Shantae: Half-Genie Hero
65 Achievements
7-9h
Quick Collector
Achieve 100% completion as fast as possible!
2.9%
How to unlock the Quick Collector achievement in Shantae: Half-Genie Hero - Definitive Guide
Firstly, the required times are:
Any% - 3 hours
100% - 4 hours
Play on Hero mode (unlocked after beating the game) this gives you all base transformations from the start. This way you can speed through most stages using the Harpy form.
Copy your save into another slot before entering Risky's Hideout.
After beating the any% time, reload the copied save and backtrack for all additional items.
You should have plenty of time for this (took me just under an hour for the backtracking).
Make sure to use every transformation atleast once, otherwise you wont reach 100%.
Additionally, going for some of the easier to reach Heart Containers on the Any% part may save some pain with some of the trickier bosses.
If you find yourself stuck for money, use the Gem Jug transformation in the Bath House with Max Attract for infinite gems, it takes about 10 to 15 mins to reach 999 Gems. You may need to do this if like me you skip most of the stages with the Harpy form the first time through.
Lastly, pausing the game (entering the item menu) pauses the timer.
First off, it's important to note that pausing the game also pauses your timer.
You will have 4 hours to complete this 100% run.
Make sure to use each transformation at least once.
1. Talk to Uncle
2. Talk to Bolo in bathhouse then talk to towel lady in bathhouse
3. Talk to item shop person
4. Give magnet to uncle
5. Go to Sky's hatchery
6. Go to Main street
Kill 30 pirates in chef house, return health permit for salted caramel
7. Kill TinkerSlug (first boss)
8. Grab mermaid falls map from towel lady at far right of scuttle town
9. Go to mermaid falls
Get bat dance from top left of Mermaid Falls part 2
10. Free Mermaid boss
11. Give salted caramel to girl in bird place
Give monster egg to lady outside bird place
12. Give bird seed to bird guy in item shop
13. Give Copper Ore to Uncle
14. Talk to Mayor on streets
15. Go to Tassel town
16. Use Crab to get first Skull in first pond (1 skull)
17. Use Bat to get gallery key, Tassel Town part 2
18. Use Bat to get over to chest by wooden platforms (Heart Locket)
19. Give two gator steaks to racer chicks for race ticket (1)
20. Go back to Mermaid Falls
21. Use crab to get skull in first pond (2 skull)
22. Go back to Mermaid falls and help Grandma Blowfish for race ticket (Get crab snap) (2)
23. Get third skull with crab near Grandma Blowfish water (3 skull)
24. Get fourth skull near two blowfish (4 skull)
25. Bring two tickets back to zombie girl at Scuttle Town
26. Bring dark shard to Uncle
27. Go to Cape Crustacean
28. Kill the twins
29. Go down second set of hatches for gallery key
30. Go down third set of hatches for Heart holder
31. Go to Main Street part 1 and get Heart Locket using crab in pipe
32. Use crab in second pond to get green stone
33. Go back to Tettle Town and go in portal for Spider Dance
34. Get elephant stomp from man at bottom of worm tunnel (get all remains to get SICK)
35. Use mouse maze half-way up to get gallery key
36. Push block out of way on right side for another gallery key
37. Build big mouse maze on left side for another gallery key
38. Go through statue on left near top for another heart holder
39. Go through maze next to last step and then portal to get mouse bite
40. Use spider at top of maze to get heart holder
41. Go back to beginning of tassel town, go to purple block that can be stomped, get skull (5 skull)
42. Next to previous skull go through pipe and through fire shooters to get heart holder
43. Go back to Mermaid Falls then use elephant stomp on fire (1 scrap metal)
44. Go through to next area of first part and go through portal to get Mermaid dance
45. Go to Mermaid Falls second part and stomp flower on bottom for (2 scrap metal)
46. At middle of going up second part on right side is a block to stomp, this chest has another gallery key (6 gallery key)
47. Go to very top with cave entrance to get (Data Chip)
48. Go back to Scuttle Town and stomp flower on left for scrap metal (3 scrap metal)
49. Go back to Cape Crustacean, go to second area, at first hatch go down and use elephant to get gallery key (7 gallery key)
50. Move to Crustacean part 3, use spider at top part before going down and through door to get red stone
51. Go down platform near two lasers, stomp flower for scrap metal (4 scrap metal)
