Sleeping Dogs
59 Achievements
1,225
25-30h
Gadgetman
Pick a lock, plant a bug, trace a phone, crack a safe, and take over a spy camera.
20
How to unlock the Gadgetman achievement in Sleeping Dogs - Definitive Guide
Story related and can not be missed.
These are a series of task that you will come to with natural progression. You will either be asked to do some or all of these during certain missions.
Story related. Cannot be missed.
In addition to kicking ass Wei is also very technologically efficient, or rather, his cell phone is. Throughout the story, you will be using your cell phone for a range of things, from picking locks to hacking cameras in order to progress.
Pick a lock
Use to elevate the pin’s height until it turns green, then push to move on to the next pin. Repeat until the door is unlocked.
Plant a bug
Move until cursor turns green and start blinking and wait for the status bar to fill up. Repeat with , then once more with +
Trace a phone
Drive towards to the single point where the three satellites triangulate to until prompted by . Scan whichever area has the most reception. Cycle through all three points with until you find a green stick icon that appears on all three radars. Scan it with .
Crack a safe
Rotate clockwise until the dial turns from yellow to green, then do the same but counterclockwise, and finally clockwise again. The meter will start to fluctuate even more as you approach the right number.
Take over a spy camera
This is a numbers guessing game like the board game Mastermind. You have to input a 4-digit code consisting of numbers 0-9. You have 6 attempts and each number will only appear once. After your first attempt, a digit highlighted in red is not part of the code. A digit highlighted in yellow means this digit is part of the code, but in the wrong position. A digit in green means it is in the right position.