Sky Force Reloaded

Sky Force Reloaded

31 Achievements

80,500 XP

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Hitting a Wall

Hitting a Wall

Complete Insane difficulty on Stage 05.

2,500 XP

9.2%

How to unlock the Hitting a Wall achievement in Sky Force Reloaded - Definitive Guide

NOTE: Descriptions in this game are not accurate on both the site and Xbox Achievement tracker.

This achievement unlocks for the following conditions:

- Complete Level 05 on Insane
- Have all 4 medals for the Insane difficulty

To unlock Insane mode, you need to complete the level on both Normal and Hard with 4 medals. When going for the medals, keep in mind that you don't need to get all 4 in the same run. You only need to get all 4 eventually. The medals you need are:

- Collect 100% of the stars (also contains 70% collect)
- Rescue 100% civilians
- Don't get hit

Some of these conditions will cause you to play in contradictory manners. For example, collecting all stars might make rescuing all civilians more difficult. Therefore, only worry about getting one medal set at a time. You can take 3 different runs to get those medals and still be okay for the achievement or unlocking the higher difficulty.

For this level, you are going to be weaponless (just like level 5 from Sky Force Anniversary). Just focus on your path and navigate through. A magnet upgrade can make a big difference in your ability to collect stars and make the whole act a lot safer.
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02 Dec 2017 05:17

4 Comments
An easy way to get all of the stars and rescuing all survivors is to plug in an extra remote and have it ram the emp blast and then kill all of the enemies (you will need the card to deactivate the emp field).
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By Bastian Reader on 17 Jan 2019 06:49
RadicalSniper99, please correct the solution. At level 5 se don't have to kill 70-100% of the enemies, but collect 70% and 100% of the stars
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By Ricardo Capello on 06 Jun 2018 19:01
Great!
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By Ricardo Capello on 07 Jun 2018 17:23
Yesterday when I was playing this I got the cube to bring in a wingman and the EMP blast hit my wingman so I was able to fire freely without having to dodge. This is of course after the initial force field is removed via a collected card. :)
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By Kbeau73 on 11 Sep 2018 20:35
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I did it on the Retribution ship (+10% speed, - 50% strength) and with the mechanic that slows down enemy projectiles, there were no special problems
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17 Dec 2017 23:45