Shantae: Half-Genie Hero
65 Achievements
1,800
33-41h
Brain Basher
Put a stop to the mechanized madness! Details for this achievement will be revealed once unlocked
50
9.73%
How to unlock the Brain Basher achievement in Shantae: Half-Genie Hero - Definitive Guide
The Tinkerbrain boss has two phases and can be easily defeated or a pain in the ass depending how upgraded you are. If you go for the 100% you have the magic tiara and the invincibility shield for this fight. Just activate them and whip away. If not then it is wise to stock up 9 potions (fills health and magic to full) or you will have a bad time in the second phase.
The first phase is relatively simple, activate invincibility if you have enough (or infinite) magic. The boss has two big screws where its ear should be. When one lights up, run it the OPPOSITE direction until it lights up completly green and 5 coil comes up. Whip them with your hair until they spark brightly (you can do two at a time on average). The boss attacks are realtively easy to avoid:
- targeting attack: just keep moving in either direction
- pilar of laser: run in the opposite direction
- bouncing cogs: you can either time it and run under them (easiest with the mouse) or just fly up in the air with the harpy until it stops
The second phase is harder and could be annyoing if you can't get to time your shots right. Honestly I always did this with invincibility since it is really easy to get hit by the flying genies around the boss. So now the boss has a rotating force field around him with an opening slowing down or speeding up from time to time. The genies around the boss have an invincibility force field from the start and shooting at you constantly both on the floor and in the air. One genie always drops his field from time to time. After a few jumping whips with your hair this unprotected genie turns into white energy. When the opening of the force field is behind the energy ball, you need to jump and hit it to send towards the heart of the boss. After 10 or so successfull attempt the boss is defeated and you get the achievement.
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Worth to note there is another boss before the Tinkerbrain, Risky Boots. Her fight is pretty simple however she has tons of health and the reason she is in to wear you down. If you don't have your attack upgraded, the Armored Bikini, the item which halves your magic consumption to half and at least the weaker healing dance you will run out of healing items for the Tinkerbrain. The fastest way to defeat risky is a fully upgraded hair and either pikeballs or scimitars around you all the time.
Fun Fact: the Risky Boots fight is the same as in the first (Gameboy Color) Shantae Game
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This fight has two phases. The first phase consists mainly of running right or left to start unscrewing its eyestalk to stun it, then activating five power coils. Once you've done this twice, you'll end up getting into the second, more challenging phase. For this, you must beat up the Dark Genies and use them as shots to hit the Tinkerbrain in its core when the defense is down. If you have a fully upgraded attack, only two shots will be required to take down the genies, with a third hit sending the genie energy towards the core. Ten shots are necessary to defeat the boss but you'll have to put up with its rotating shields and the fact that the Dark Genies themselves are protected normally.
Story-related and cannot be missed.
You will obtain this trophy by defeating the eighth and final boss in the game (Tinkerbrain), found at the end of Risky’s Hideout. You will face him immediately upon defeating Risky Boots. There are two phases to this fight.
During the first phase, you will be on a circular platform, similar to the one you fought Wilbur on (see A case of the olds!). You need to run in either direction to loosen the screws in Tinkerbrain’s head. This will help you to avoid his laser attack, but he will also toss gears at you. These gears will bounce across the stage and you may need to stop running momentarily to avoid hitting them. When you have successfully ran enough in one direction (pay attention to the color of the screws, as the lines on them will turn green when they are loosening), five conduits will appear. Whip them repeatedly until they begin to glow. You will only be able to get two (three if you are really quick) before they drop back down, so keep doing this until all five conduits are lit. Be careful, though, as lit conduits that are adjacent to each other can shoot out electricity between them. Once one screw has been removed, run in the opposite direction to loosen the other screw.
The second phase takes place on the same stage. Now, however, there is a red shield surrounding Tinkerbrain and four Dark Genies. The Dark Genies have two attacks: they will shoot orbs towards the ground (often many at a time) and they will send a shockwave across the stage (may be cancelled out by another shockwave). They are also shielded. You will need to keep running around the stage until one of the genies removes its shield. A simple hair whip will cause the genie to vanish and an orb to appear in its place. Now comes the tricky part. There is a small gap in the shield that rotates around Tinkerbrain. You must jump and whip the orb so that it flies through that opening and hits Tinkerbrain. It may take a few tries to get the timing down, as the perspective is a little weird. If the hit is successful, the shield will begin rotating much faster, but it will eventually slow down. Simply keep doing this until Tinkerbrain is defeated. It will take ten hits.
If you are having trouble, the Magical Tiara (see Master of Unlocking) and Invincibility make this fight trivial.