52. Get to part with many chains, go to right side with elephant blocks, go through this monkey bullet maze to get heart holder
53. Go back to Scuttle Town and give Sick to doctor for the Lollipop
54. Go back to Mermaid Falls, in part 1, get skull in second pond (6 skull), then use crab for another skull (7 skull)
55. Go all the way around to the right in this pond for next gallery key (gallery key 8)
56. Go through mouse maze at second Naga, once through give Lollipop to wizard for Light Shard
57. Go up to left-side platform, use bat to go right, go through mouse maze, get gallery key (9), get heart holder
58. Go back to Scuttle Town, give Light shard to Uncle
59. Go to Hypno Baron's Tower
60. Go straight through middle, drop down a level then through door, up one level, through door to get heart holder
61. Go back through same level door, go down a level then all the way to the right
62. Go through second part, kill squid and hypno baron
63. Get Harpy after fight
64. Go back to Main Street (final time), go all the way to right, use mermaid in third pond and go through pipe to get Vorpal blade
65. Go to second part, fly straight up to get Waterfall relic
66. Go to spot with cracked blocks, use elephant stomp to get (scrap metal 5)
67. Go back to Scuttle Town, give Vorpal blade to knight, get Grandma hat
68. Give Grandma hat to Grandma Blowfish, get Mermaid bubble
69. Go up nearby waterfall, through portal, get Harpy Talon
70. Go in second pond down and over for skull (skull 8)
71. Go to right side of pond, through pipe, up waterfall for heart holder
72. Go up nearby waterfall, through portal, get Harpy Talon
73. Mermaid falls part 2, before two light bugs, break rocks and get skull (skull 9)
74. Go back to tassel town, go to second body of water, break rocks, get skull (skull 10 final)
75. Go through nearby pipe for Iron Slab
76. Go back to Cape Crustacean, third part, go to platform where scrap metal was, go to right with mermaid, up first waterfall, up second waterfall, down fifth waterfall, down fourth, get gallery key (10 final)
77. Go to third part of level with small hole in wall, use harpy to go through dark maze, get Spider Venom
78. Go back to Hypno Baron's Castle, get to ceiling, go through portal for Bat Sonar
79. Fall down farthest right hole at ceiling, get zombie hamster
80. Get Magical Tiara by turning in all gallery keys
81. Give Uncle the hamster and iron slab
82. Give items to Techno Baron, Hypno Baron, Ammo Baron then Squid Baron to get velvet poster
83. Go back to Hypno Baron's Castle
84. Go through two doors traveling right, give Velvet poster to Frankenstein lol
85. Give Squid poster to Squid Baron
86. Talk to Uncle to magic thing
87. Go to Risky's hideout and finish the game
E.g. in 9. it should be noted to grab 2 gator steaks needed later. I had to travel back.
In addition I would point out, that you can use this guide for the 3hours achievement, but I would recommend to skip some of the unnecessary steps to save time. You still can track back for the 4hours 100%
They are required for the achievement, but if you have one of them equipped when you collect the last item for 100% completion the achievement may glitch and not unlock... That's what happened to me.
So just pay attention and give them back to the snake merchant before reaching 100% completion.
Missable!
To obtain this trophy, you need to reach 100% completion in under 4 hours. You might as well do this at the same time as Speed Runner, as neither speedrun is particularly difficult. You will also receive Half-Genie, all Hero! upon reaching 100%.
In order to reach 100%, you need all of the magic relics (Relic Collector), transformations* (see Fully Formed), keys (see Master of Unlocking), and items (see Finders Keepers). You will also need to defeat all of the bosses, including Risky Boots and Tinkerbrain. You should wait until you have unlocked Hero Mode by completing the game once before attempting this trophy. Here is an excellent guide on how to complete the game quickly with minimal backtracking: LINK
*NOTE: You must use every transformation at least once for it to count towards the 100%. The most commonly missed transformations are the three you obtain from Tuki: Dryad Dance, Gemjug Dance, and Blobfish Dance. Make sure you use each of these forms at least once after purchasing them from Tuki, or else you will have to return to her and trade for them again.
