Salt and Sanctuary

Salt and Sanctuary

37 Achievements

1000 XP

20-25h

Epic
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The Alkymancery

The Alkymancery

Defeat the Unskinned and the Architect.

30 XP

5.0%

How to unlock the The Alkymancery achievement in Salt and Sanctuary - Definitive Guide

Story related. Cannot be missed.

The Unskinned and the Architect are located at the Salt Alkymancery. This is a boss fight with two enemies at the same time – The Unskinned is the beast, The Architect is the humanoid. Each one has its own health bar, strengths and weaknesses, and you must defeat both of them at the same fight.

The Unskinned’s attacks are all based on physical damage. He is weak against all elements, though he is strong against slash. The Architect’s attacks are based on holy damage, so she is weak against arcane. Avoid using strike against her, as it is her strength.

Neither of them would be a challenge if faced alone. Try to focus on killing one of them instead of going for both at the same time so you will have an easier time facing the second one.

The Unskinned will perform the following:

  • Slam Attack – He will attack you with both his hands, creating a knockback wave around the ground. It is usually followed by an upwards strike.
  • Upwards Strike – He will strike upwards with both his hands, generating a wave of damage on the ground.
  • Stomp Attack – He will try to stomp you with his foot, creating a wave of damage around it.
  • Charge Attack – He will charge forward, covering a long distance, before falling to the ground.


The Architect will perform the following:

  • Holy Circles – She will spawn circles around the map that deal holy damage upon contact. Try to avoid them, as they disappear over time.
  • Homing Projectile – She will summon a homing projectile that deals holy damage.

Upon victory, you will receive: The Unskinned’s Liver, The Architect’s Ear.

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Don’t try to take out the puppeteer, or whatever it is that’s flying, we’ll take down the giant first, protecting yourself from him with a shield is not a very good idea + constant traps that the flying mob sets, a roll kick, everything is the same as with large mobs, just try not to get caught in the explosion of the trap. Use the axes well + smear the weapon and it will fall apart in no time.
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26 May 2016 15:43

1 Comment
Always killed the witch first. And then he finished off the giant. A maximum of two attempts was required.
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By Fanat_de_Vigor on 28 Sep 2016 17:06