Slay The Spire

Slay The Spire

46 Achievements

1,070

152-203h

Xbox One
Xbox Series
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Jaxxed

Jaxxed

Have 50 or more Strength during combat.

15

4.79%

How to unlock the Jaxxed achievement in Slay The Spire - Definitive Guide

I did this with the Ironclad in a run where I focused on keeping my deck size small and on cards that affected my strength. These were the key cards for me (edit: and J.A.X.):
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Limit break was the most important as it loses Exhaust once upgraded and could then be used multiple times per combat.

Demon Form, Spot Weakness, and Inflame all add one additional Strength when upgraded. Flex adds two additional. Demon Form was cumbersome along the way as you generally need to waste an entire turn to cast it.

There are a few relics that help with Strength. I was able to get Brimstone, which adds 2 Strength to you and 1 Strength to all enemies at the start of your turn.

And be sure to snag Strength and Flex potions along the way to get you over the top.
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19 Aug 2019 12:13

3 Comments
I had an upgraded demon form and 3 upgraded flex for this. I came up against the fight against the mystic and the suit of armour. I killed the armour and just had the mystic left. I put dekoj form on early for this battle. The great thing about the mystic is that if you get it down to low health, the next two turns it spends healing. This gives you 6 strength just during this time. You can then carefully knock the health back down and it will repeat the process. Good luck!
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By I8ITackyticsI8I on 26 Aug 2019 05:35
Choose random card and get Demon Form, in first combat use it, kill 1 mob & with other shield, shield, shield... Easy xD
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By sm4rtdrugs on 15 Jul 2021 18:01
Drank ritual potion (adds +1 Str at start of turn) and simply survived turns against easy single mob. Did this on Defect with Frost Orbs for defense, but should be cakewalk on Ironclad as well.
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By TrueWickedone on 11 Jan 2023 23:54
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This achievement is easier to unlock with Ironclad.

The cards that help you get Strength are:
- Flex - Adds 2(4 if upgraded) Strength. At the end of the turn removes 2(4) Strength.
- Inflame - Adds 2(3) Strength,
- Spot Weakness - If the enemy intends to attack, add 3(4) Strength.
- Demon Form - At the start of your turn add 2(3) Strength.
- Limit Break - Doubles your Strength (doesn't get exhausted if upgraded).

Out of all these, the most useful ones are Demon Form (despite its high energy cost) and Limit Break+. You just need to survive long enough to accumulate 50 Strength.

Some useful potions are:
- Cultist Potion - Adds 1 Strength at the end of the turn.
- Strength Potion - Adds 2 Strength.
- Flex Potion - Adds 5 Strength. At the end of the turn removes 5 Strength.
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17 Aug 2021 00:00

If you didn’t manage to knock it out while you were playing, then to make a relatively simple and quick run (depending on your luck), you will need the Demon Form card - it gives +2 strength at the beginning of each round. The card is rare, so to get it, I recommend making a save before starting the game (see my tip for the Who Needs Relics? trophy on how to make a save) and start selecting the Choose a rare card to obtain option. (choose a rare card, just don’t confuse it with “Choose a rare colorless card to obtain”, choose a colorless rare card, because we need a native card)
When we receive the map, we simply find any enemy without an infinite increase in damage (a cultist of a crow or a critter will not work) - the best thing is to find a crowd of jelly or caterpillars. Just leave one enemy, use the card and defend against attacks for 25 turns
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23 Apr 2022 17:56