Sonic & All-Stars Racing Transformed
50 Achievements
1,000
30-35h
Yokozuna
Beat all the Staff Ghosts in Time Attack
50
How to unlock the Yokozuna achievement in Sonic & All-Stars Racing Transformed - Definitive Guide
http://www.youtube.com/playlist?list=PLLKl5EZasJU4MewlfRRQvO...
You only need to beat the original 20 tracks for the achievement to unlock, not the mirrored versions or OutRun Bay if you have that installed; I unlocked the achievement in the Egg Hangar video.
I made the call to not commentate over any of them in case people played back any one section repeatedly. That said, I'm more than willing to answer any questions about any of the laps either in the comments on here or on YouTube.
I used standard Sonic in every race bar the first track to keep things consistent; most races would benefit from a better character, such as Shadow on Chilly Castle for instance.
(Chilly Castle can take a running jump off a cliff.)
This achievement is far from impossible, it just takes a few practice laps and some determination.
Hopefully this is helpful to some. Good luck!
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Target times for each track:
Ocean View: 0:32.483
Samba Studios: 0:52.732
Carrier Zone: 0:56.565
Dragon Canyon: 1:00.665
Temple Trouble: 0:59.499
Galactic Parade: 1:04.065
Seasonal Shrines: 1:02.782
Rogue's Landing: 1:06.583
Dream Valley: 1:15.568
Chilly Castle: 0:53.082
Graffiti City: 0:49.199
Sanctuary Falls: 0:58.582
Graveyard Gig: 1:17.868
Adder's Lair: 1:23.119
Burning Depths: 0:36.999
Race of Ages: 1:17.685
Sunshine Tour: 0:48.149
Shibuya Downtown: 0:52.082
Roulette Road: 0:53.882
Egg Hangar: 1:09.233
1, Probably the most important thing: you can do a bigger boost at the big jumps. WollyMammoth27 either does a triple flip or a multi flip which nets you lvl3 (Blue) boost. However if you do three different flips (like left-right-forward or forward-backward-left) you get a lvl4 (Gold) boost. The Expert Ghost never does this so you get a big advantage on the long straight road after these jumps. You can even go up to lvl6 (Gold Ring) on some levels with boosting pads.
2, If you barely do any mistakes but still fall behind a little try Sonic Speed or Vyse Standard. Sonic nets you real advantage on straight road and Vyse gives you a much bigger boost every time.
3, While it is logical to keep the boost item for the last stretch because you can start the next try right again, the item gives the biggest advantage if you use it on a long straight road to bump up your boost to at least lvl4. Like on Sanctuary Falls after the first crazy turn, if you come out with at least a lvl2 boost, hit the pad then use the item, you get a so big advantage you can even scratch through the second crazy turn and still win.
4, Two levels I think I should mention if someones struggles pulling of tricks you did:
- Adder's Lair: as a plane early in the lap, I couldn't squeeze myself through the small cave on the left of the Dinosaur. If you boost risk to the right of the Dino's face then boost risk on the colums while going to the left you can keep up or even go faster than the Ghost.
- Graveyard Gig: early in the lap - the small right then big left turn then going up the small steps and left turn again towards the spider. The only way I could pull this off without crashing all the time is drifting through the two turns in one drift. When the small steps threw me in the air in the middle, I did right flips which pulled me through the second turn and I emerged in the right direction, without slowing down and with a big boost.
To defeat all the ghosts will be no easy task. Here is all I can do for you, the rest will be up to pure over the top skill. Firstly you will want to be Sonic. He is built perfect for most of these stages and as is the Sumo ghost. With Sonic you won't be at a disadvantage. To do this you want to abuse drift boost as much as possible (especially on plane sections they will never keep up) and you will want to find a shortcut that cuts time off or gives you a real good speed boost. Some secret shortcuts will actually slow you down or take longer! This gives you an edge over expert Sonic. Easy medium and hard ghosts can be beat on lap one. But expert will take what feels like forever. But on some maps they are extremely easy to beat. It will get easier with time as you will become better and better.
Two absolutely huge tips I can give you: Save the boost for an entire lap and drift to a level 1-3 boost whatever is possible just before the finish line. Unleash the boost and use the item boost, too. This will immediately give you a huge advantage against expert ghost straight away and can give you that precious 1-2 seconds that will beat him.
Secondly there seems to be a glitch for a lot of people (but not everybody!) where if you can beat the Sunshine Tour Mirror ghost with Sonic and his Standard Mod it's possible to unlock Yokozuna and soon after possibly even the triple star license! It's unknown what triggers it exactly as the amount of ghosts and stages beat vary for every person. From unlocking it and a mere 35 ghosts all the way to getting it at 150 ghosts, there's no way to find out unless you give it a shot. Doesn't hurt to try eh?
Make sure you have beaten all Expert World Tours & Grand Prix tournaments before attempting this trophy. That way, you should know how to work this game by now.
This is the second toughest trophy in the game. If you have the Metal Sonic + Outrun Bay DLC installed, you're in luck and you'll be jumping for joy. If not...well...I will give you a cookie if you beat all these expert ghosts!
Basically, go to Time Trial and beat all ghosts, from Easy to Expert. I recommend Sonic + Speed Mod. That is what I used to tackle most of these ghosts. Now really, if you beat all the expert ghosts, you have mad skills.
Now for the lucky ones (like me and other Outrun DLC owners), there is a glitch that you only need to beat ONE expert ghost to unlock this trophy. I don't know if Sumo's going to fix this in the future but let's hope not.
Start up Sunshine Tour (Mirror) and yes there is still a lot of hard work to be done...you have to beat that expert ghost. Use Sonic + Speed mod and make sure you perfect those turns and drifts. Once you beat that horrid ghost, you'll unlock the trophy. You should able to unlock "SUMO Wrestled " on your first lap around (and I should expect you too otherwise you have no hope beating any expert ghost).
You're not out of the woods yet though, you still need to beat other Expert ghosts if you are after the "SEGA Super Star " trophy. The next visit, I WANT you to do (yes WANT) is to do Outrun Bay and beat all ghosts there. The expert ghosts there are very easy to beat.
Make sure you have beaten all Expert World Tours & Grand Prix tournaments before attempting this trophy. That way, you should know how to work this game by now.
This is the second toughest trophy in the game. If you have the Metal Sonic + Outrun Bay DLC installed, you're in luck and you'll be jumping for joy. If not...well...I will give you a cookie if you beat all these expert ghosts!
Basically, go to Time Trial and beat all ghosts, from Easy to Expert. I recommend Sonic + Speed Mod. That is what I used to tackle most of these ghosts. Now really, if you beat all the expert ghosts, you have mad skills.
Now for the lucky ones (like me and other Outrun DLC owners), there is a glitch that you only need to beat ONE expert ghost to unlock this trophy. I don't know if Sumo's going to fix this in the future but let's hope not.
Start up Sunshine Tour (Mirror) and yes there is still a lot of hard work to be done...you have to beat that expert ghost. Use Sonic + Speed mod and make sure you perfect those turns and drifts. Once you beat that horrid ghost, you'll unlock the trophy. You should able to unlock "SUMO Wrestled " on your first lap around (and I should expect you too otherwise you have no hope beating any expert ghost).
You're not out of the woods yet though, you still need to beat other Expert ghosts if you are after the "SEGA Super Star " trophy. The next visit, I WANT you to do (yes WANT) is to do Outrun Bay and beat all ghosts there. The expert ghosts there are very easy to beat.