Rogue Legacy

Rogue Legacy

29 Achievements

1,000

35-40h

Xbox One
Xbox Series
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Paterphobia

Paterphobia

Defeat the last boss.

90

14.65%

How to unlock the Paterphobia achievement in Rogue Legacy - Definitive Guide

This footage is my first successful attempt against the final boss on NG. Before heading into this battle, having a rune setup with at least 2 Jumps and 1 Dash is highly recommended to avoid all the attacks; having Haste as well doesn't hurt.

The first form of the boss has four attacks: throwing daggers, throwing axes, the "defense" sword, and a standard attack. The daggers can be easily jumped over, same goes for the swords. He'll only do the standard attack if you are very close, so get in one hit at a time before backing off and repeating. The axes are a mixed bag, depending on how they are spaced out, sometimes it's better to stay on the ground and watch where they fall rather than trying to jump over them.

In his second form, he has a standard attack like before (but with a much larger sword, so a larger range), "dagger wall" from either side of the room, swords coming from below ground, and a "sword wall" that covers the entire ground. When he phases towards either end of the room, the dagger wall is about to happen. It's best to stay away and jump and maneuver around the daggers, shouldn't be too difficult. Same strategy applies for the swords coming from below; you get a few moments to see where they will come from, so just line yourself up on the ground where they won't be and you'll stay unharmed. If he phases towards the center of the room, this is going to be the "sword wall" attack. A double/triple jump will give you more than enough airtime to to avoid this completely.
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15 Aug 2014 02:28

The last boss is only available to fight once the other 4 bosses are defeated. Once you have beaten them, the large door in the entrance of Castle Hamson will open. Enter it and you will be able to fight the boss. You will unlock the trophy as soon as the boss is defeated. See below for additional boss info:

The fight against Johannes is a two-phase battle:

Phase 1:

For the first part, Johannes is a Traitor class with 4 basic attacks:

  • He will throw a flurry of axes in all directions.
  • He will throw multiple fans at you. These fans spread out.
  • He will leave a large sword behind. Johannes can only do this while detection.
  • Johannes will either walk into you or hit you with a sword.

The best strategy against Johannes is to keep him far away. Characters with Gigantism or Hypergonadism are useful, as one gives you longer range and the other knocks Johannes farther back. Johannes’ attacks in the phase are generally easy to avoid if he is far away. The problem is Johannes rushes you a lot. If you keep him back and let him come to you, you shouldn’t have much of a problem.

Phase 2:

Phase 2 sees you fighting the Fountain, a larger knight that cannot be knocked back. The Fountain slowly walks around but occasionally goes transparent and dashes back and forth. He cannot be hurt/hurt you at this time. He has 4 major attacks that are very easy to avoid:

  • He will raise his sword straight up in the air. This creates swords on the floor which shoot straight upwards after a few seconds. Just stand in a gap to avoid this attack.
  • The Fountain will stand at one of the sides and put his sword into the ground. This creates a wall of swords that flies horizontally across the level. Jump between them as they come towards you to avoid them. The Paladin’s shield move is also very helpful.
  • The Fountain will attack you with his sword. This move is telegraphed and easily avoided.
  • He will stand in the center of the level (in front of a fireplace) and puts his sword into the floor. This covers the floor with damaging swords. To avoid this, either down attack the platform to get away, or down attack the Fountain to bounce off of him until the attack ends.
    Since the Fountain cannot be knocked back, you need to retreat while attacking. You also do not want to stand in the very center of the arena as he often teleports right there, just keep an eye out for his telegraphed attacks and you shouldn’t have much trouble.
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Warning: Once you defeat the final boss, you lose access to that playthrough and are forced to start New Game+ immediately. Complete anything you want to do on your first playthrough (where enemies are easier) before moving on.

Story-related; cannot be missed.

The final boss is accessed from the main door in the first room of the castle, which will open after returning to it once you've beaten the other four bosses. This door stays open upon death, allowing you to quickly return after each death to attempt again.

This boss has two forms, and surprisingly, this achievement unlocks after beating the first form, not the second.

Johannes (first form)
Johannes is a knight like you, and therefore has many attacks you've used:
 
  • He will occassionally swipe at you with his sword. He has a longer reach than you so be careful
  • He will dash backwards and drop a blade wall. He typically does this is you approach him repeatedly
  • He will throw daggers at you. He does this often when there's some distance between you
  • He will jump and throw axes into the air in random directions
In general, one at a time, his attacks are easy to avoid. The problem is that he's fast and quite aggressive, and he has a longer reach than you with his sword. 

The best strategy for this fight is to not be aggressive, and let him come to you every time. If you try to be aggressive, he'll always win with his blade wall and longer reach (plus he can simply run into you to hurt you too). Instead, just stand still or move away slightly, let him come to you, and wait for him to attack. It's always safe to attack him right after he attacks. He will often approach and throw daggers as he gets close. Jump over them and quickly hit him. If he jumps and throws axes, you can easily get in two hits on him while he's on the way down from his jump. If he does a blade wall, ignore him and let him come to you. If he hasn't done an attack for a few seconds, he's likely to swipe at you with his sword if you get close, so be careful. So in general, stay defensive and wait for him to attack, then as soon as he does, go aggressive and get a hit in, then retreat again and wait for his next attack. This makes it relatively easy to beat him. 

Some things that make this fight easier:
 
  • A hero with Gigantism makes this fight extremely easy. You have more reach than him, so you can stay aggressive and hit him over and over without him being able to reach you with his sword
  • A hero with the trait that improves knockback is very useful here. Every time you hit him you'll put enough space between you two to avoid his aggression, making the fight go at your pace instead of his
Once you beat him, he'll drop a bunch of food and mana. Only grab what you need and leave the rest for when you need it later. 

The Fountain (second form) 
The Fountain is a hulking knight that doesn't get knocked back from your attacks at all, even if you have the trait that knocks foes back farther. He only has a few attacks:
 
  • He'll raise his sword and swipe it at you. This is extremely telegraphed
  • He'll phase out and zoom to one side of the arena, then spawn a bunch of horizontal swords that'll shoot at you in a random order. Easiest to dodge by running away from them while jumping appropriately
  • He'll slam his sword into the ground and spawn a ton of vertical swords in the ground that'll then shoot up randomly. Just find a gap in the swords and stand there
  • He'll phase out and zoom to the middle of the arena, then he'll spawn swords sticking out of the ground across the entire arena. The only way to avoid this attack is to activate one of the platforms and stand on it, or bounce on his head
All in all, once you know his attacks, he telegraphs them all and makes them extremely obvious. This fight is actually the exact opposite of the first form: stay aggressive and constantly be hitting him while he's walking around. If he winds up for a melee hit, simply move out of the way. The vertical swords are very easy to avoid, but the horizontal ones rely on a bit of luck with the order they shoot, hopefully giving you enough of a gap to jump through. When he goes to the center to fill the arena with swords, jump up and downward strike on his head. You can easily get four free hits in by just bouncing on his head during this attack. This fight is much easier than the first form because he has no sudden attacks or movements that can hurt you, so just stay on him wailing away until you beat him.
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