Sky Force Reloaded

Sky Force Reloaded

31 Achievements

80,500 XP

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Full House

Full House

Collect all cards.

7,000 XP

6.42%

How to unlock the Full House achievement in Sky Force Reloaded - Definitive Guide

This is more of a note and less of a great full solution. By the time I reached a few cards left, I was tired of searching. It's a pain (especially when a card that drops is just a time based one). While the Ace of Spades can help, it's frustrating at times with the One Hit KO on it. Therefore, I'd recommend the following:

1) Have all ship upgrades purchased
2) Have some stars saved up
3) Use the Radar on the cards page (you don't need to go up to 60%, but it's up to how much you want to spend)
4) If the card is in the sweep range, then you will get a notification of the level and difficulty
5) Play the level, find the card, and complete it to add it to your collection.

I did this for the last few and felt it was worth it to save a decent amount of time.
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11 Dec 2017 15:59

11 Comments
I managed to do this relatively quickly, once I got the Ace of Spades ship opened up. Since the temporary buff cards drop more readily, I recommend running a level you can rack up plenty of stars on repeatedly until you pick up one of the 6 temp cards.

Once you do, if you manage to get another card to drop in the 15 minutes you have with the temp card, you'll automatically land a permanent buff card. So, if you have the stars, use the Card Radar AFTER you get the temp card. Then you can locate the level where the permanent buff card is hiding, and use a more durable ship than the Ace of Spade to knock out the level.
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By JTorto on 19 Jan 2018 15:42
I managed to get 20 of the 24 cards pretty quickly after starting the game just by playing the radar. The radar is blocked to me now, which I think means I'm not far enough into the game yet (stage 9 is the highest I've unlocked, purposefully stopped going further to see if I could get all cards... well almost :P). This did let me get most of the cards out of the way on the easy 'normal' levels (because I simply haven't unlocked hard and insane yet).

There are some tricks to the radar that if you get them down will let you land it almost every time. First off, the thing to note is that when you hit the button to stop spinning, it will actually stop 180 degrees from where you clicked (so straight across). When it's spinning at top speed it's way too hard to actually aim that (for me at least), but you can do the following:

Before you start the radar, you already see some cards blipping on it. However, they disappear once the radar moves away too far so you can't just start it and immediately stop it when it's across from that card. But with some practice you can start it shortly after it passes a card, and then stop it when it's across from that card (before it's at full speed).
So for example, imagine the radar is a clock face. If you see a card at 12 o'clock, start scanning when the radar line is at 2 o'clock, and immediately stop it when it's at 6 o'clock.

How accurate you can be determines how much you need to spend per spin. I usually set it to 18% and can usually get a card on the first try. If you can't get it down though, what you can try is to do a spin and then when you fail, start mashing the a button so as soon as possible you will start the scan and immediately stop it again. In my experience about 80% of the time that let me find a card on the second try.

Of course if like me you are doing this while still on the easy normal levels, you'll need some way to farm enough stars to fuel the radar. Enter stage 5. That's the one stage I got up to insane because it's not dependant on your weapon levels. A perfect run (which imho really isn't that hard) will net you 1336 stars and it's really short. Once you can complete that it's easy to get more than enough stars to fuel the radar.
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By FinrazielNL on 20 Apr 2018 19:52
I thought about that method, but after replaying levels on Insane and Nightmare to get all the medals, having a way to shorten the collection on the last few was really appreciated.
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By RadicalSniper99 on 22 Dec 2017 21:15
Also to note, if the card reader doesn't find the card in range, quit the game straight away and reboot it back up. Your stars from before the card radar purchase will still be there.
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By builder dirge on 07 Jan 2018 08:59
I have found level 6 to be great for card drops. I play it on hard as I can easily finish it.
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By Legit Spam on 13 Jan 2018 07:21
From what I gathered while playing, the Lucy Clover technician slighty increases card drop rate, as well as ship part drops too.
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By GoodGodLetsEat on 17 Jan 2018 20:43
I never had a temp card drop while using radar, so you might not need to get the temp card. Ace definitely has helped people though. Not my cup of tea honestly since a lot of the radar levels are usually on Insane, but it can help if you feel confident in it.
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By RadicalSniper99 on 19 Jan 2018 15:46
Are the cards actually random or are there some cards you only get from certain levels? Im assuming i can't just get all 24 cards from re-doing level 3 on insane over and over since i got about 20 or so no worries but now they've dried up. Also how do i get that card 11? Is that one hidden behind a certain requirement?
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By Iggsy81 on 09 Jul 2019 07:23
I confirm temp cards are required too (my last was laser amp)
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By benveg on 23 Aug 2019 11:03
@Iggsy81, there are some cards that only show up in later levels. I spent some time just running level 4 on insane, since I could do it easily without paying much attention and rack up some decent stars and cards and parts. I reliably got a timed card within a couple runs of not having one going, using Ace of Spades and having a boost to cards already. Within another two to three runs I would get a new permanent card. That stopped abruptly when I had four or five cards left.