Glitch Warning: This trophy is potentially glitched if you are on your second playthrough. To prevent this glitch from taking place, make sure you do NOT have the Gemjug or Blobfish transformation in your inventory upon completing the game for the first time or beginning a new game. Trade them back to Tuki if you picked them up. See this thread for more information: LINK
I shall leave the guide link in the spoiler tag below, for your interest:
Some notes to speak of outside of that guide, though:
#1: Do this in Hero Mode. You will have access to your primary/necessary forms for the majority of whatever you need them for (Harpy, Crab, Elephant, Mouse, and Monkey). All other forms require these to get to them, so that is why it is suggested.
#2: Press down on the touch pad to skip cutscenes, but do note that this can only be done after text has appeared (otherwise you're pressing for nothing, and you can't skip boss completion scenes where they're exploding).
#3: You'll be grinding gems at least four to five different times. As such, it is recommended to run Tassel Town, Scene 1 (post-boss) for the maximum amount of gems. From the start, you'll be needing the Harpy Talon (preferably) to break the pots without breaking your dance concentration, break all of the pots until just after you pass the trio of sandworms, and then use your Whistle to leave and come back. You should find that anywhere from 100 to 150 gems can be obtained per run this way.
#4: Be sure to follow the guide's suggestion for what and when. If you go out of order, you'll probably mess yourself up on certain things when you have to return to these areas anyway.
A COUPLE OF GENERAL HINTS
1. Completing a 100% speedrun should be possible in regular mode. But I strongly recommend to do this in "Hero Mode" where the 4 standard transformations are available from start. To unlock this mode, you have to beat the game once in regular mode.
2. In the first phase only focus on playing through the five main stages until you unlock the final stage (Riskys hideout). Only get items that can be directly obtained on your way with the available skills. Avoid unnecessary back tracking
3. Collect all the missing items in the second phase. You should know what transformations or upgrades are needed in order to reach other secrets within the level. Again: Avoid unnecessary back tracking.
4. That is why I strongly recommend to practice your stage runs before you start a timed attempt. Save on the beginning of a level then play it, to find the quickest way to collect all accessible items along your route. DON'T SAVE along the way. When you are sure of your route attempt, quit to main menu and reload your last save.
5. Use the Save function only when you really want to save your progress. Not saving can give you a couple of extra seconds each time you are prompted. Of course, not saving during the stages will not create checkpoints in case of death.
6. Dialogs can be skipped by pressing down on the digi cross or on the touchpad
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WHAT IS NEEDED TO OBTAIN THE 100% MARGIN?
- All relics + upgrades from the merchant in the item shop
- All magic forms + upgrades
- All dances from the snake merchant
- All 12 heart containers
- All 10 Art Gallery keys: After you got all 10 keys, TALK TO THE MAYOR. He will give you an tiara that counts as a relic as well (also grants you unlimited magic; neat eh?)
- Completing the dynamo (For details see
- All trade items for the barons (For details see
- Beating the game including the true ending (after building the magic counter device with Riskys possesions)
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RECOMMENDED EQUIPMENT
With your first 200 gems, buy the warp dance from the snake merchant (for example in the Mermaid Factory) and trade it for the "gem jug dance"
- Use the "gem jug dance" in the bath house in Scutte Town until you have 999 gems. That takes about 7-8 minutes of continious mashing the s button.
- Bikini armor (200 gems; item store)
- Magic bracelet: reduces magic consumtion by half (200 gems; item store)
- Scimitars: Thats the fully upgraded Pike ball (ca 500 gems total)
It's only a recommendation of course, but you don't really need much more to beat the levels.
I would advice you to farm the necessary money and buy all the other remaining items and dances just before you confront the final boss.
Limit - 4 hours.