Sifu
61 Achievements
1,720
28-34h
PC
Xbox One
Xbox Series
Drunken Fighter
Complete the Club's detective board.
50
1.59%
How to unlock the Drunken Fighter achievement in Sifu - Definitive Guide
The Club is the second level of Sifu.
To unlock the achievement you have to find the 14 collectibles. Some of them are automatically unlocked as you progress through the level. I will list them anyway.
Edit: Please note that using modifiers void achievements: Modifiers
Below is the board collectibles with numbers:
Collectible #1 - Clubbers - Automatically unlocked as soon as you enter the main room
Collectible #2 - Finding Sean - At the start of the mission, when you enter the club you need to talk to the guy at the reception. Choose dialogue option "Sean?" with and he will send you 2 guys you need to fight. After that, talk to him again and press to get the collectible
Collectible #3 - Flashkick - Automatically unlocked when you have to fight the first flashkick in the main room. You have to kill a bunch of enemies first, then you get a quick cinematic before you access the fight.
Collectible #4- Access Door - Once you defeat the first disciple (see #8), you get this collectible
Collectible #5- Disciple Pass - Halfway through the mission you will encounter a mini boss (Sean's disciple, #8). Defeat him and you get the Disciple Pass
Collectible #6- Code Door - For this collectible you need the Club Code from mission 3: The Museum (see the appropriate guide). Once you have that, start mission 2 again; the door is located in the main room after the fight against the first Flashkick. Facing the room, go left where 2 guys will burst through a door. This is the other door, right of this one
Collectible #7- Sean's Father - Obtained by unlocking the Fire Chest (#13) with the Fire Key (#11)
Collectible #8- Sean's Disciple - Automatically unlocked when reaching the first disciple that grants you the Disciple Pass
Collectible #9- The Three Trials Notice - Later in the mission you reach a dark hallway where people are training. You see a guy in front of the door at the very end of this hallway. Do NOT attack anyone here, instead talk to the guy and press for the "Trials?" option.
Collectible #10- Hacker's Key - First you need to unlock Jinfeng's computer in mission 4: The Tower. Then, go speak with the Tech Guy (see #14] and select to choose "Computer Access". The other answer is not important. After this you can kill him to get #14
Collectible #11- Fire Key - Behind the door #6 are two disciples. Kill them to get this collectible
Collectible #12- Sean's Values - Near the end of the mission you reach a burned area (cannot miss it). You need to read the three signs on the walls to get this. They are highlighted with a dot.
Collectible #13- Fire Chest - Right after #12, continue until you go down some stairs. You can see the chest in front of you. You need the Fire Key to open it (#11).
Collectible #14- Tech Guy - In the corridor after Access Door (#4), go straight to unlock a new shortcut. From there, go upstairs and kill all fluo guys you meet. In the back there is a small room with a non-hostile PNJ, that is the Tech Guy. Once you get Jingfeng's computer from the tower, you can talk to him to get the Hacker's Key (#10).
Note: there are 2 other collectibles (The Club / Sean) which are automatically given when during the level. They are not listed here.
To unlock the achievement you have to find the 14 collectibles. Some of them are automatically unlocked as you progress through the level. I will list them anyway.
Edit: Please note that using modifiers void achievements: Modifiers
Below is the board collectibles with numbers:
Collectible #1 - Clubbers - Automatically unlocked as soon as you enter the main room
Collectible #2 - Finding Sean - At the start of the mission, when you enter the club you need to talk to the guy at the reception. Choose dialogue option "Sean?" with and he will send you 2 guys you need to fight. After that, talk to him again and press to get the collectible
Collectible #3 - Flashkick - Automatically unlocked when you have to fight the first flashkick in the main room. You have to kill a bunch of enemies first, then you get a quick cinematic before you access the fight.
