Sonic Generations

Sonic Generations

49 Achievements

1,000

20-25h

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Action Hero

Action Hero

Performed all of Sonic's actions in Act 2.

10

How to unlock the Action Hero achievement in Sonic Generations - Definitive Guide

***Stage Spoilers***

This requires you to do Sonic's 3 abilities in one stage. (Modern Sonic, Act 2) The 3 abilities are:

Ground Pound (A then B while in mid air),

Light Dash (Y on a trail of rings)

and Wall Jump (Simply tap A while on special walls in game to jump up repeatedly).

I believe the earliest you can get this is Speed Highway Act 2.

***Solution Update***

There is unconfirmed reports of there being more than the obvious 3 abilities required for this achievement. However all the others are likely to be done passively before you get to the stage I mentioned above so should pop there anyway. The rest of the abilities are:

Boost
Drift
Air Boost
Grind
Rail Switch
Slide
Homing Attack
Jump
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08 Nov 2011 12:42

4 Comments
Just want to confirm that it's possible to get in Speed Highway Act 2 as that's where it unlocked for me.
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By LurkingWriter on 13 Nov 2011 18:20
Confirming in solution, thanks.
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By AceCardJones on 13 Nov 2011 18:31
I got this randomly on a level when I did an air boost, which I have obviously done millions of times before so who knows what the issue is!
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By MegsonGrove on 29 Jan 2013 18:40
Hm yeah maybe it's just weird - but I got it upon my first wall jump on the level that first gives you the tutorial for it, without having done a light dash in that level (though I did the light dash in Speed Highway, which is the level it gives you for tutorial for light dash on).

So, in my experience, that would indicate that the first possible level is when they introduce Wall Jump for the first time, Seaside Hill, and that they don't have to be all in one level :shrugs:
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By iMaginaryy on 19 Nov 2022 07:06
View all 4 comments Show less comments
There has been much debate about this achievement and it's requirements, but it has been proven what must be done.

To get this achievement you must do all of sonic's (Act 2 sonic) available moves over the course of your game. Not all in one stage.

These moves are:
Boost
Drift
Air Boost
Wall Jump
Grind
Rail Switch
Slide
Stomp
Homing Attack
Jumping
Light Dash

Light Dash is first used in Speed Highway.
Stomp can be used anytime (Press A then B) but is used in Crisis City
Wall Jump can be used in Green Hill Zone and Speed Highway.
These three are the biggest and you are forced to use them throughout the game regardless

The move I never did which got me the achievement was the drift. To do it: Hold down boost and right trigger at the same time, then turn the left joystick sharply to the right or left. You know it is done when your in the shape of a ball and boost is still going.

If you have questions feel free to ask.
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29 Nov 2011 06:02

1 Comment
You're supposed to drift in Speed Highway to make the sharp turns towards the end, so even if every single thing you listed is required you should still get them passively.
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By AceCardJones on 29 Nov 2011 10:54
The other solutions here are great and already contain the list of what you need to do, so I won't repeat that information, but I wanted to offer one tip that can make it less of a headache if you just started playing:

When the game shows you a tool tip such as "Press Y now to dash through the rings!", always do it. If you always follow these tool tips, you will unlock the achievement naturally without any hassle of wondering which ones you didn't do.
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10 Jul 2015 14:42

Unlike Classic Sonic, Modern Sonic has a variety of moves he can use at this disposal. You don't need to wait to "learn" these moves from Omochao as you progress through the story you only need to find the correct areas where you can actually use these moves, the moves are as follow:

  • Slide ( when approaching a small pathway)
  • Drift ( or when running through tight turns such as the ones in Speedway Highway)
  • Lightspeed Air Dash ( in front of a line of glowing rings)
  • Wall Jump ( on a Wall Jump Panel)
  • Stomp ( while jumping)


You don't need to perform all these moves all in one stage you can do them over the course of other stages. The earliest you can get this trophy is Speed Highway Act 2 because there is a Wall Jump Panel somewhere in Greenhill Act 2 however if you missed that panel then just wait until Seaside Hill Act 2.

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You need to use all the different movements of a modern sonic during the game, such as a tackle, movement at light speed, a grab with jumping off a wall, drift, etc. Most likely, all movements except drift will be used as needed, you just need to do them successfully. The main thing is not to forget that drifting Sonic on the board and without it are two different special techniques, you need to do both.
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20 Apr 2012 11:06