Soldner-X 2: Final Prototype

Soldner-X 2: Final Prototype

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King of unlockables

King of unlockables

Unlock at least seven specials

1.7%

How to unlock the King of unlockables achievement in Soldner-X 2: Final Prototype - Definitive Guide

There are nine total specials you can earn from completing various challenges. You must unlock seven of them. Note that some of the challenges are from the main game. Here are the challenges that have specials as awards as well as some tips for some of them:

-Assassin

-Key Guide

-Ultimate Space Rogue: If you are going to try for this one, whether for the trophy or for the prestigious icon on the leaderboards, save this for the very end. Try to collect as many other specials and weapons as they will enhance your ship. Also, try to complete as many other challenges as possible to have as many continues as possible.

-Defense Belt: All you need to do is keep from getting hit, so don’t get too greedy.

-Route Planner: Enemies leave behind a large skull when they are destroyed. If you come in contact with the skull, you will automatically lose a life. The hard part about this challenge is that you need to kill a lot of enemies and keep your rank up to earn the most points. However, you have to be careful about where you kill the enemies because you do not want to make a line of skulls that you can’t navigate around. You don’t want to let too many get away either or else you won’t be able to earn enough points.

-Split Pain: Weapon choice depends on your ship of preference. You’ll want to use weapons that plaster an area, so use the secondary weapon for each ship (Thor = scatter, Mexxus II = magma, Final Prototype = beam). On a side note, the Spread special weapon is very effective in taking out the blue split enemies. Your biggest issue for this challenge is going to be crowd control. With the sheer number of enemies, you could have trouble destroying them all before they leave the screen. I recommend using the Final Prototype’s beam weapon as it is not hindered by enemies and can eliminate several at once.

-Damage Pain: Pick the Final Prototype and use the Pulse weapon. Do NOT grab any of the powerups. You lose health every time you damage an enemy. The pulse weapon is very strong and should kill most enemies in one or two hits. You don't want any stray shots hitting other enemies because it will cause your health to drop too fast (I learned this the hard way when I tried using the Mexxus II), so the non-powered pulse gun is your safest bet. Your health regenerates so take a breather if you get a bit low. Just avoid getting hit too much and try to target enemies that can die in one or two shots.

-Kill Collector 2: See strategy for Kill Collector

-Score Collector 2: See strategy for Score Collector

I personally recommended completing Damage Pain and Defense Belt as soon as they become available since their specials (starting the game with an additional ship & starting the game with a shockwave, respectively) can help tremendously when attempting the other challenges.

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