Star Wars Outlaws

Star Wars Outlaws

50 Achievements

PS5
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Punching up

Punching up

Defeat each syndicate's capital ship without taking hull damage

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How to unlock the Punching up achievement in Star Wars Outlaws - Definitive Guide

In the various orbits of 3 of the game’s main planets (Toshara, Tatooine and Kijimi) there are various capital ships for each of the syndicates. In order to get the ‘Punching up’ trophy, you need to destroy all 4… without taking any hull damage.

  • B84 Viper - Ashiga Clan - To the southeast of the Nebula Core in Kijimi’s orbit.
  • SRX-T Manta - Hutt Cartel - Near the Battle Aftermath in the bottom left-hand corner of the map.
  • B84 Viper - Pyke Syndicate - Again, near the Battle Aftermath in the bottom left-hand corner of the map.
  • SRX-T Manta - Crimson Dawn - To the east-northeast of the Imperial base, southside of The Crucible.

In terms of strategies, there’s a few here. You can line up behind it and shoot the back of it. This is a slow process, but will protect you from its missiles - this can be tricky to stay with the ship though, as it has better maneuverability. You can also strafe and hit the weak spots too while  avoiding the missiles if you’re good at that (use the CO-BA Countermeasure or the Loop Maneuver to avoid them). Whatever you do though, you should first focus on the smaller ships before taking on the main ship. Like I said, options. 

I found the best strategy is (with a fully upgraded Trailblazer using the LC-70 Laser Cannon, CM-2 Arana Cluster Missiles and TU-C6 Laser Turret) to lock onto the 2 escort ships and the main ship (you can lock onto 3 targets) to trigger the fight, and then fight from distance. As the capital ship gets closer, fire your missiles, turn on the auto-turret, and then strafe past it to get some distance to allow your shields to refresh. On your way away from the capital ship, use the left on the d-pad to make sure the ship is behind you, dodge the missiles when the beep is nearly continuous and then do the Loop Maneuver to be perfectly lined up for another attack run; and then you just need to repeat the whole process. When you’re at range too, out of the missile range of the capital ship (you won’t be able to lock on either), just dodge left and right occasionally when you see its turret fire coming to avoid any danger of you losing your shields. And that, right there, is the perfect strategy.

So, just prep a save in orbit, which you can go to when you get hull damage, and don’t forget to use your repair if you start to get down to no shields (your repair will charge, but very slowly, but it is vital for this trophy).

To be honest, though, the trickiest part of this whole trophy is trying to get them to spawn. In order to do that, fly towards the planet when it forces a land, hit cancel, and then fly to the spots mentioned above, and they should warp in then.

Kill all 4 without taking any hull damage, and the ‘Punching up’ trophy is all yours.

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