Collectible #4- Access Door - Once you defeat the first disciple (see #8), you get this collectible
Collectible #5- Disciple Pass - Halfway through the mission you will encounter a mini boss (Sean's disciple, #8). Defeat him and you get the Disciple Pass
Collectible #6- Code Door - For this collectible you need the Club Code from mission 3: The Museum (see the appropriate guide). Once you have that, start mission 2 again; the door is located in the main room after the fight against the first Flashkick. Facing the room, go left where 2 guys will burst through a door. This is the other door, right of this one
Collectible #7- Sean's Father - Obtained by unlocking the Fire Chest (#13) with the Fire Key (#11)
Collectible #8- Sean's Disciple - Automatically unlocked when reaching the first disciple that grants you the Disciple Pass
Collectible #9- The Three Trials Notice - Later in the mission you reach a dark hallway where people are training. You see a guy in front of the door at the very end of this hallway. Do NOT attack anyone here, instead talk to the guy and press for the "Trials?" option.
Collectible #10- Hacker's Key - First you need to unlock Jinfeng's computer in mission 4: The Tower. Then, go speak with the Tech Guy (see #14] and select to choose "Computer Access". The other answer is not important. After this you can kill him to get #14
Collectible #11- Fire Key - Behind the door #6 are two disciples. Kill them to get this collectible
Collectible #12- Sean's Values - Near the end of the mission you reach a burned area (cannot miss it). You need to read the three signs on the walls to get this. They are highlighted with a dot.
Collectible #13- Fire Chest - Right after #12, continue until you go down some stairs. You can see the chest in front of you. You need the Fire Key to open it (#11).
Collectible #14- Tech Guy - In the corridor after Access Door (#4), go straight to unlock a new shortcut. From there, go upstairs and kill all fluo guys you meet. In the back there is a small room with a non-hostile PNJ, that is the Tech Guy. Once you get Jingfeng's computer from the tower, you can talk to him to get the Hacker's Key (#10).
Note: there are 2 other collectibles (The Club / Sean) which are automatically given when during the level. They are not listed here.
The Club is the second level of Sifu.
To unlock the achievement you have to find the 14 collectibles. Some of them are automatically unlocked as you progress through the level. I will list them anyway.
Below is the board collectibles with numbers:
Collectible #1 - Clubbers - Automatically unlocked as soon as you enter the main room
Collectible #2 - Finding Sean - At the start of the mission, when you enter the club you need to talk to the guy at the reception. Choose dialogue option "Sean?" with and he will send you 2 guys you need to fight. After that, talk to him again and press to get the collectible
Collectible #3 - Flashkick - Automatically unlocked when you have to fight the first flashkick in the main room. You have to kill a bunch of enemies first, then you get a quick cinematic before you access the fight.
Collectible #4- Access Door - Once you defeat the first disciple (see #8), you get this collectible
Collectible #5- Disciple Pass - Halfway through the mission you will encounter a mini boss (Sean's disciple, #8). Defeat him and you get the Disciple Pass
Collectible #6- Code Door - For this collectible you need the Club Code from mission 3: The Museum (see the appropriate guide). Once you have that, start mission 2 again; the door is located in the main room after the fight against the first Flashkick. Facing the room, go left where 2 guys will burst through a door. This is the other door, right of this one
Collectible #7- Sean's Father - Obtained by unlocking the Fire Chest (#13) with the Fire Key (#11)
Collectible #8- Sean's Disciple - Automatically unlocked when reaching the first disciple that grants you the Disciple Pass
Collectible #9- The Three Trials Notice - Later in the mission you reach a dark hallway where people are training. You see a guy in front of the door at the very end of this hallway. Do NOT attack anyone here, instead talk to the guy and press for the "Trials?" option.
Collectible #10- Hacker's Key - First you need to unlock Jinfeng's computer in mission 4: The Tower. Then, go speak with the Tech Guy (see #14] and select to choose "Computer Access". The other answer is not important. After this you can kill him to get #14
Collectible #11- Fire Key - Behind the door #6 are two disciples. Kill them to get this collectible
Collectible #12- Sean's Values - Near the end of the mission you reach a burned area (cannot miss it). You need to read the three signs on the walls to get this. They are highlighted with a dot.
Collectible #13- Fire Chest - Right after #12, continue until you go down some stairs. You can see the chest in front of you. You need the Fire Key to open it (#11).
