Sonic Generations

Sonic Generations

49 Achievements

1,000

20-25h

Xbox 360
Xbox One
Xbox Series
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Walk on Water

Walk on Water

Cleared CHEMICAL PLANT Act 2 without entering the water.

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How to unlock the Walk on Water achievement in Sonic Generations - Definitive Guide

I know that Walk On Water only applies to Act 2, but I made a video covering both Acts, just in case you'd like to it as well for your own personal glory. :)

(That should be how it's done, anyway)

This is also(unless you die without restarting) a guaranteed way to get S Rank, to help you with Big Bang/Blue Comet/Blazing Meteor/Shooting Star/Bright Star, if you need it. This covers an alternate(and in my opinion, easier) way to get out of the rising pink water pit from the video above. You don't NEED the skills I've displayed in the video--they're just to show you what I'm using. Enjoy!

POST EDIT:For a more detailed version on what to do in Act 2, I've added a video with commentary that should explain everything.
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06 Mar 2012 14:48

9 Comments
You sir, are a beast. That run in modern sonic was impressive. How did you pull off the spin right after the very first rail in the begining to hit the yellow ramp on the inside left? I'm sure its probably something simple but i've started playing seriously today.
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By JayQ2 on 09 Mar 2012 02:58
Thank you very much! I'm glad you enjoyed it. As for the spin, it's anything BUT simple. Only the lives counter is the only subtle tell, but I had to restart(because I missed)--DOZENS of times. On that recording, I had actually backed out of that level and loaded it up again, hoping that would help. Must've did something, because I've never been able to pull off most of those stunts! Using your hairpin turns is obviously very helpful, but it's the way you use them. Yes, you can pull your control stick as far to the left or right as you can--and that does help--but it's only about 40% of the trick. The other 60% is the timing. Gotta hit it at an appropriate moment. THAT'S why I went straight for the rail; it was one of my biggest guides--after dropping from the rail, wait half a second and then turn! It's a gamble, but it's usually beneficial either way!
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By Morpheus414 on 14 Mar 2012 09:09
Sorry, but your vid was pretty useless without indicating when to jump. It was trial and error just like without help, i mean taking the high route was not surprising.
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By DaKarchy on 05 Oct 2012 16:20
That's understandable. Going through like that full speed doesn't really help. Tell you what--I'm off tomorrow, I could do like a commentary or a written guide or something--edit the video and pause/slow down at crucial points? Which of those would be a good idea?
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By Morpheus414 on 07 Oct 2012 06:00
Yeah, i think pausing the video for a sec the moment when to jump and/or adding an on screen notice would greatly help the others. It's not THAT hard, took my like 10 tries to figure out all the jumps, but it was really annoying ;-) Regards
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By DaKarchy on 07 Oct 2012 12:32
One more thing.. i'm not talking about the obvious jumps, just the one's you must not miss. Those are 2:06, 2:38, 2:46, 3:06, 3:18
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By DaKarchy on 07 Oct 2012 12:44
Took me forever, but here's the link: Sorry for the wait!!

http://www.youtube.com/watch?v=x2cDo46nwNU
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By Morpheus414 on 20 Dec 2013 06:29
Great vid for Act 2. Thank you very much.

Also, you may want to edit to note that you can take the bottom helix. Yes, you run on the surface of the water but this is how I did it and it unlocked the achievement. That means the section in the 1st part of your vid with the falling platform can be skipped.

Thanks again!
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By Sir Lumbo on 13 Jan 2014 20:56
Thanks a lot!
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By Glittermarsian on 15 Oct 2017 22:24
View all 9 comments Show less comments
Walk on Water - 10G (Original Achievement)

Difficulty: 2/10

To get this Achievement, you must clear Chemical Plant, Act 2 without ever touching the Purple Chemical Water.

There is a set path to follow that requires quick thinking and well aimed homing attacks. Below is a video of mine showing the path.
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11 Feb 2013 01:33

2 Comments
Difficulty: 2/10

There is a set path to follow that requires quick thinking and well aimed homing attacks

TA Ratio = 2.81

Does not compute.
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By Oakely Dokely on 20 Dec 2018 13:17
You got the achievement, so what's the problem?
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By Krows Graveyard on 20 Dec 2018 16:40
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17 Feb 2022 20:03

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17 Feb 2022 20:03

For this trophy you must clear CHEMICAL PLANT Act 2 (Modern Sonic) without making contact with the purple water. Here are the portions to keep in mind when going through the level:

  • After the first checkpoint jump immediately and boost yourself to the top portion of the map, while taking that route you will land on weak platforms, jump off those platforms to the next until you see an enemy, jump and lock on to the enemy and then dash yourself to the next checkpoint ahead.
  • After a skydiving sequence you will slide under some doors, after you are under those doors stop immediately and slow move forward and make sure you grind the rail to the other side. Boost on the ramp ahead and use a homing attack on the enemies above.
  • After you launch yourself from the cannon and into the water slide try to stop immediately or at least make sure you can make it to the otherwise after it without falling down.
  • After your next checkpoint make sure you jump and use homing attacks on the enemies in front of you to bring yourself to higher ground.


After this you should have nothing to worry about and you can finish the level, if you so happen to die after the last checkpoint you can still finish the level for your trophy. This trophy will unlock at the end of the level.

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