STAR WARS: Squadrons
47 Achievements
EA Play
Got 'Em
Destroyed a disabled starfighter 10 times across multiple Dogfight matches.
How to unlock the Got 'Em achievement in STAR WARS: Squadrons - Definitive Guide
Somewhat building on the solution (and comments) listed by @stealth finger's solution above, I also found this much easier with the Ion Cannon and was able to knock this one out in a single 3-hour session. For those like me tired of getting eaten alive by the LVL 200+ players out there, here is how I managed to achieve this one:
A-Wing/TIE Interceptor
- Primary: Ion Canon
- Secondary: Seeker Mines & Anti-Starfighter Missiles
I chose the Primary Ion Canon for each starfighter since it wasn't a significant departure from my low-level play style of trying to shoot everything with lasers and hoping to pick up additional kills with secondary weapons. The advantage of this approach seemingly over the Ion Missiles is the Ion Canon will not only disable the opponent's starfighter, but will also seemingly continue to cause hull damage and eventually destroy them. I personally found the Ion Missile approach difficult as the the missiles themselves are somewhat slow and only carry medium homing capability. Using the Ion Canons combined with the strong homing seeker mines and anti-starfighter missiles increases your chances of picking up the kill.
For those worried about your stats/progress using this approach, keep reminding yourself that this is a temporary build just to meet the requirements of this achievement. Using this method, many of the other players will come in and steal your kills, but you'll get a kill assist. Also, I personally died a lot using this build especially in a 1-on-1 situation where you really need to make your shots count. But, seeker mines help out a lot in this situation.
For those curious about the stats and time needed to fulfill this achievement, I played a total of 10 games using this build and racked up a total of 31 disabled starfighters, 10 kills (obviously), and just over 20 assists during that time.
This one is not as difficult as the TA Ratio would suggest, but it does take a little dedication and willingness to forego stats/progress using this methodology.
A-Wing/TIE Interceptor
- Primary: Ion Canon
- Secondary: Seeker Mines & Anti-Starfighter Missiles
I chose the Primary Ion Canon for each starfighter since it wasn't a significant departure from my low-level play style of trying to shoot everything with lasers and hoping to pick up additional kills with secondary weapons. The advantage of this approach seemingly over the Ion Missiles is the Ion Canon will not only disable the opponent's starfighter, but will also seemingly continue to cause hull damage and eventually destroy them. I personally found the Ion Missile approach difficult as the the missiles themselves are somewhat slow and only carry medium homing capability. Using the Ion Canons combined with the strong homing seeker mines and anti-starfighter missiles increases your chances of picking up the kill.
For those worried about your stats/progress using this approach, keep reminding yourself that this is a temporary build just to meet the requirements of this achievement. Using this method, many of the other players will come in and steal your kills, but you'll get a kill assist. Also, I personally died a lot using this build especially in a 1-on-1 situation where you really need to make your shots count. But, seeker mines help out a lot in this situation.
For those curious about the stats and time needed to fulfill this achievement, I played a total of 10 games using this build and racked up a total of 31 disabled starfighters, 10 kills (obviously), and just over 20 assists during that time.
This one is not as difficult as the TA Ratio would suggest, but it does take a little dedication and willingness to forego stats/progress using this methodology.
I found it much easier to use the ion cannon to disable enemies then finish them off with secondaries than to try and disable with the ion missile and finish with lasers.
6 Comments
I hate this ion cannon. Ad when I finally disable one, someone rushes to get my kill.
By Osakamitsu on 11 Oct 2020 02:52
Better advice would be the ion missile, you need your (burst) lasers to finish the job quickly.
By Koborover on 21 Mar 2021 15:14
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Set Up
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I Used The Support Ship. I Do Not Remember The Name Of It, But It's Big And Slow.
- Equip The Blue Disabling Laser (Lightning Bolt Symbol On It)
- Equip The Armour And Health Upgrades That You have Access To (Plating And Shielding Upgrades)
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In-Game
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Start By Chasing People Around With Your Blue Lasers.
- Enough Hits From These And Their Starship Is "Disabled"
Once They Start Free-Floating, Ram Them!
- Use Boost Before You Hit Them For Extra Damage!
- If It's A Tie Fighter Or An A-Wing, You'll Rip Through It Like Paper.
This Is Cumulative, You Do Not Have To Do This All At Once, You Can Get Two Kills And Then Go To The Next Match For The Other Eight.
Achievement Pops Right After You Get Your Tenth Kill.
Good Luck!
Set Up
-------------------------------
I Used The Support Ship. I Do Not Remember The Name Of It, But It's Big And Slow.
- Equip The Blue Disabling Laser (Lightning Bolt Symbol On It)
- Equip The Armour And Health Upgrades That You have Access To (Plating And Shielding Upgrades)
-------------------------------
In-Game
-------------------------------
Start By Chasing People Around With Your Blue Lasers.
- Enough Hits From These And Their Starship Is "Disabled"
Once They Start Free-Floating, Ram Them!
- Use Boost Before You Hit Them For Extra Damage!
- If It's A Tie Fighter Or An A-Wing, You'll Rip Through It Like Paper.
This Is Cumulative, You Do Not Have To Do This All At Once, You Can Get Two Kills And Then Go To The Next Match For The Other Eight.
Achievement Pops Right After You Get Your Tenth Kill.
Good Luck!
This guide was translated automatically.
Modifying the fighter:
1. Primary laser
2. Ion torpedo.
After the start of the battle, we shoot at the enemy first with an ion torpedo, and then finish off with a laser. Sometimes a disabled enemy crashes into environmental objects and explodes. This also counts.
1. Primary laser
2. Ion torpedo.
After the start of the battle, we shoot at the enemy first with an ion torpedo, and then finish off with a laser. Sometimes a disabled enemy crashes into environmental objects and explodes. This also counts.
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