Sleeping Dogs

Sleeping Dogs

59 Achievements

1,225

25-30h

Xbox 360
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Gadgetman

Gadgetman

Pick a lock, plant a bug, trace a phone, crack a safe, and take over a spy camera.

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How to unlock the Gadgetman achievement in Sleeping Dogs - Definitive Guide

The achievement isn't miss-able. The easiest way to do it is to finish all the case file missions ( the police missions ) at some point within those missions you'll have to do each of the following, and you'll eventually get the achievement.
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15 Aug 2012 22:41

5 Comments
Yes during the third mission in case file three you will go to the hospital and crack a safe that is the last one you will need for the criteria.
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By Montana97 on 15 Sep 2012 14:41
My gf was just playing this and unlocked it on case two, without cracking a safe. Maybe the lockbox counts as a safe as well ? I will try tomorrow and see if it unlocks on Case 2.
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By on 27 Jan 2013 23:19
Montana97, it seems that cracking a safe counts when you crack a lockbox. I unlocked it just now on Case 2. Earlier than your Case file 3
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By on 28 Jan 2013 21:33
I also unlocked it at case 2, when i was tracing a phone..
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By Sloober on 24 Jan 2014 19:19
The lockboxes do count as safes.
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By Allgorhythm on 19 Jul 2016 01:58
View all 5 comments Show less comments
You will get this achievement most likely near the end of the police case revolving around the racer Hotshot as this is the first instance where tracing a phone is involved.
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15 Aug 2012 23:28

Story related and can not be missed.

These are a series of task that you will come to with natural progression. You will either be asked to do some or all of these during certain missions.

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Story related. Cannot be missed.

In addition to kicking ass Wei is also very technologically efficient, or rather, his cell phone is. Throughout the story, you will be using your cell phone for a range of things, from picking locks to hacking cameras in order to progress.


Pick a lock

 

Use to elevate the pin’s height until it turns green, then push to move on to the next pin. Repeat until the door is unlocked.


Plant a bug

 

Move until cursor turns green and start blinking and wait for the status bar to fill up. Repeat with , then once more with +


Trace a phone

 

Drive towards to the single point where the three satellites triangulate to until prompted by . Scan whichever area has the most reception. Cycle through all three points with until you find a green stick icon that appears on all three radars. Scan it with .


Crack a safe

 

Rotate clockwise until the dial turns from yellow to green, then do the same but counterclockwise, and finally clockwise again. The meter will start to fluctuate even more as you approach the right number.


 

Take over a spy camera

 

This is a numbers guessing game like the board game Mastermind. You have to input a 4-digit code consisting of numbers 0-9. You have 6 attempts and each number will only appear once. After your first attempt, a digit highlighted in red is not part of the code. A digit highlighted in yellow means this digit is part of the code, but in the wrong position. A digit in green means it is in the right position.

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