in advance (although in general the intellectual component in the game does not play a decisive role, it depends much more on luck and the speed and accuracy of your game);
  • try to trigger chain reactions as early as possible in the levels, they give much more points;
  • To throw the block down, play all the strings open (a "chord" on the open strings).
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31 Jan 2012 14:49

1 Comment
If it’s difficult, play the bass - you only need four strings instead of six (this is also true for all other mini-games, except zombie chords - it’s not on the bass).
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By Deep_wolf on 07 Dec 2012 12:52