Collectible #14- Tech Guy - In the corridor after Access Door (#4), go straight to unlock a new shortcut. From there, go upstairs and kill all fluo guys you meet. In the back there is a small room with a non-hostile PNJ, that is the Tech Guy. Once you get Jingfeng's computer from the tower, you can talk to him to get the Hacker's Key (#10).
Note: there are 2 other collectibles (The Club / Sean) which are automatically given when during the level. They are not listed here.
To unlock the achievement you have to find the 14 collectibles. Some of them are automatically unlocked as you progress through the level. I will list them anyway.
Below is the board collectibles with numbers:
Collectible #1 - Clubbers - Automatically unlocked as soon as you enter the main room
Collectible #2 - Finding Sean - At the start of the mission, when you enter the club you need to talk to the guy at the reception. Choose dialogue option "Sean?" with and he will send you 2 guys you need to fight. After that, talk to him again and press to get the collectible
Collectible #3 - Flashkick - Automatically unlocked when you have to fight the first flashkick in the main room. You have to kill a bunch of enemies first, then you get a quick cinematic before you access the fight.
Collectible #4- Access Door - Once you defeat the first disciple (see #8), you get this collectible
Collectible #5- Disciple Pass - Halfway through the mission you will encounter a mini boss (Sean's disciple, #8). Defeat him and you get the Disciple Pass
Collectible #6- Code Door - For this collectible you need the Club Code from mission 3: The Museum (see the appropriate guide). Once you have that, start mission 2 again; the door is located in the main room after the fight against the first Flashkick. Facing the room, go left where 2 guys will burst through a door. This is the other door, right of this one
Collectible #7- Sean's Father - Obtained by unlocking the Fire Chest (#13) with the Fire Key (#11)
Collectible #8- Sean's Disciple - Automatically unlocked when reaching the first disciple that grants you the Disciple Pass
Collectible #9- The Three Trials Notice - Later in the mission you reach a dark hallway where people are training. You see a guy in front of the door at the very end of this hallway. Do NOT attack anyone here, instead talk to the guy and press for the "Trials?" option.
Collectible #10- Hacker's Key - First you need to unlock Jinfeng's computer in mission 4: The Tower. Then, go speak with the Tech Guy (see #14] and select to choose "Computer Access". The other answer is not important. After this you can kill him to get #14
Collectible #11- Fire Key - Behind the door #6 are two disciples. Kill them to get this collectible
Collectible #12- Sean's Values - Near the end of the mission you reach a burned area (cannot miss it). You need to read the three signs on the walls to get this. They are highlighted with a dot.
Collectible #13- Fire Chest - Right after #12, continue until you go down some stairs. You can see the chest in front of you. You need the Fire Key to open it (#11).
Collectible #14- Tech Guy - In the corridor after Access Door (#4), go straight to unlock a new shortcut. From there, go upstairs and kill all fluo guys you meet. In the back there is a small room with a non-hostile PNJ, that is the Tech Guy. Once you get Jingfeng's computer from the tower, you can talk to him to get the Hacker's Key (#10).
Note: there are 2 other collectibles (The Club / Sean) which are automatically given when during the level. They are not listed here.
This guide was translated automatically.
In SIFU, there are 15 collectibles in the Club level. Some of them are available from the very beginning of the game, some are unlocked automatically. The remaining ones must be found on the level. Some collectibles cannot be picked up on your first playthrough.
Automatically open:
- Clubbers
- Flash kick
- Sean's student
- Techie (after receiving the flash drive)
Video guide (ru).
Automatically open:
- Clubbers
- Flash kick
- Sean's student
- Techie (after receiving the flash drive)
Video guide (ru).
This guide was translated automatically.
In the game SIFU on the level Club there are 15 collectibles. Some of them are available from the very beginning of the game, some are unlocked automatically. The rest must be found on the level. Some collectibles will not be possible to get on the first playthrough.
Automatically open:
- Clubbers
- Flash kick
- Sean's student
- Techie (after receiving the flash drive)
Video guide (ru).
Automatically open:
- Clubbers
- Flash kick
- Sean's student
- Techie (after receiving the flash drive)
Video guide (ru).
We cannot show the content due to copyright protection. Please click the link below to view the guide.