Severed Steel
52 Achievements
1000 XP
Epic
FIREFIGHT LEVEL 80
FIREFIGHT LEVEL 80
5 XP
0.1%
How to unlock the FIREFIGHT LEVEL 80 achievement in Severed Steel - Definitive Guide
How I farmed this:
Mission: Checkpoint
Difficulty: Cold Steel (for automatic health regen)
Mutators: Limited Slow Mo and Warrior Monk
I also went into the game settings and enabled "auto kick when enemy in range." The auto kick is faster than punching or kicking manually.
Once you're familiar with the enemy placements, this mission can easily be completed in 30-40 seconds with 15k-16k points per run. Took me less than two hours of farming, once I had completed the other achievements.
You can complete the "kills with door" challenge right at the beginning, but whether I completed the challenge or not didn't seem to have any affect on my score.
The armored guy takes about 8 melee hits to kill, so avoid him until most of the other enemies are dead.
Mission: Checkpoint
Difficulty: Cold Steel (for automatic health regen)
Mutators: Limited Slow Mo and Warrior Monk
I also went into the game settings and enabled "auto kick when enemy in range." The auto kick is faster than punching or kicking manually.
Once you're familiar with the enemy placements, this mission can easily be completed in 30-40 seconds with 15k-16k points per run. Took me less than two hours of farming, once I had completed the other achievements.
You can complete the "kills with door" challenge right at the beginning, but whether I completed the challenge or not didn't seem to have any affect on my score.
The armored guy takes about 8 melee hits to kill, so avoid him until most of the other enemies are dead.
This guide was translated automatically.
To reach the maximum level in the "Shootout" mode, you need to complete levels and complete challenges. Some levels open after completing a certain number of tests.
These levels are repetitions of game levels, so everyone can find the most convenient one and score frags on it in order to level up as quickly as possible.
The first 30-40 levels are filled quite quickly, then the progression slows down.
I recommend using mutators that increase the amount of experience. For example, a great option is the Triple Threat mutator.
From the cards I recommend Arsenal. The simplicity of the layout and the mass of weapon stands reduce the risk of death and the situation of remaining unarmed quite significantly, which is difficult to avoid on spacious and multi-story maps.
These levels are repetitions of game levels, so everyone can find the most convenient one and score frags on it in order to level up as quickly as possible.
The first 30-40 levels are filled quite quickly, then the progression slows down.
I recommend using mutators that increase the amount of experience. For example, a great option is the Triple Threat mutator.
From the cards I recommend Arsenal. The simplicity of the layout and the mass of weapon stands reduce the risk of death and the situation of remaining unarmed quite significantly, which is difficult to avoid on spacious and multi-story maps.