Just for experimentation, I kept going for many more runs. The good news? My ship is upgraded all the way. The bad news? No cards. I ran level 11 once on normal and immediately got one of the cards I was missing. Another showed up a couple of runs later, running the same level on insane. It's pretty clear they reserve a handful of cards for the upper levels.
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By PuckJunkie on 29 Aug 2019 16:18
I got all 30 cards but the achievement did not unlocked for me.......
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By lB r o IL y on 03 Jun 2020 22:34
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Cards appear randomly throughout different levels, but there are several ways to increase the chance of them appearing.
- assemble the “Ace of Spades” plane and fly it
- we find a temporary card that increases the likelihood of cards appearing and is valid for 15 minutes
- we put the engineer with luck
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05 Dec 2017 03:37

4 Comments
There is also a radar that, for a small monetary star investment, indicates the level and difficulty at which the card is detected. The radar coverage area can be increased by moving the stick up and down
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By Dockobler on 05 Dec 2017 22:18
My way of getting cards: farm 3 missions with the ace of spades and a technician for luck. Requires an investment of time, but does not require spending stars on the radar.
On the 3rd mission there is a huge pile of boxes, which with a high probability will give a temporary card to the level (with the Ace of Spades and the Technician for luck, this chance tends to 100%; in 5 hours of farming, I only lost a card on the level 3 times). It doesn’t matter what kind of temporary card it is - after 15 minutes of its validity, the chance of getting a normal, permanent card increases to almost the same 100%. In 15 minutes of a temporary card, you will go through level 3 3 times, receiving a card for each passage. After the temporary card expires, another temporary card will come across you at the stage again, and everything will be all over again.
5 hours of farming and all the cards are collected. As a bonus - a bunch of collected stars for all kinds of upgrades.
The only limitation is 4 final cards. At a certain point, cards will stop falling at level 3 (and the ability to search for them will be blocked in the radar). The fact is that the last 4 cards can only be collected after completing the game to level 12. Well, here again everything is simple: go through the game to level 12 and return to level 3 to farm the remaining 4 cards.
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By Shtefan on 09 Jul 2018 16:43
I advise you to pump up “Main Weapon” to the maximum, and “Missiles”, “Magnet” and “Defense” to the first tier, and then spend all the money on “Radar” to search for cards. Downloading “Cannons in the Wings” and the rest doesn’t make sense at first. I always bought the radar coverage at 25% - considering that after each attempt the cost of an attempt increases, you get quite normal chances for the amount that you can really quickly farm.

The "Radar" will indicate that the map is on the final difficulty level of a certain mission, so beware of opening the "Abnormal" level too early. In any case, you won’t get the 24th card until you open level 13. And the rest can be obtained much earlier.
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By Tutik on 27 Feb 2018 00:41
I did this.
At the time of the opening of the 13th stage, about 15 cards had been collected.
Further, when a temporary card fell out for an increased percentage of card search , I sat on the “ace of spades” + technician for luck , went to stages 4 and 6 at max. The difficulty was open at that time (for me it was madness, later it became a nightmare), as a result, cards constantly fell, and occasionally aircraft parts.
It turns out that there was no need to specifically farm cards, as was the case in the previous part; here everything is easier in this regard.
I didn't use radar.
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By Annwin on 22 Dec 2018 14:31
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My advice is not to go through level 13 until you have collected all the cards. In this case, you will have to receive cards at the most insane difficulty level. And if you pass, the “nightmare” difficulty level will appear and you will have to go through it to get cards.
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12 Jan 2018 09:59