Slay The Spire
46 Achievements
1,070
152-203h
Xbox One
Xbox Series
Powerful
Have 10 or more buffs during combat.
15
8.26%
How to unlock the Powerful achievement in Slay The Spire - Definitive Guide
It seems reasonably easy to hit this during a normal Defect playthrough as long as you find "Creative AI". Each time you play a Power you will gain a buff that represents that power. Dexterity/Regen/Speed/Flex/Strength Potions can be helpful too for that last buff if you're short.
1 Comment
I got my achievement today with The Defect, almost by accident because I wasn’t trying to. Creative AI helps alot.
By The Bort The on 12 Sep 2021 23:55
After no luck attempting this a few times with The Defect, I got this first try with The Silent. By Act 3 I had amassed a lot of buff cards and one or two potions. Her cards are really tailored for buffs, having all three card types (power, skill, and attack) provide them. I don't believe stacked buffs work here, this has to be 10 unique buffs. The unique buffs and the cards that add them are:
- Deal damage for each card played: A Thousand Cuts
- Bonus Shiv damage: Accuracy
- Gain block for each card played: After Image
- Attacking enemies take damage: Caltrops
- Unblocked damage applies poison: Envenom
- +Dexterity: Footwork
- +1 Shiv each turn: Infinite Blades
- +Poison to enemies each turn: Noxious Fumes
- Draw and discard a card each turn: Tools Of The Trade
- Retain cards each turn: Well Laid Plans
- Block stays through next turn: Blur
- +Block next turn: Dodge and Roll
- +Energy next turn: Doppleganger, Flying Knee, Outmaneuver
- Draw cards next turn: Doppleganger
- Enemy loses HP for each card played: Choke
This combined with potion effects like +Strength and Regen, plus any relic effects, should be more than enough. It was for me.
- Deal damage for each card played: A Thousand Cuts
- Bonus Shiv damage: Accuracy
- Gain block for each card played: After Image
- Attacking enemies take damage: Caltrops
- Unblocked damage applies poison: Envenom
- +Dexterity: Footwork
- +1 Shiv each turn: Infinite Blades
- +Poison to enemies each turn: Noxious Fumes
- Draw and discard a card each turn: Tools Of The Trade
- Retain cards each turn: Well Laid Plans
- Block stays through next turn: Blur
- +Block next turn: Dodge and Roll
- +Energy next turn: Doppleganger, Flying Knee, Outmaneuver
- Draw cards next turn: Doppleganger
- Enemy loses HP for each card played: Choke
This combined with potion effects like +Strength and Regen, plus any relic effects, should be more than enough. It was for me.
1 Comment
I tried this a ton with both the Silent and the Defect. The Silent was the one I got it with, and my runs with the silent tended to get close to this more often than the Defect.
By SANDROCKLQ on 20 Oct 2021 04:04
It's relatively easy to get with Defect, if you manage to obtain Creative AI (adds a random power card in the beginning of each turn).
Simply keep going until you have 10 powers activated at once, taking into account that only buffs (positive powers) count.
If you're short, you can use potions for additional powers (e.g. Strength or Dexterity).
Simply keep going until you have 10 powers activated at once, taking into account that only buffs (positive powers) count.
If you're short, you can use potions for additional powers (e.g. Strength or Dexterity).
This guide was translated automatically.
Can be completed in conjunction with the "Focused" trophy while playing as Defect. We roll with the transfer of saves so that at the start you get the “Creative AI” card, or we get this card as we play (the main thing is that the enemy has a weak attack). It would be desirable to have a map for creating ice spheres for defense. Next, we stand on the defensive only with charged ice spheres, use “Creative AI” and wait each turn for cards with talents to appear that will give a positive buff. Cards that can create electric spheres, use at the very end to get the missing buffs
We cannot show the content due to copyright protection. Please click the link below to view the guide.